Adreno 130 inside the MSM7x01, and MSM7x01A. It supports OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
Adreno 200 (AMD Z430) inside the QSD8x50 and MSM7x27 (133 MHz). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 1.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 and DirectDraw. (22M triangles/second, 133M pixels/second, clock speed up to 133 MHz).
Adreno 200 enhanced inside the MSM7x25A and MSM7x27A (200 MHz). It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (40M triangles/second, 200M pixels/second, clock speed up to 200 MHz).
Adreno 203 inside the MSM8225 and MSM8225Q (400 MHz). It is an improvement over Adreno 205. It features a higher frequency, has better pixel fillrate, lower power consumption, better 3D performance. It is about 50-100% faster than Adreno 200 (enhanced), and 10–25% than Adreno 205. It could clock 2x times higher than Adreno 205. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (42-50M triangles/second, 250-300M pixels/second, clock speed from 192-400 MHz)
Adreno 205 inside the QSD8x50A, MSM7x30, and MSM8x55 (245 GHz). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (57M triangles/second, 250M pixels/second, clock speed up to 400 MHz)
Adreno 220 inside the MSM8660 or MSM8260 (266MHZ) with single channel memory. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (88M triangles/second, 500M pixels/second, standard clock speed up to 266 MHz, overclock up to 400 MHz).
Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition to OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
Adreno 320 inside the Qualcomm S4 Pro & Prime Series, with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2
Adreno 330 inside the Nexus 5, Amazon Kindle HDX series tablets, Amazon Fire phone, Nokia Lumia 2520 tablet, Nokia Lumia 1520, Nokia Lumia Icon, Nokia Lumia 930, Samsung Galaxy S5, Samsung Galaxy Note 3, Sony Xperia Z1, Sony Xperia Z1 Compact, Sony Xperia Z2, Sony Xperia Z3, Sony Xperia Z3 Compact, Sony Xperia Z Ultra, Xiaomi Mi3, Xiaomi Mi4, OnePlus One, HTC One (M8) and LG G2/G3 smartphones.
Adreno 420 inside the Qualcomm Snapdragon 805 supports Direct3D 11.2 runtime (feature level 11_1). Inside the Google Nexus 6, Samsung Galaxy S5 LTE-A, Samsung Galaxy Note 4, Samsung Galaxy Note Edge, LG G3 Cat. 6, Amazon Fire HDX 8.9 (2014).
Designed as system-on-a-chip (SoC), the Imageon line of media processors was introduced in 2002 to bring integrated graphics (from 2D in 2002 to 3D in latest products) to handheld devices, cellphones and tablet PCs.
The system-on-a-chip design incorporates an embedded CPU core, baseband sub-system CPU interface, memory controller, power management (ATI PowerPlay), internal RAM and stacked RAM with memory buffer, two display engines (for dual monitors on cellphones), imaging engine, image/video/audio capture engine, TV and audio output, dual digital signal processors for audio and video, and video acceleration engine.
The Imageon line was rebranded under AMD, after AMD acquired ATI in Q3 2006, as AMD Imageon, with official claims to have shipped nearly 250 million Imageon units to customers since 2003. However, as a result of company restructuring, AMD divested the handheld chipset business starting from the second quarter of 2008, thus the line is deemed officially discontinued.
At the end of 2008, the handheld branch was sold off to Qualcomm, following an earlier sale of the Xilleon branch to Broadcom. AMD retained the Imageon name and will provide support for existing customers, although no future Imageon products will be introduced.
Imageon 2294/2298, renamed Imageon M100 series. Current top-of-line product, processor includes DVD quality recording and playback, HD TV output, and supports up to a 12-megapixel camera sensor. Products include Imageon M180.
Imageon TV. Announced in February 2006, as the first Imageon product in the line featuring Digital Video Broadcasting - Handheld (DVB-H) signal receiving support, allowing handhelds devices to receive digital broadcast TV (DVB-H) signals and enables watching TV programs on these devices, the chipset includes tuner, demodulator, decoder, and a full software stack.
Newest Brazilian Tectoy Console called Zeebo uses the ATI Imageon Chip to deliver fast and reliable graphics plus 3G access to download updates and new games for the console.
Announced in 2008 Mobile World Congress in Barcelona, AMD renews the Imageon line with the following products:
AMD software stack (including Middleware) and 3rd party support
In addition to the application processor and the mobile TV solution chip, AMD also licenses several technologies to other firms and partners, such technologies include audio and graphics processors, as listed below:
None of the audio/visual content is hosted on this site. All media is embedded from other sites such as GoogleVideo, Wikipedia, YouTube etc. Therefore, this site has no control over the copyright issues of the streaming media.
All issues concerning copyright violations should be aimed at the sites hosting the material. This site does not host any of the streaming media and the owner has not uploaded any of the material to the video hosting servers. Anyone can find the same content on Google Video or YouTube by themselves.
The owner of this site cannot know which documentaries are in public domain, which has been uploaded to e.g. YouTube by the owner and which has been uploaded without permission. The copyright owner must contact the source if he wants his material off the Internet completely.