Share
VIDEOS 1 TO 50
VR In Real Life - Mixed Reality Tiltbrush
VR In Real Life - Mixed Reality Tiltbrush
Published: 2016/10/14
Channel: Node
What is Windows Mixed Reality?
What is Windows Mixed Reality?
Published: 2017/04/28
Channel: Windows Central
You
You've Never Seen Virtual Reality Like This! Mixed Reality Changes How You Share Your VR Experience!
Published: 2017/02/11
Channel: Barnacules Nerdgasm
I DELETED THE WORLD! | Minecraft Mixed Reality
I DELETED THE WORLD! | Minecraft Mixed Reality
Published: 2017/06/26
Channel: Googly Eyes!
INTO THE NETHER! | Minecraft Mixed Reality
INTO THE NETHER! | Minecraft Mixed Reality
Published: 2017/06/23
Channel: Googly Eyes!
Minecraft Mixed Reality | WE NEED MATERIALS! (HTC Vive Virtual Reality) [Ep 7]
Minecraft Mixed Reality | WE NEED MATERIALS! (HTC Vive Virtual Reality) [Ep 7]
Published: 2017/05/18
Channel: Googly Eyes!
Windows Mixed Reality: Enabling a World of MR (Narrated)
Windows Mixed Reality: Enabling a World of MR (Narrated)
Published: 2016/06/01
Channel: Windows
WE STRUCK DIAMOND! | Minecraft Mixed Reality [Ep 13]
WE STRUCK DIAMOND! | Minecraft Mixed Reality [Ep 13]
Published: 2017/06/19
Channel: Googly Eyes!
Drawing Mixed Reality Illusion - The Ladder & Staircase - Trick Art on Paper
Drawing Mixed Reality Illusion - The Ladder & Staircase - Trick Art on Paper
Published: 2017/06/24
Channel: VamosART
The Room Of Mixed Reality
The Room Of Mixed Reality
Published: 2017/06/20
Channel: Sputnik
WE
WE'RE SURROUNDED! | Minecraft Mixed Reality [Ep 6]
Published: 2017/05/08
Channel: Googly Eyes!
Lorraine Bardeen (GM, Microsoft): Mixed Reality and The Next Evolution in HCI
Lorraine Bardeen (GM, Microsoft): Mixed Reality and The Next Evolution in HCI
Published: 2017/06/05
Channel: Augmented World Expo (AWE)
WE FOUND A VILLAGE! | Minecraft Mixed Reality [Ep 11]
WE FOUND A VILLAGE! | Minecraft Mixed Reality [Ep 11]
Published: 2017/06/12
Channel: Googly Eyes!
Microsoft Introduces Motion Controllers for Windows Mixed Reality VR
Microsoft Introduces Motion Controllers for Windows Mixed Reality VR
Published: 2017/05/11
Channel: UploadVR
Experience Mixed Reality at World Scale
Experience Mixed Reality at World Scale
Published: 2016/12/08
Channel: Windows
MIXED REALITY PAIN PONG (Reality Shift)
MIXED REALITY PAIN PONG (Reality Shift)
Published: 2016/11/17
Channel: Smosh Games
⏱ Mixed Reality - Assetto Corsa GT3 Qualify - Oculus Rift DK2
⏱ Mixed Reality - Assetto Corsa GT3 Qualify - Oculus Rift DK2
Published: 2016/04/12
Channel: Marcel Pfister
I TORE THEM APART! | Gorn Mixed Reality
I TORE THEM APART! | Gorn Mixed Reality
Published: 2017/06/08
Channel: Googly Eyes!
MINECRAFT IN MIXED REALITY! - [Ep 1]
MINECRAFT IN MIXED REALITY! - [Ep 1]
Published: 2017/04/04
Channel: Googly Eyes!
Windows Mixed Reality Portal Hands On - AMAZING!!!
Windows Mixed Reality Portal Hands On - AMAZING!!!
Published: 2017/03/04
Channel: Sean Ong
VR Mixed Reality Robot Attack - Space Pirate Trainer
VR Mixed Reality Robot Attack - Space Pirate Trainer
Published: 2016/10/23
Channel: Node
Acer Mixed Reality Demo at Computex 2017
Acer Mixed Reality Demo at Computex 2017
Published: 2017/06/10
Channel: VR Source
Can We Make It Home? | Minecraft Mixed Reality [Ep 12]
Can We Make It Home? | Minecraft Mixed Reality [Ep 12]
Published: 2017/06/16
Channel: Googly Eyes!
Eyes-on with HP
Eyes-on with HP's mixed-reality headset
Published: 2017/05/18
Channel: CNET
Inside YouTube
Inside YouTube's Mixed Reality VR Lab
Published: 2017/02/16
Channel: Tom Scott
Mixed Reality Illusion - Pop-up Papercraft & Drawing Stairs - Trick Art for Kids and Adults
Mixed Reality Illusion - Pop-up Papercraft & Drawing Stairs - Trick Art for Kids and Adults
Published: 2017/06/26
Channel: VamosART
Mixed Reality Blends the Physical and Virtual Worlds
Mixed Reality Blends the Physical and Virtual Worlds
Published: 2016/12/08
Channel: Microsoft HoloLens
MINECRAFT MIXED REALITY CO-OP! [Ep 4]
MINECRAFT MIXED REALITY CO-OP! [Ep 4]
Published: 2017/04/24
Channel: Googly Eyes!
Minecraft Mixed Reality! - Never Going Hungry Again! [Ep 9]
Minecraft Mixed Reality! - Never Going Hungry Again! [Ep 9]
Published: 2017/05/29
Channel: Googly Eyes!
Mixed Reality Streaming Setup - How To: Advanced
Mixed Reality Streaming Setup - How To: Advanced
Published: 2016/05/31
Channel: Linus Tech Tips
Live Mixed Reality Job Simulator!
Live Mixed Reality Job Simulator!
Published: 2017/04/19
Channel: Googly Eyes!
世界中の Mixed Reality 開発者のみなさまの活躍
世界中の Mixed Reality 開発者のみなさまの活躍
Published: 2017/05/23
Channel: 日本マイクロソフト株式会社 公式チャンネル
Understanding Lightfields through Avegant
Understanding Lightfields through Avegant's Mixed Reality Glasses
Published: 2017/03/31
Channel: UploadVR
LETS GET A PROMOTION! l Job Simulator Mixed Reality
LETS GET A PROMOTION! l Job Simulator Mixed Reality
Published: 2017/04/27
Channel: Googly Eyes!
Minecraft Mixed Reality | Poisonous Cave Spiders! [Ep 8]
Minecraft Mixed Reality | Poisonous Cave Spiders! [Ep 8]
Published: 2017/05/22
Channel: Googly Eyes!
Windows Mixed Reality: An Evolution for Education
Windows Mixed Reality: An Evolution for Education
Published: 2017/05/02
Channel: Microsoft HoloLens
Inside a company creating mixed-reality technology
Inside a company creating mixed-reality technology
Published: 2016/04/23
Channel: CBS This Morning
Whale Surprise Jumps into a Gym in Mixed Reality (Exciting) by Magic Leap
Whale Surprise Jumps into a Gym in Mixed Reality (Exciting) by Magic Leap
Published: 2016/05/04
Channel: IamVR Official
DELL Windows Mixed Reality headset HMD
DELL Windows Mixed Reality headset HMD
Published: 2017/06/04
Channel: Notebook Italia
Momentum Builds for Mixed Reality at Build 2017
Momentum Builds for Mixed Reality at Build 2017
Published: 2017/05/12
Channel: Microsoft HoloLens
ACER
ACER's Mixed Reality Goggles | Next@Acer 2017
Published: 2017/04/27
Channel: iGadgetPro
Merged / Mixed Reality Introduction
Merged / Mixed Reality Introduction
Published: 2017/05/24
Channel: Eli the Computer Guy
From Hololens To All Windows Mixed Reality Headsets: The Ecosystem Gets Bigger.
From Hololens To All Windows Mixed Reality Headsets: The Ecosystem Gets Bigger.
Published: 2017/02/08
Channel: ExpovistaTV
JE TESTE LA "RÉALITÉ MIXÉE"
JE TESTE LA "RÉALITÉ MIXÉE"
Published: 2017/04/05
Channel: SQUEEZIE
Everest VR - Mixed Reality Trailer
Everest VR - Mixed Reality Trailer
Published: 2016/09/30
Channel: GameSpot
The Future of Virtual Reality(VR), Augmented Reality(AR) and Mixed Reality(MR)
The Future of Virtual Reality(VR), Augmented Reality(AR) and Mixed Reality(MR)
Published: 2017/06/14
Channel: Artificial Intelligence
Mixed Reality - Tech Preview : 2nd phase
Mixed Reality - Tech Preview : 2nd phase
Published: 2017/06/09
Channel: Benjamin Kuperberg
The Future is Here: Welcome to the World of Mixed Reality
The Future is Here: Welcome to the World of Mixed Reality
Published: 2017/06/24
Channel: Mixed Reality
Microsoft HoloLens | Agency Partners Build Commercial Apps for Mixed Reality
Microsoft HoloLens | Agency Partners Build Commercial Apps for Mixed Reality
Published: 2016/07/12
Channel: Microsoft HoloLens
Floating in mixed reality with the Meta 2 headset
Floating in mixed reality with the Meta 2 headset
Published: 2016/03/16
Channel: CNET
NEXT
GO TO RESULTS [51 .. 100]

WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
  (Redirected from Augmented virtuality)
Jump to: navigation, search

Mixed reality (MR), sometimes referred to as hybrid reality,[1] is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world,[1] but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality[2] via immersive technology.

An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world.[3]

Definition[edit]

Virtuality continuum and mediality continuum[edit]

In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum." (VC)[2], where the virtuality continuum extends from the completely real through to the completely virtual environment with augmented reality and augmented virtuality ranging between.

This continuum is one of the two axes in Steve Mann's concept of mediated reality as implemented by various welding helmets and wearable computers and wearable photographic systems he created in the 1970s and early 1980s,[4][5][6][7][8] the second axis being the mediality continuum, which includes, for example, Diminished Reality (as implemented in a welding helmet or eyeglasses that can block out advertising or replace real-world ads with useful information)[9]

"The conventionally held view of a Virtual Reality (VR) environment is one in which the participant-observer is totally immersed in, and able to interact with, a completely synthetic world. Such a world may mimic the properties of some real-world environments, either existing or fictional; however, it can also exceed the bounds of physical reality by creating a world in which the physical laws ordinarily governing space, time, mechanics, material properties, etc. no longer hold. What may be overlooked in this view, however, is that the VR label is also frequently used in association with a variety of other environments, to which total immersion and complete synthesis do not necessarily pertain, but which fall somewhere along a virtuality continuum. In this paper we focus on a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which we refer to generically as Mixed Reality (MR)."

Reality-Virtuality Continuum
Mann's Continuum
Virtuality axis (left-to-right) and mediality axis (bottom to top) of the mediated reality continuum. Here four example points are shown: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes. This includes, for example, diminished reality (e.g. computerized welding helmets that filter out and diminish certain parts of a scene)

Interreality physics[edit]

In a physics context, the term "interreality system"[10] refers to a virtual reality system coupled to its real-world counterpart. A paper in the May 2007 issue of Physical Review E[11] describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system apparently has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion which is highly correlated. The use of the terms "mixed reality" and "interreality" in the context of physics is clearly defined but may be slightly different from in other fields.

Augmented virtuality[edit]

Someone in a virtual environment seen with a camera acting as a third person point of view.[12]

Augmented virtuality (AV), is a subcategory of mixed reality which refers to the merging of real world objects into virtual worlds.[13]

As an intermediate case in the virtuality continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with, the virtual world in real time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces (e.g., via webcam)[14] or using 3-dimensional digitalisation of physical objects.[15]

The use of real-world sensor information (e.g., gyroscopes) to control a virtual environment is an additional form of augmented virtuality, in which external inputs provide context for the virtual view.

Applications[edit]

A topic of much research, MR has found its way into a number of applications, evident in the arts and entertainment industries. However, MR is also branching out into the business, manufacturing and education worlds with systems such as these:

  • IPCM – Interactive Product Content Management

Moving from static product catalogs to interactive 3D smart digital replicas. Solution consists of application software products with scalable license model.

  • SBL – Simulation Based Learning

Moving from e-learning to s-learning—state of the art in knowledge transfer for education. Simulation/VR based training, interactive experiential learning. Software and display solutions with scalable licensed curriculum development model.

  • Military Training

Combat reality is simulated and represented in complex layered data through HMD.

  • Real Asset Virtualization Environment (RAVE)

3D Models of Manufacturing Assets (for example process manufacturing machinery) are incorporated into a virtual environment and then linked to real-time data associated with that asset. Avatars allow for multidisciplinary collaboration and decision making based on the data presented in the virtual environment. This example of Mixed Reality was pioneered and demonstrated by Kevyn Renner of Chevron Corporation for which a United States Patent 8,589,809, B2 "Methods and Systems for Conducting a Meeting in a Virtual Environment" was granted November 19, 2013.[16] One of the earliest patents describing mixed reality is shown by Michael DeLuca in United States Patent 6,064,354 "Stereoscopic user interface method and apparatus" granted May 16, 2000.[17]

  • Remote working

Mixed reality allows a global workforce of remote teams to work together and tackle an organization’s business challenges. No matter where they are physically located, an employee can strap on their headset and noise-canceling headphones and enter a collaborative, immersive virtual environment. Language barriers will become irrelevant as AR applications are able to accurately translate in real time. It also means a more flexible workforce. While many employers still use inflexible models of fixed working time and location, there is evidence that employees are more productive if they have greater autonomy over where, when and how they work. Some employees prefer loud work spaces, others need silence. Some work best in the morning, others at night.Employees also benefit from autonomy in how they work because everyone processes information differently. The classic VAK model for learning styles differentiates Visual, Auditory and Kinesthetic learners.[18]

  • Healthcare

Surgical and ultrasound simulations are used as a training exercise for healthcare professionals. Medical mannequins are brought to life to generate unlimited training scenarios and teach empathy to healthcare professionals.[19]

  • Aviation

Virtual models are used to allowed scientists and engineers to interact with a possible future creation before it touches the factory floor. These models provide the opportunity to gain an intuitive understanding of the exact product, including real size and constructions details that allow a closer inspection of interior parts. These virtual models are also used to find hidden problems and reduce time and money.[20]

Display technologies[edit]

Here are some more commonly used MR display technologies:

Examples[edit]

See also[edit]

References[edit]

  1. ^ a b de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc. 
  2. ^ a b P. Milgram and A. F. Kishino (1994). "Taxonomy of Mixed Reality Visual Displays". IEICE Transactions on Information and Systems. pp. 1321–1329. Retrieved 2013-10-17. 
  3. ^ R. Freeman, A. Steed and B. Zhou, Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems Proceedings of ACM Virtual Reality Software and Technology, pp. 147-150, Monterey, California, November 2005.
  4. ^ Steve Mann, "Campus Canada", ISSN 0823-4531, p55 Feb-Mar 1985, pp58-59 Apr-May 1986, p72 Sep-Oct 1986
  5. ^ Impulse, Volume 12, Number 2, 1985
  6. ^ Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 2012
  7. ^ IEEE Technology & Society 31(3)
  8. ^ Through the Glass, Lightly, IEEE Technology & Society, Volume 31, Number 3, Fall 2012, pages 10-14
  9. ^ Mann, S., & Fung, J. (2001). Videoorbits on EyeTap devices for deliberately diminished reality or altering the visual perception of rigid planar patches of a real world scene. Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14–15, 2001.
  10. ^ J. van Kokswijk, Hum@n, Telecoms & Internet as Interface to Interreality (Bergboek, The Netherlands, 2003).
  11. ^ V. Gintautas and A. W. Hubler, Experimental evidence for mixed reality states in an interreality system Phys. Rev. E 75, 057201 (2007).
  12. ^ LIV. "Mixed Reality Studio - The LIV Cube". LIV. Retrieved 2017-04-08. 
  13. ^ P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321–1329, 1994.
  14. ^ The Distributed Interactive Virtual Environment (DIVE)
  15. ^ "Introduction - Teleimmersion Lab". UC Berkeley. 
  16. ^ http://www.uspto.gov/web/patents/patog/week47/OG/html/1396-3/US08589809-20131119.html
  17. ^ "United States Patent: 6064354 - Stereoscopic user interface method and apparatus". 
  18. ^ Sena, Pete. "How The Growth Of Mixed Reality Will Change Communication, Collaboration And The Future Of The Workplace". TechCrunch. Retrieved 2017-05-16. 
  19. ^ DeSouza, Clyde. "MIXED REALITY – AR , VR AND HOLOGRAMS FOR THE MEDICAL INDUSTRY". Realvision. Realvision. Retrieved 3 May 2017. 
  20. ^ Realty, Technologies. "Applications: Aviation". Reality Technologies. RealityTechnologies.com. Retrieved 8 May 2017. 

External links[edit]

Media related to Mixed reality at Wikimedia Commons

Disclaimer

None of the audio/visual content is hosted on this site. All media is embedded from other sites such as GoogleVideo, Wikipedia, YouTube etc. Therefore, this site has no control over the copyright issues of the streaming media.

All issues concerning copyright violations should be aimed at the sites hosting the material. This site does not host any of the streaming media and the owner has not uploaded any of the material to the video hosting servers. Anyone can find the same content on Google Video or YouTube by themselves.

The owner of this site cannot know which documentaries are in public domain, which has been uploaded to e.g. YouTube by the owner and which has been uploaded without permission. The copyright owner must contact the source if he wants his material off the Internet completely.

Powered by YouTube
Wikipedia content is licensed under the GFDL and (CC) license