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Ushering in the era of Windows Mixed Reality
Ushering in the era of Windows Mixed Reality
Published: 2017/10/04
Channel: Windows
Windows Mixed Reality - Demo
Windows Mixed Reality - Demo
Published: 2017/10/02
Channel: Windows Central
Microsoft Windows Mixed Reality first look
Microsoft Windows Mixed Reality first look
Published: 2017/08/31
Channel: The Verge
Diving into Acer
Diving into Acer's new Mixed Reality VR headset
Published: 2017/10/20
Channel: CNET
The World
The World's Least Expensive Mixed Reality Setup (The Future is GR8)
Published: 2017/10/22
Channel: Drift0r
Windows Mixed Reality | Fall Creators Update
Windows Mixed Reality | Fall Creators Update
Published: 2017/10/19
Channel: Microsoft HoloLens
Windows Mixed Reality vs. HTC Vive - Rerez Talks
Windows Mixed Reality vs. HTC Vive - Rerez Talks
Published: 2017/10/21
Channel: Rerez 2
VR In Real Life - Mixed Reality Tiltbrush
VR In Real Life - Mixed Reality Tiltbrush
Published: 2016/10/14
Channel: Node
PROJECTIONS, Episode 25: Windows Mixed Reality and Samsung
PROJECTIONS, Episode 25: Windows Mixed Reality and Samsung's HMD Odyssey
Published: 2017/10/04
Channel: Tested
You
You've Never Seen Virtual Reality Like This! Mixed Reality Changes How You Share Your VR Experience!
Published: 2017/02/11
Channel: Barnacules Nerdgasm
MICROSOFT MIXED REALITY DEVICES LAUNCH DAY & More VR Roundup #1
MICROSOFT MIXED REALITY DEVICES LAUNCH DAY & More VR Roundup #1
Published: 2017/10/17
Channel: Epyx911
Acer AH101-D8EY Windows Mixed Reality Headset First Look
Acer AH101-D8EY Windows Mixed Reality Headset First Look
Published: 2017/10/20
Channel: TWiT Netcast Network
What is Windows Mixed Reality?
What is Windows Mixed Reality?
Published: 2017/04/28
Channel: Windows Central
Acer | Acer Windows Mixed Reality Headset - It
Acer | Acer Windows Mixed Reality Headset - It's Time to Get Started
Published: 2017/10/17
Channel: Acer
FACESWAP AR - DIE KILLER APP FÜR MIXED REALITY
FACESWAP AR - DIE KILLER APP FÜR MIXED REALITY
Published: 2017/10/23
Channel: Bohemian Browser Ballett
Dell Windows Mixed Reality Headset Unboxing
Dell Windows Mixed Reality Headset Unboxing
Published: 2017/10/21
Channel: Virtual Reality Oasis
Introducing Windows Mixed Reality
Introducing Windows Mixed Reality
Published: 2017/10/03
Channel: Windows
Windows Mixed Reality – Using the Cliff House
Windows Mixed Reality – Using the Cliff House
Published: 2017/10/19
Channel: Road to VR
Windows Mixed Reality: Enabling a World of MR (Narrated)
Windows Mixed Reality: Enabling a World of MR (Narrated)
Published: 2016/06/01
Channel: Windows
Full Review | Windows Mixed Reality Motion Controllers
Full Review | Windows Mixed Reality Motion Controllers
Published: 2017/08/30
Channel: Sean Ong
Acer Windows Mixed Reality Headset [review pt.1]
Acer Windows Mixed Reality Headset [review pt.1]
Published: 2017/10/17
Channel: Dalibor Bartoš
Windows Mixed Reality Interview
Windows Mixed Reality Interview
Published: 2017/10/19
Channel: Windows
I TORE THEM APART! | Gorn Mixed Reality
I TORE THEM APART! | Gorn Mixed Reality
Published: 2017/06/08
Channel: Get Good Gaming
VR
VR's Future Contender? | HP's "Mixed Reality" Dev kit - First Impressions
Published: 2017/08/07
Channel: TribalInstincts
Minecraft Mixed Reality | WE NEED MATERIALS! (HTC Vive Virtual Reality) [Ep 7]
Minecraft Mixed Reality | WE NEED MATERIALS! (HTC Vive Virtual Reality) [Ep 7]
Published: 2017/05/18
Channel: Get Good Gaming
Forget VR! MIXED REALITY Gaming is the Future & I HAVE IT!
Forget VR! MIXED REALITY Gaming is the Future & I HAVE IT!
Published: 2017/07/14
Channel: MetalJesusRocks
VR Inside Podcast! - Mixed Reality First Look, Elevator to the Moon & Stifled for PSVR (Ep.7)
VR Inside Podcast! - Mixed Reality First Look, Elevator to the Moon & Stifled for PSVR (Ep.7)
Published: 2017/10/22
Channel: Virtual Reality Oasis
Mixed Reality TV
Mixed Reality TV's Essential VR Apps: Facebook Spaces | Check Out Facebook In VR!
Published: 2017/10/19
Channel: mixed reality TV
Windows Mixed Reality First Look on HP Headset Developer Edition
Windows Mixed Reality First Look on HP Headset Developer Edition
Published: 2017/10/09
Channel: Erik Hartley
Windows Mixed Reality at 90 FPS
Windows Mixed Reality at 90 FPS
Published: 2017/09/22
Channel: Microsoft Visual Studio
Climbey on SteamVR for Windows Mixed Reality
Climbey on SteamVR for Windows Mixed Reality
Published: 2017/10/17
Channel: lambomang
Experience Mixed Reality at World Scale
Experience Mixed Reality at World Scale
Published: 2016/12/08
Channel: Windows
Live: Das erste Windows-Mixed-Reality-Headset im c‘t-Labor
Live: Das erste Windows-Mixed-Reality-Headset im c‘t-Labor
Published: 2017/10/17
Channel: heise online
Mixed Reality and SteamVR with the Fall Creators Update
Mixed Reality and SteamVR with the Fall Creators Update
Published: 2017/10/18
Channel: Chad Carter
Lenovo Explorer: Immersive Headset for Windows Mixed Reality
Lenovo Explorer: Immersive Headset for Windows Mixed Reality
Published: 2017/09/01
Channel: Lenovo
The Zero Dome Devlog #3 - SteamVR on Windows Mixed Reality Gameplay
The Zero Dome Devlog #3 - SteamVR on Windows Mixed Reality Gameplay
Published: 2017/10/14
Channel: Pillow Head Games
The Grid VR - Half Life VR, Samsung Odyssey Mixed Reality, Halo, Skyworld, Fallout, Google Daydream
The Grid VR - Half Life VR, Samsung Odyssey Mixed Reality, Halo, Skyworld, Fallout, Google Daydream
Published: 2017/10/08
Channel: F4CEpa1m x_0
Minecraft Bed Wars In Mixed Reality! [Ep 1]
Minecraft Bed Wars In Mixed Reality! [Ep 1]
Published: 2017/07/24
Channel: Get Good Gaming
WE
WE'RE SURROUNDED! | Minecraft Mixed Reality [Ep 6]
Published: 2017/05/08
Channel: Get Good Gaming
Experience Windows Mixed Reality
Experience Windows Mixed Reality
Published: 2017/10/12
Channel: Windows
WTF is a Dell Visor?! (Mixed Reality)
WTF is a Dell Visor?! (Mixed Reality)
Published: 2017/09/02
Channel: Dom Esposito
Windows Mixed Reality Portal Hands On - AMAZING!!!
Windows Mixed Reality Portal Hands On - AMAZING!!!
Published: 2017/03/04
Channel: Sean Ong
Dell Visor hands-on: Windows Mixed Reality headset
Dell Visor hands-on: Windows Mixed Reality headset
Published: 2017/08/28
Channel: Windows Central
Asus Windows Mixed Reality Headset hands-on at IFA 2017
Asus Windows Mixed Reality Headset hands-on at IFA 2017
Published: 2017/09/02
Channel: Engadget
Samsung Odyssey headset first look
Samsung Odyssey headset first look
Published: 2017/10/03
Channel: CNET
Microsoft Introduces Motion Controllers for Windows Mixed Reality VR
Microsoft Introduces Motion Controllers for Windows Mixed Reality VR
Published: 2017/05/11
Channel: UploadVR
ASUS Windows Mixed Reality Headset - Explore Your Imagination | ASUS
ASUS Windows Mixed Reality Headset - Explore Your Imagination | ASUS
Published: 2017/08/30
Channel: ASUS
Mixed Reality Blends the Physical and Virtual Worlds
Mixed Reality Blends the Physical and Virtual Worlds
Published: 2016/12/08
Channel: Microsoft HoloLens
The Room Of Mixed Reality
The Room Of Mixed Reality
Published: 2017/06/20
Channel: Sputnik
ASUS Windows Mixed Reality Headset - IFA 2017 | ASUS
ASUS Windows Mixed Reality Headset - IFA 2017 | ASUS
Published: 2017/08/30
Channel: ASUS
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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Mixed reality (MR), sometimes referred to as hybrid reality,[1] is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world,[1] but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality[2] via immersive technology. The first immersive mixed reality system, providing enveloping sight, sound, and touch was the Virtual Fixtures platform developed at the U.S. Air Force's Armstrong Laboratories in the early 1990s.

An Example Mixed Reality: Virtual characters mixed into a live video stream of the real world.[3]

Definition[edit]

Virtuality continuum and mediality continuum[edit]

In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum" (VC),[2] where the virtuality continuum extends from the completely real through to the completely virtual environment with augmented reality and augmented virtuality ranging between. The first fully immersive mixed reality system was the Virtual Fixtures platform developed at US Air Force, Armstrong Labs in 1992 to enable human users to control robots in real-world environments that included real physical objects and 3D virtual overlays called "fixtures" that were added enhance human performance of manipulation tasks. Published studies showed that by introducing virtual objects into the real world, significant performance increases could be achieved by human operators.[4][5]

The continuum of mixed reality is one of the two axes in Steve Mann's concept of mediated reality as implemented by various welding helmets and wearable computers and wearable photographic systems he created in the 1970s and early 1980s,[6][7][8][9][10] the second axis being the mediality continuum, which includes, for example, Diminished Reality (as implemented in a welding helmet or eyeglasses that can block out advertising or replace real-world ads with useful information)[11]

"The conventionally held view of a Virtual Reality (VR) environment is one in which the participant-observer is totally immersed in, and able to interact with, a completely synthetic world. Such a world may mimic the properties of some real-world environments, either existing or fictional; however, it can also exceed the bounds of physical reality by creating a world in which the physical laws ordinarily governing space, time, mechanics, material properties, etc. no longer hold. What may be overlooked in this view, however, is that the VR label is also frequently used in association with a variety of other environments, to which total immersion and complete synthesis do not necessarily pertain, but which fall somewhere along a virtuality continuum. In this paper we focus on a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which we refer to generically as Mixed Reality (MR)."

Reality-Virtuality Continuum
Mann's Continuum
Virtuality axis (left-to-right) and mediality axis (bottom to top) of the mediated reality continuum. Here four example points are shown: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes. This includes, for example, diminished reality (e.g. computerized welding helmets that filter out and diminish certain parts of a scene)

Interreality physics[edit]

In a physics context, the term "interreality system"[12] refers to a virtual reality system coupled to its real-world counterpart. A paper in the May 2007 issue of Physical Review E[13] describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system apparently has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion which is highly correlated. The use of the terms "mixed reality" and "interreality" in the context of physics is clearly defined but may be slightly different from in other fields.

Augmented virtuality[edit]

Someone in a virtual environment seen with a camera acting as a third person point of view.[14]

Augmented virtuality (AV), is a subcategory of mixed reality which refers to the merging of real world objects into virtual worlds.[15]

As an intermediate case in the virtuality continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with, the virtual world in real time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces (e.g., via webcam)[16] or using 3-dimensional digitalisation of physical objects.[17]

The use of real-world sensor information (e.g., gyroscopes) to control a virtual environment is an additional form of augmented virtuality, in which external inputs provide context for the virtual view.

Applications[edit]

A topic of much research, MR has found its way into a number of applications, evident in the arts and entertainment industries. However, MR is also branching out into the business, manufacturing and education worlds with systems such as these:

  • IPCM – Interactive Product Content Management

Moving from static product catalogs to interactive 3D smart digital replicas. Solution consists of application software products with scalable license model.

  • SBL – Simulation Based Learning

Moving from e-learning to s-learning—state of the art in knowledge transfer for education. Simulation/VR based training, interactive experiential learning. Software and display solutions with scalable licensed curriculum development model.

  • Military Training

Combat reality is simulated and represented in complex layered data through HMD.

  • Real Asset Virtualization Environment (RAVE)

3D Models of Manufacturing Assets (for example process manufacturing machinery) are incorporated into a virtual environment and then linked to real-time data associated with that asset. Avatars allow for multidisciplinary collaboration and decision making based on the data presented in the virtual environment. This example of Mixed Reality was pioneered and demonstrated by Kevyn Renner of Chevron Corporation for which a United States Patent 8,589,809, B2 "Methods and Systems for Conducting a Meeting in a Virtual Environment" was granted November 19, 2013.[18] One of the earliest patents describing mixed reality is shown by Michael DeLuca in United States Patent 6,064,354 "Stereoscopic user interface method and apparatus" granted May 16, 2000.[19]

  • Remote working

Mixed reality allows a global workforce of remote teams to work together and tackle an organization’s business challenges. No matter where they are physically located, an employee can strap on their headset and noise-canceling headphones and enter a collaborative, immersive virtual environment. Language barriers will become irrelevant as AR applications are able to accurately translate in real time. It also means a more flexible workforce. While many employers still use inflexible models of fixed working time and location, there is evidence that employees are more productive if they have greater autonomy over where, when and how they work. Some employees prefer loud work spaces, others need silence. Some work best in the morning, others at night.Employees also benefit from autonomy in how they work because everyone processes information differently. The classic VAK model for learning styles differentiates Visual, Auditory and Kinesthetic learners.[20]

  • Healthcare

Surgical and ultrasound simulations are used as a training exercise for healthcare professionals. Medical mannequins are brought to life to generate unlimited training scenarios and teach empathy to healthcare professionals.[21]

  • Aviation

Virtual models are used to allowed scientists and engineers to interact with a possible future creation before it touches the factory floor. These models provide the opportunity to gain an intuitive understanding of the exact product, including real size and constructions details that allow a closer inspection of interior parts. These virtual models are also used to find hidden problems and reduce time and money.[22]

Display technologies[edit]

Here are some more commonly used MR display technologies:

Examples[edit]

See also[edit]

References[edit]

  1. ^ a b de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc. 
  2. ^ a b P. Milgram and A. F. Kishino (1994). "Taxonomy of Mixed Reality Visual Displays". IEICE Transactions on Information and Systems. pp. 1321–1329. Retrieved 2013-10-17. 
  3. ^ R. Freeman, A. Steed and B. Zhou, Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems Proceedings of ACM Virtual Reality Software and Technology, pp. 147-150, Monterey, California, November 2005.
  4. ^ L. B. Rosenberg. The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments. Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.
  5. ^ Rosenberg, Louis B. "Virtual fixtures as tools to enhance operator performance in telepresence environments". Telemanipulator Technology and Space Telerobotics. doi:10.1117/12.164901. 
  6. ^ Steve Mann, "Campus Canada", ISSN 0823-4531, p55 Feb-Mar 1985, pp58-59 Apr-May 1986, p72 Sep-Oct 1986
  7. ^ Impulse, Volume 12, Number 2, 1985
  8. ^ Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 2012
  9. ^ IEEE Technology & Society 31(3)
  10. ^ Through the Glass, Lightly, IEEE Technology & Society, Volume 31, Number 3, Fall 2012, pages 10-14
  11. ^ Mann, S., & Fung, J. (2001). Videoorbits on EyeTap devices for deliberately diminished reality or altering the visual perception of rigid planar patches of a real world scene. Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14–15, 2001.
  12. ^ J. van Kokswijk, Hum@n, Telecoms & Internet as Interface to Interreality (Bergboek, The Netherlands, 2003).
  13. ^ V. Gintautas and A. W. Hubler, Experimental evidence for mixed reality states in an interreality system Phys. Rev. E 75, 057201 (2007).
  14. ^ LIV. "Mixed Reality Studio - The LIV Cube". LIV. Retrieved 2017-04-08. 
  15. ^ P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321–1329, 1994.
  16. ^ The Distributed Interactive Virtual Environment (DIVE)
  17. ^ "Introduction - Teleimmersion Lab". UC Berkeley. 
  18. ^ http://www.uspto.gov/web/patents/patog/week47/OG/html/1396-3/US08589809-20131119.html
  19. ^ "United States Patent: 6064354 - Stereoscopic user interface method and apparatus". 
  20. ^ Sena, Pete. "How The Growth Of Mixed Reality Will Change Communication, Collaboration And The Future Of The Workplace". TechCrunch. Retrieved 2017-05-16. 
  21. ^ DeSouza, Clyde. "MIXED REALITY – AR , VR AND HOLOGRAMS FOR THE MEDICAL INDUSTRY". Realvision. Realvision. Retrieved 3 May 2017. 
  22. ^ Realty, Technologies. "Applications: Aviation". Reality Technologies. RealityTechnologies.com. Retrieved 8 May 2017. 

External links[edit]

Media related to Mixed reality at Wikimedia Commons

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