Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science and discrete mathematics (a subject of study in both mathematics and computer science). The word automata (the plural of automaton) comes from the Greek word αὐτόματα, which means "self-acting".
The figure at right illustrates a finite-state machine, which belongs to a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the current state and the recent symbol as its inputs.
Automata theory is closely related to formal language theory. An automaton is a finite representation of a formal language that may be an infinite set. Automata are often classified by the class of formal languages they can recognize, typically illustrated by the Chomsky hierarchy which describes the relations between various languages and kinds of formalized logic.
Following is an introductory definition of one type of automaton, which attempts to help one grasp the essential concepts involved in automata theory/theories.
An automaton is supposed to run on some given sequence of inputs in discrete time steps. An automaton gets one input every time step that is picked up from a set of symbols or letters, which is called an alphabet. At any time, the symbols so far fed to the automaton as input, form a finite sequence of symbols, which finite sequences are called words. An automaton contains a finite set of states. At each instance in time of some run, the automaton is in one of its states. At each time step when the automaton reads a symbol, it jumps or transitions to another state that is decided by a function that takes the current state and symbol as parameters. This function is called the transition function. The automaton reads the symbols of the input word one after another and transitions from state to state according to the transition function, until the word is read completely. Once the input word has been read, the automaton is said to have stopped and the state at which automaton has stopped is called the final state. Depending on the final state, it's said that the automaton either accepts or rejects an input word. There is a subset of states of the automaton, which is defined as the set of accepting states. If the final state is an accepting state, then the automaton accepts the word. Otherwise, the word is rejected. The set of all the words accepted by an automaton is called the "language of that automaton". Any subset of the language of an automaton is a language recognized by that automaton.
In short, an automaton is a mathematical object that takes a word as input and decides either to accept it or reject it. Since all computational problems are reducible into the accept/reject question on words (all problem instances can be represented in a finite length of symbols), automata theory plays a crucial role in computational theory.
Automata are defined to study useful machines under mathematical formalism. So, the definition of an automaton is open to variations according to the "real world machine", which we want to model using the automaton. People have studied many variations of automata. The most standard variant, which is described above, is called a deterministic finite automaton. The following are some popular variations in the definition of different components of automata.
Different combinations of the above variations produce many classes of automaton.
Automata theory is a subject matter that studies properties of various types of automata. For example, the following questions are studied about a given type of automata.
Automata theory also studies the existence or nonexistence of any effective algorithms to solve problems similar to the following list:
The following is an incomplete list of types of automata.
|Nondeterministic/Deterministic Finite state machine (FSM)||regular languages|
|Deterministic pushdown automaton (DPDA)||deterministic context-free languages|
|Pushdown automaton (PDA)||context-free languages|
|Linear bounded automaton (LBA)||context-sensitive languages|
|Turing machine||recursively enumerable languages|
|Deterministic Büchi automaton||ω-limit languages|
|Nondeterministic Büchi automaton||ω-regular languages|
|Rabin automaton, Streett automaton, Parity automaton, Muller automaton||ω-regular languages|
Normally automata theory describes the states of abstract machines but there are analog automata or continuous automata or hybrid discrete-continuous automata, which use analog data, continuous time, or both.
|Deterministic Finite Automaton (DFA) -- Lowest Power
(same power) (same power)
Each model in AT plays important roles in several applied areas. Finite automata are used in text processing, compilers, and hardware design. Context-free grammar (CFGs) are used in programming languages and artificial intelligence. Originally, CFGs were used in the study of the human languages. Cellular automata are used in the field of biology, the most common example being John Conway's Game of Life. Some other examples which could be explained using automata theory in biology include mollusk and pine cones growth and pigmentation patterns. Going further, a theory suggesting that the whole universe is computed by some sort of a discrete automaton, is advocated by some scientists. The idea originated in the work of Konrad Zuse, and was popularized in America by Edward Fredkin.
Automata simulators are pedagogical tools used to teach, learn and research automata theory. An automata simulator takes as input the description of an automaton and then simulates its working for an arbitrary input string. The description of the automaton can be entered in several ways. An automaton can be defined in a symbolic language or its specification may be entered in a predesigned form or its transition diagram may be drawn by clicking and dragging the mouse. Well known automata simulators include Turing’s World, JFLAP, VAS, TAGS and SimStudio.
One can define several distinct categories of automata following the automata classification into different types described in the previous section. The mathematical category of deterministic automata, sequential machines or sequential automata, and Turing machines with automata homomorphisms defining the arrows between automata is a Cartesian closed category, it has both categorical limits and colimits. An automata homomorphism maps a quintuple of an automaton Ai onto the quintuple of another automaton Aj. Automata homomorphisms can also be considered as automata transformations or as semigroup homomorphisms, when the state space, S, of the automaton is defined as a semigroup Sg. Monoids are also considered as a suitable setting for automata in monoidal categories.
One could also define a variable automaton, in the sense of Norbert Wiener in his book on The Human Use of Human Beings via the endomorphisms . Then, one can show that such variable automata homomorphisms form a mathematical group. In the case of non-deterministic, or other complex kinds of automata, the latter set of endomorphisms may become, however, a variable automaton groupoid. Therefore, in the most general case, categories of variable automata of any kind are categories of groupoids or groupoid categories. Moreover, the category of reversible automata is then a 2-category, and also a subcategory of the 2-category of groupoids, or the groupoid category.
None of the audio/visual content is hosted on this site. All media is embedded from other sites such as GoogleVideo, Wikipedia, YouTube etc. Therefore, this site has no control over the copyright issues of the streaming media.
All issues concerning copyright violations should be aimed at the sites hosting the material. This site does not host any of the streaming media and the owner has not uploaded any of the material to the video hosting servers. Anyone can find the same content on Google Video or YouTube by themselves.
The owner of this site cannot know which documentaries are in public domain, which has been uploaded to e.g. YouTube by the owner and which has been uploaded without permission. The copyright owner must contact the source if he wants his material off the Internet completely.