Share
VIDEOS 1 TO 50
Brenda Laurel on making video games for girls
Brenda Laurel on making video games for girls
Published: 2009/03/02
Channel: TED
UX Week | Brenda Laurel | Keynote
UX Week | Brenda Laurel | Keynote
Published: 2013/12/06
Channel: adaptivepath
"Enlightened Interaction" with Brenda Laurel - Informatics Trends Seminar Series
"Enlightened Interaction" with Brenda Laurel - Informatics Trends Seminar Series
Published: 2016/03/05
Channel: UCIBrenICS
Lecture by Brenda Laurel
Lecture by Brenda Laurel
Published: 2011/10/26
Channel: California College of the Arts - CCA
Brenda Laurel - The long-term impact of IT culture
Brenda Laurel - The long-term impact of IT culture
Published: 2014/04/17
Channel: Association for Computing Machinery (ACM)
Interactivity -- Video Games & Theater (Ft. Brenda Laurel) | ShortOneGaming
Interactivity -- Video Games & Theater (Ft. Brenda Laurel) | ShortOneGaming
Published: 2017/04/26
Channel: ShortOneGaming
Adversity with the best intentions | Brenda Laurel | TEDxYouth@Hillsborough
Adversity with the best intentions | Brenda Laurel | TEDxYouth@Hillsborough
Published: 2015/01/16
Channel: TEDx Talks
Brenda Laurel -- Crossing Boundaries (Media Systems Series #2)
Brenda Laurel -- Crossing Boundaries (Media Systems Series #2)
Published: 2013/08/21
Channel: playableUCSC
Brenda Laurel on educational games
Brenda Laurel on educational games
Published: 2006/08/31
Channel: straylor
TED1998: Brenda Laurel. Игры для девочек.
TED1998: Brenda Laurel. Игры для девочек.
Published: 2014/10/05
Channel: Artek.com
DATT 1100 Assignment 1 - The 6 Elements and the Relationship Among Them - By: Brenda Laurel
DATT 1100 Assignment 1 - The 6 Elements and the Relationship Among Them - By: Brenda Laurel
Published: 2017/10/18
Channel: HRMN
CYBERPUNK QUOTE
CYBERPUNK QUOTE
Published: 2012/09/14
Channel: Ché Zara Blomfield
Quad Squad | 360 Virtual Reality Trampoline Sessions in Toronto with the Flipside All Stars
Quad Squad | 360 Virtual Reality Trampoline Sessions in Toronto with the Flipside All Stars
Published: 2017/10/24
Channel: the Flipside
Brenda Laurel at Games in Education Conference 2004
Brenda Laurel at Games in Education Conference 2004
Published: 2007/01/18
Channel: Toon Gorissen
Brenda Laurel (Two Selections)
Brenda Laurel (Two Selections)
Published: 2017/10/26
Channel: Karishma Patil
IndieCade Festival 2015: "Looking Back at Girls Games" - Megan Gaiser, Brenda Laurel, Emma Westecott
IndieCade Festival 2015: "Looking Back at Girls Games" - Megan Gaiser, Brenda Laurel, Emma Westecott
Published: 2016/01/20
Channel: IndieCade
Siggraph V.R. Pioneers Reunion: Jacki Moire, Brett Leonard, Greg Panos, Brenda Laurel, Vincent
Siggraph V.R. Pioneers Reunion: Jacki Moire, Brett Leonard, Greg Panos, Brenda Laurel, Vincent
Published: 2016/07/27
Channel: New Media News
Laurel B
Laurel B
Published: 2016/06/07
Channel: Boris Balaban
Our first immersive 360 VR Video!!  Look around!
Our first immersive 360 VR Video!! Look around!
Published: 2016/10/08
Channel: the Flipside
Download book Brenda Laurel: Pioneering Games for Girls (Influential Video Game Designers)
Download book Brenda Laurel: Pioneering Games for Girls (Influential Video Game Designers)
Published: 2017/05/29
Channel: Jennine Karr
VIEW Brenda Laurel Telepresence
VIEW Brenda Laurel Telepresence
Published: 2017/10/05
Channel: Libertar. io
Download book Brenda Laurel: Pioneering Games for Girls (Influential Video Game Designers)
Download book Brenda Laurel: Pioneering Games for Girls (Influential Video Game Designers)
Published: 2017/05/29
Channel: Jennine Karr
NTUT北科大進修學院第一屆工業設計系-Brenda Laurel設計大師名言
NTUT北科大進修學院第一屆工業設計系-Brenda Laurel設計大師名言
Published: 2011/10/25
Channel: winnievwinnie
Brenda Laurel Pioneering Games for Girls Influential Video Game Designers
Brenda Laurel Pioneering Games for Girls Influential Video Game Designers
Published: 2017/03/22
Channel: jenih qetryh
Damer.com: Bruce Damer, Galen Brandt, Brenda Laurel & Rob Tow at Waag Society (May 2007)
Damer.com: Bruce Damer, Galen Brandt, Brenda Laurel & Rob Tow at Waag Society (May 2007)
Published: 2011/04/26
Channel: bruce damer
Design Research by Brenda Laurel
Design Research by Brenda Laurel
Published: 2016/04/04
Channel: ninee pdf epub
Brenda Laurel
Brenda Laurel'den kızlar için bilgisayar oyunları yapmak hakkında
Published: 2014/08/12
Channel: Yazılım Mühendisiyiz Biz
Enhancing the Connection of People to Their Environment Panel
Enhancing the Connection of People to Their Environment Panel
Published: 2017/06/09
Channel: Augmented World Expo (AWE)
Mountain Laurel and Garden Walk by Brenda
Mountain Laurel and Garden Walk by Brenda
Published: 2011/05/20
Channel: jandbduke
NMC 2006 Summer Conference:  Opening Plenary
NMC 2006 Summer Conference: Opening Plenary
Published: 2008/03/17
Channel: case
Stanford Seminar - Technology and the Humanities
Stanford Seminar - Technology and the Humanities
Published: 2013/02/17
Channel: stanfordonline
Brenda Spills Hot Tea All Over Molly - Emmerdale
Brenda Spills Hot Tea All Over Molly - Emmerdale
Published: 2015/02/12
Channel: Emmerdale
#IxD17 DIA 1/3  - Empatia, Respeito, Realidade Virtual e Cinematic VR
#IxD17 DIA 1/3 - Empatia, Respeito, Realidade Virtual e Cinematic VR
Published: 2017/03/06
Channel: UXlab
Iglesia B Laurel 4 dia EBV  6 23  2016
Iglesia B Laurel 4 dia EBV 6 23 2016
Published: 2016/06/30
Channel: Elmer A. Arteaga
CCA EcoPoesis Symposium
CCA EcoPoesis Symposium
Published: 2012/02/13
Channel: EcopoesisCCA
Iglesia B  Laurel Salinas  EBV  Gran Final Viernes 23 Junio
Iglesia B Laurel Salinas EBV Gran Final Viernes 23 Junio
Published: 2017/06/23
Channel: Elmer A. Arteaga
Lyrical B 8-22-15
Lyrical B 8-22-15
Published: 2015/09/23
Channel: Robert Mendoza
See Your Projects in Action - NYIAD Design Snack
See Your Projects in Action - NYIAD Design Snack
Published: 2014/10/15
Channel: New York Institute of Art and Design
CHI 2017: Be Bold
CHI 2017: Be Bold
Published: 2017/05/12
Channel: ACM SIGCHI
The Way We Dream
The Way We Dream
Published: 2014/03/20
Channel: StoryCenter
Parksta B-Laurel
Parksta B-Laurel'RAQ
Published: 2015/06/30
Channel: Parksta B
Laurel B Group 2   Genesis
Laurel B Group 2 Genesis
Published: 2012/07/27
Channel: LondonGlobalVillage
Iglesia B.Laurel Salinas Escuela de Verano 1er dia 6-20-2016
Iglesia B.Laurel Salinas Escuela de Verano 1er dia 6-20-2016
Published: 2016/06/22
Channel: Elmer A. Arteaga
WDAM Promo - OYS Proof of Brand - (B) Laurel Burn Ban
WDAM Promo - OYS Proof of Brand - (B) Laurel Burn Ban
Published: 2017/04/14
Channel: WDAM Marketing
Laurel B (Simsalabim x Godwin) Schooling KY
Laurel B (Simsalabim x Godwin) Schooling KY
Published: 2016/06/21
Channel: Robert Mendoza
Laurel B 1.10 (Simsalabim x Godwin)
Laurel B 1.10 (Simsalabim x Godwin)
Published: 2016/03/23
Channel: Robert Mendoza
Laurel B Group 1   Starbucks
Laurel B Group 1 Starbucks
Published: 2012/07/27
Channel: LondonGlobalVillage
Laurel B (Simsalabim x Godwin) 1m 2.16
Laurel B (Simsalabim x Godwin) 1m 2.16
Published: 2016/02/06
Channel: Robert Mendoza
Laurel Schroeder & Brenda McAuliffe - Rexistro Km 0 Santiago
Laurel Schroeder & Brenda McAuliffe - Rexistro Km 0 Santiago
Published: 2014/04/23
Channel: globalpilgrims
Emmerdale - Laurel Shouts And Screams At Marlon In The Woolpack
Emmerdale - Laurel Shouts And Screams At Marlon In The Woolpack
Published: 2015/05/20
Channel: Emmerdale
NEXT
GO TO RESULTS [51 .. 100]

WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Brenda Laurel
Brenda laurel 2016.jpg
Laurel in 2016
Known for Human-computer interaction
Interactive narrative
Cultural aspects of technology
Movement Interactive storytelling
Game development research
Game development for Girls

Brenda Laurel, Ph.D. works as an independent scholar and consultant. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality",[1] a public speaker and an academic. She is also a board member of several companies and organizations.[2] She was founder and chair of the Graduate Design Program at California College of the Arts (2006 - 2012).[2] and of the Media Design graduate program at Art Center College of Design (2000-2006). She has worked for Atari, co-founded the game development firm Purple Moon, and served as an interaction design consultant for multiple companies including Sony Pictures, Apple, and Citibank.[2]

Education[edit]

Laurel received a Bachelor of Arts from DePauw University. She received her Masters of Fine Arts as well as her Ph.D. from Ohio State University.[2]

Purple Moon & Girl Games[edit]

As one of the earliest female game designers, Laurel is also one of the foremost theorists regarding developing videogames for girls. She posited that while the early videogame industry focused almost exclusively upon developing products aimed at young men, girls were not inherently disinterested in the medium. Rather, girls were simply interested in different kinds of gaming experiences. Her research uncovered that young women tended to prefer experiences based around complex social interaction, verbal skills, and transmedia.[1]

The game business arose from computer programs that were written by and for young men in the late 1960s and early 1970s. They worked so well that they formed a very lucrative industry fairly quickly. But what worked for that demographic absolutely did not work for most girls and women.

— Brenda Laurel, Wired Magazine [1]

In 1996, Laurel founded Purple Moon, the first American software company to cater games to young girls between the ages of 8 and 14.[3][4] Laurel's vision was to create games for girls that focused more on real life decision-making rather than creating games that focused on appearances and materiality.[5] The company was an experiment in turning research on girl's gaming preferences into marketable video games. The firm produced games designed around storytelling, open-ended exploration, and rehearsing realistic scenarios from one's day-to-day life, as opposed to competitive games featuring scores and timed segments.[1][6] The company produced ten games primarily divided into two series: "Rockett", which focused around a young girl's quotidian interactions, and the more meditative "Secret Path" series. It was eventually bought by Mattel in 1999.[7][8]

Purple Moon received criticism for focusing on designing games based on gender.[6] The research was accused of reifying the differences between genders that girls were already socialized to accept, thus the focus on the stereotypically feminine values of cooperation, narrative, and socialization as opposed to the stereotypically masculine values embodied in most games as violence and competition.

Virtual Reality[edit]

In Laurel's work regarding interface design, she is well known for her support of the theory of interactivity, the "degree to which users of a medium can influence the form or content of the mediated environment."[9] Virtual reality, according to Laurel, is less characterized by its imaginary or unreal elements than by its multisensory representation of objects, be they real or imaginary.[10] While discussions around virtual reality tended to center on visual representations, audio and kinesthesia are two potent sources of sensory input that virtual reality devices attempt to tap into. Laurel's 1994 Placeholder installation at Banff Center for the Arts—a collaboration with Rachel Strickland—explored these multisensory possibilities.[11] The installation allowed multiple people to construct a narrative by attaching movement trackers to its subjects' bodies while letting them navigate a virtual environment by doing common physical acts with special results, such as flapping one's arms to fly.

Works[edit]

Books

Games

  • Rockett's secret invitation, Purple Moon Media. (1998) ISBN 9781890278281
  • Secret paths in the forest, Purple Moon Media, Convivial Design Inc, Media Concrete. (1997) ISBN 9781890278168

See also[edit]

References[edit]

  1. ^ a b c d Beato, G. (April 1997). "Girl Games". Wired (5.04). Retrieved 7 March 2015. 
  2. ^ a b c d "Brenda Laurel". California College of the Arts. Retrieved 7 March 2013. 
  3. ^ Gurak, Laura J. (2001). Cyberliteracy: navigating the Internet with awareness. Yale University Press. p. 75. ISBN 0-300-08979-1. 
  4. ^ Cassell and Jenkins, Justine and Henry (2000). From Barbie to Mortal Kombat. MIT Press. ISBN 0262531682. 
  5. ^ Moggridge, Bill, "Chapter 5 Play-Interviews with Bing Gordon, Brendan Boyle, Brenda Laurel, and Will Wright" Designing Interactions, The MIT Press 2014.
  6. ^ a b Hernandez, Patricia. "She Tried To Make Good Video Games For Girls, Whatever That Meant". Kotaku. Retrieved 8 March 2015. 
  7. ^ Gurak, 2001, p. 77
  8. ^ Katie Salen, Eric Zimmerman The Game Design Reader: A Rules of Play Anthology - 2006 0262195364 p352 "Secret Paths is what Brenda Laurel calls a "friendship adventure," allowing young girls to rehearse their coping skills and try alternative social strategies. The Play Town: Another Space for Girls? Harriet was trying to explain to Sport how to
  9. ^ Steuer, Jonathan (2006). "Defining virtual reality: Dimensions determining telepresence". Journal of communication. 42 (4): 73–93. doi:10.1111/j.1460-2466.1992.tb00812.x. 
  10. ^ Sand, Michael (Summer 1994). "Virtual Reality Check: An E-Mail Interview with Brenda Laurel". Aperture (136): 70–72. ISSN 0003-6420. 
  11. ^ Laurel, Brenda. "Placeholder Virtual Reality Project". TauZero. Retrieved 8 March 2015. 

External links[edit]

Disclaimer

None of the audio/visual content is hosted on this site. All media is embedded from other sites such as GoogleVideo, Wikipedia, YouTube etc. Therefore, this site has no control over the copyright issues of the streaming media.

All issues concerning copyright violations should be aimed at the sites hosting the material. This site does not host any of the streaming media and the owner has not uploaded any of the material to the video hosting servers. Anyone can find the same content on Google Video or YouTube by themselves.

The owner of this site cannot know which documentaries are in public domain, which has been uploaded to e.g. YouTube by the owner and which has been uploaded without permission. The copyright owner must contact the source if he wants his material off the Internet completely.

Powered by YouTube
Wikipedia content is licensed under the GFDL and (CC) license