Standard Java bytecode executes 8-bit stack instructions. Local variables must be copied to or from the operand stack by separate instructions. Dalvik instead uses its own 16-bit instruction set that works directly on local variables. The local variable is commonly picked by a 4-bit 'virtual register' field.
Because the bytecode loaded by the Dalvik virtual machine is not Java bytecode, and of the specific way Dalvik load classes, it is not possible to load Java libraries packages as jar files, and even a specific logic must be used to load Android libraries (specifically the content of the underlying dex file must be copied in the application private internal storage area, before being able to be loaded).
As it is the case for the Java SE class System, the Android System class allows the retrieval of system properties. However, some mandatory properties defined with the Java Virtual Machine have no meaning or a different meaning on Android. For example:
"java.version" property returns 0 because it is not used on Android,
"java.specification.version" invariably returns 0.9 independently of the version of Android used,
"java.class.version" invariably returns 50 independently of the version of Android used,
"user.dir" has a different meaning on Android,
"user.home" and "user.name" properties do not exist on Android
By default, the default output stream System.out and System.err do not output anything, and developers are encouraged to use the Log class, which logs Strings on the LogCat tool. (this has changed at least from HoneyComb, and they now output to the log console as well)
Android does not use the Abstract Window Toolkit nor the Swing library. User Interface is built using View objects. Android uses a framework similar to Swing based around Views rather than JComponents. However, Android widgets are not JavaBeans: the Android application Context must be provided to the widget at creation.
Android widget library does not support a Pluggable look and feel architecture; The Look and Feel of Android widgets must be embedded in the widgets themselves. There is, however, a limited capability to set styles and themes for an application.
^"Google's Android SDK Bypasses Java ME in Favor of Java Lite and Apache Harmony". infoq.com. 2007-11-12. Retrieved 2009-05-31. "Instead of providing a full version of the Java SE or Java ME Google has diverged on two fronts. First, a limited subset of the core Java packages is provided. (...) By going this route Android is following in the footsteps of another Google project GWT which uses Java as its development language but does not support the full JDK"
^"Alternative to Point2D". Droid Tutorials. 2010-02-12. Retrieved 2010-02-17. "Given that AWT is not supported in Android API, the Point2D class, which is useful for writing 2D graphics, is missing either"