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1
The Intelligent Environments Innovation Lab
The Intelligent Environments Innovation Lab
::2014/02/10::
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2
Virtual Learning Environments in Second Life
Virtual Learning Environments in Second Life
::2009/06/08::
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3
SAVES-An Augmented Virtuality System for Environment Safety-Developed by RAAMAC at Virginia Tech
SAVES-An Augmented Virtuality System for Environment Safety-Developed by RAAMAC at Virginia Tech
::2012/10/09::
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4
Multimodal Notification in Smart Environments
Multimodal Notification in Smart Environments
::2012/12/06::
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5
Temporary Structures & Pavilions by Condit for Exhibitions & Trade Show Environments
Temporary Structures & Pavilions by Condit for Exhibitions & Trade Show Environments
::2011/12/28::
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6
Intelligent Haptic tactile Human Robot and Robot Environment Interaction
Intelligent Haptic tactile Human Robot and Robot Environment Interaction
::2010/07/28::
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7
MEVO: Multi-Environment Stereo Visual Odometry (IROS 2014)
MEVO: Multi-Environment Stereo Visual Odometry (IROS 2014)
::2014/06/21::
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8
DMS Link - Business Application developed by KYOCERA Document Solutions America
DMS Link - Business Application developed by KYOCERA Document Solutions America
::2013/10/30::
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9
GENI AX HECPO Hostile Environments Close Protection Operations Course   Manrico Erriu
GENI AX HECPO Hostile Environments Close Protection Operations Course Manrico Erriu
::2013/06/26::
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10
Point&Control - Interaction in Smart Environments: You Only Click Twice
Point&Control - Interaction in Smart Environments: You Only Click Twice
::2013/07/23::
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11
Developed Economies Still Matter
Developed Economies Still Matter
::2013/08/13::
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12
KÖHL: Robot system solutions for challenging environments
KÖHL: Robot system solutions for challenging environments
::2014/06/06::
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13
ETH Fully Vision Based Autonomous Helicopter in Unstructured Environments: VTOL
ETH Fully Vision Based Autonomous Helicopter in Unstructured Environments: VTOL
::2009/08/13::
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14
Multiple MAGIC Robots Developed by US-Asian Team
Multiple MAGIC Robots Developed by US-Asian Team
::2011/01/03::
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15
Agent-based Patterns of Life for Virtual Environments
Agent-based Patterns of Life for Virtual Environments
::2014/02/20::
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16
Interactive Prototype - Exploring new ways of delivering training in simulated environments
Interactive Prototype - Exploring new ways of delivering training in simulated environments
::2012/06/16::
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17
Applying Virtual Environments to Dementia Care - Mandy Salomon SUT
Applying Virtual Environments to Dementia Care - Mandy Salomon SUT
::2013/11/27::
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18
AIR Modeling . Tool for modeling in context within AR environments
AIR Modeling . Tool for modeling in context within AR environments
::2013/10/01::
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19
sQuid: observation and interaction in experimental environments
sQuid: observation and interaction in experimental environments
::2012/10/09::
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20
Intelligent Bathroom Environment
Intelligent Bathroom Environment
::2012/04/24::
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21
Cross Currents: Journey to Asian Environments
Cross Currents: Journey to Asian Environments
::2013/12/17::
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22
Compelling User Redirection in Virtual Environments (CURVE)
Compelling User Redirection in Virtual Environments (CURVE)
::2010/02/18::
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23
Responsive Environments (The Movie)
Responsive Environments (The Movie)
::2012/04/04::
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24
Office Environments iPad App by NWD
Office Environments iPad App by NWD
::2012/04/27::
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25
Streaming Fabrication Environment 2007
Streaming Fabrication Environment 2007
::2010/10/19::
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26
Kinect Me! An investigation into interaction techniques for Virtual Environments
Kinect Me! An investigation into interaction techniques for Virtual Environments
::2011/06/19::
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27
Addressing Security Standards for Virtualized Environments
Addressing Security Standards for Virtualized Environments
::2011/06/24::
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28
Cross Currents: Journey to Asian Environments trailer
Cross Currents: Journey to Asian Environments trailer
::2012/03/09::
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29
Towards Producing Artificial Humans for Intelligent Environments Research
Towards Producing Artificial Humans for Intelligent Environments Research
::2011/05/03::
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30
JD Rail Solutions - Smart-Track™ for Tropical Environments
JD Rail Solutions - Smart-Track™ for Tropical Environments
::2013/05/03::
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31
Frost Lake - Game Environment
Frost Lake - Game Environment
::2014/05/01::
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32
Signal-based Deployment Planning for Robot Teams in Tunnel-like Fading Environments
Signal-based Deployment Planning for Robot Teams in Tunnel-like Fading Environments
::2013/11/10::
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33
UDK Environment Toolkit v0.2
UDK Environment Toolkit v0.2
::2013/11/06::
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34
Maya Tutorial: Creating a Game-Ready Sci-Fi Environment in Maya
Maya Tutorial: Creating a Game-Ready Sci-Fi Environment in Maya
::2013/08/20::
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35
Samsung School -- Creating Dynamic Digital Learning Environments
Samsung School -- Creating Dynamic Digital Learning Environments
::2014/05/07::
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36
Designing Online Learning Environments Session 2: Art and Aesthetics of Online Learning
Designing Online Learning Environments Session 2: Art and Aesthetics of Online Learning
::2013/02/28::
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37
Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments
Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments
::2013/09/05::
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38
Evaluation of Industrial Mobile Robots (IMR) in Unstructured Dynamic Environments
Evaluation of Industrial Mobile Robots (IMR) in Unstructured Dynamic Environments
::2012/07/30::
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39
Markerless augmented reality for outdoor environments
Markerless augmented reality for outdoor environments
::2012/06/27::
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40
Food Environments
Food Environments
::2011/03/03::
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41
Scalable Adaptive Graphics Environment (SAGE) 2010
Scalable Adaptive Graphics Environment (SAGE) 2010
::2011/01/06::
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42
CTBUH 2012 Shanghai Congress - de Santis, "3 Environments, 3 Programs, 3 Solutions"
CTBUH 2012 Shanghai Congress - de Santis, "3 Environments, 3 Programs, 3 Solutions"
::2012/12/17::
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43
Impromptu: Creating Ad-Hoc Pervasive Computing Environments
Impromptu: Creating Ad-Hoc Pervasive Computing Environments
::2011/06/28::
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44
Teach And Repeat in Dynamic Environments
Teach And Repeat in Dynamic Environments
::2013/04/08::
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45
Applying Vision-Based Steering Behavior to Virtual Agents in a Realistic Environment
Applying Vision-Based Steering Behavior to Virtual Agents in a Realistic Environment
::2013/03/14::
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46
007 Quantum of Solace The Game - Behind the Scenes #5 : Environments Trailer (HD 720p)
007 Quantum of Solace The Game - Behind the Scenes #5 : Environments Trailer (HD 720p)
::2012/07/16::
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47
Planning in Dynamic Environments
Planning in Dynamic Environments
::2010/06/23::
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48
FluxTime - Printed Electronic for Rough Environments
FluxTime - Printed Electronic for Rough Environments
::2014/05/19::
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49
ispectrum Autism Serious Game developed by Imaginary of Milan
ispectrum Autism Serious Game developed by Imaginary of Milan
::2013/01/13::
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50
Smart Environments: Indoor and Outdoor Monitoring Applications using Wireless Sensor Networks
Smart Environments: Indoor and Outdoor Monitoring Applications using Wireless Sensor Networks
::2012/10/31::
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From Wikipedia, the free encyclopedia
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Developed environments (human settlements) are environments in geography. Different kinds of developed lands are developed environments. The main developed environments are Urban, Suburban, Rural and (not as much) Exurban communities.

Different types of developed settlements[edit]

The different types of developed human settlements are: urban, suburban, rural and exurban.

Urban: An urban area is an area with an increased density of human-created structures in comparison to the areas surrounding it. Urban areas are extremely dense population areas. An urban area is more frequently called a city or metropolitan area.

The main types of communities in urban areas can be: a metropolis (metropolitan area) (pop. usually over a 1,000,000) or a city (pop. over 100,000.)

Suburban: A residential area on the outskirts of a city. Suburban areas have lower population density than inner city neighborhoods. Suburban areas are dense to semi-dense population areas. A suburban area is frequently a large community.

Populations in suburbs, a suburban area or a suburb in a nearby metropolitan area can vary from 10,000 to over a 1,000,000.

Exurban, Commuter Towns: A commuter town is an urban community that is primarily residential, from which most of the workforce commute out of the community to earn their livelihood. Most commuter towns are suburbs of a nearby metropolis that workers travel to daily, and many suburbs are commuter towns, but not always. There are exurban communities too. The expression "exurb" (for "extra-urban") was coined in the 1950s, to describe the ring of prosperous rural communities beyond older suburbs, that are commuter towns for an urban area. Most exurbs serve as commuter towns, but some commuter towns are not exurban. These communities can be dense, semi-dense and sparsely populated areas. These communities are mostly towns.Example:Tarlac City, Philippines

Populations in exurbs, commuter towns or an exurb of a nearby metropolitan area can be from 1,000 people to 20,000 people.

Rural: Rural areas are settled places outside towns and cities. Such areas are distinct from more intensively settled urban and suburban areas. These areas are mostly sparsely populated areas. Inhabitants live in villages, hamlets, on farms and in other isolated dwellings.

The main types of communities in rural areas can be: a village (pop. 200-800 people) or a hamlet (pop. fewer than 200 people.) or an isolated dwelling (which is just 1 or 2 buildings with families in it.)

Populations in Rural communities/areas are usually under 10,000 people.

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