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Introduction to the Electronic Visualization Laboratory @ UIC
Introduction to the Electronic Visualization Laboratory @ UIC
Published: 2011/05/25
Channel: evltube
UIC Electronic Visualization Laboratory  - CAVE2  (Application Summit 2013)
UIC Electronic Visualization Laboratory - CAVE2 (Application Summit 2013)
Published: 2013/07/29
Channel: US Ignite
Electronic Visualization Event 3 (EVE3)
Electronic Visualization Event 3 (EVE3)
Published: 2013/11/18
Channel: Kenny Lozowski
UIC Science Bytes: Electronic Visualization Lab
UIC Science Bytes: Electronic Visualization Lab
Published: 2011/08/23
Channel: thisisUIC
Inside a Real Life Holodeck
Inside a Real Life Holodeck
Published: 2017/06/09
Channel: The Good Stuff
Superpowers Are For Everyone | Victor Mateevitsi | TEDxUofIChicago
Superpowers Are For Everyone | Victor Mateevitsi | TEDxUofIChicago
Published: 2016/06/13
Channel: TEDx Talks
Drive or Be Driven
Drive or Be Driven
Published: 2007/12/18
Channel: evltube
Birth of the CAVE®
Birth of the CAVE®
Published: 2007/11/20
Channel: evltube
Mountain State Science - Marshall
Mountain State Science - Marshall's 3-D Visualization Lab
Published: 2011/01/25
Channel: West Virginia Public Broadcasting
Art in the CAVE
Art in the CAVE
Published: 2007/11/12
Channel: evltube
Mirage
Mirage
Published: 2007/12/19
Channel: evltube
Virtual Pelvic Floor
Virtual Pelvic Floor
Published: 2007/11/11
Channel: evltube
Eat Meat
Eat Meat
Published: 2007/12/18
Channel: evltube
CAVE2™ Hybrid Reality Environment Documentary
CAVE2™ Hybrid Reality Environment Documentary
Published: 2012/12/05
Channel: evltube
Blur - Eve4 Compilation
Blur - Eve4 Compilation
Published: 2007/12/17
Channel: evltube
Crayoland: A CAVE® Virtual Reality Environment
Crayoland: A CAVE® Virtual Reality Environment
Published: 2007/12/18
Channel: evltube
CAVE2 immerses scientists and engineers in their research -- literally! - Science Nation
CAVE2 immerses scientists and engineers in their research -- literally! - Science Nation
Published: 2013/08/15
Channel: National Science Foundation
Immersive Data Visualization(Exoplanetary systems) in VR - Application Demo
Immersive Data Visualization(Exoplanetary systems) in VR - Application Demo
Published: 2017/10/24
Channel: bhargav teja
N View - Multi Dimensional Data Visualization
N View - Multi Dimensional Data Visualization
Published: 2007/12/19
Channel: evltube
Floater Final Sequence
Floater Final Sequence
Published: 2007/12/19
Channel: evltube
The UTSA Advanced Visualization Laboratory
The UTSA Advanced Visualization Laboratory
Published: 2013/10/07
Channel: VideoProductionUTSA
Virtual Prosthesis Design
Virtual Prosthesis Design
Published: 2007/11/11
Channel: evltube
SANDBOX
SANDBOX
Published: 2007/11/20
Channel: evltube
Mars Visualization Demo
Mars Visualization Demo
Published: 2012/08/07
Channel: Mike Massie
LambdaVision
LambdaVision
Published: 2007/11/12
Channel: evltube
Sharpwall - day 1
Sharpwall - day 1
Published: 2008/02/10
Channel: evltube
UIC Public Service Announcement Featuring EVL
UIC Public Service Announcement Featuring EVL
Published: 2011/04/28
Channel: evltube
Video Avatar Research
Video Avatar Research
Published: 2007/12/28
Channel: evltube
Dream Grrrls
Dream Grrrls
Published: 2007/12/18
Channel: evltube
Homage to Discs of Tron
Homage to Discs of Tron
Published: 2010/10/12
Channel: evltube
Tele-Immersion
Tele-Immersion
Published: 2007/11/20
Channel: evltube
Visualization lab at Rice allows interaction with scientific data on 200-inch 3-D screen
Visualization lab at Rice allows interaction with scientific data on 200-inch 3-D screen
Published: 2012/07/12
Channel: Rice University
Sierpinski Blows His Gasket
Sierpinski Blows His Gasket
Published: 2007/12/27
Channel: evltube
Marshall University:  Visualization Lab
Marshall University: Visualization Lab
Published: 2010/01/13
Channel: MarshallU
Calculated Movements
Calculated Movements
Published: 2007/12/17
Channel: evltube
Fleet Commander Game for TacTile Multi-Touch Display
Fleet Commander Game for TacTile Multi-Touch Display
Published: 2010/08/25
Channel: evltube
CS 526 Final Project Overview
CS 526 Final Project Overview
Published: 2014/11/06
Channel: Arthur Nishimoto
CHIVR - Microsoft
CHIVR - Microsoft
Published: 2017/11/05
Channel: Cool VR
LifeLike Astronaut Application
LifeLike Astronaut Application
Published: 2011/04/15
Channel: evltube
Return to Planet Claire
Return to Planet Claire
Published: 2007/12/26
Channel: evltube
NSF Intro Science Now CAVE2 2012 12 14
NSF Intro Science Now CAVE2 2012 12 14
Published: 2012/12/20
Channel: evltube
'Starfighter' Combat Flight Test in CAVE2™
Published: 2014/11/07
Channel: Arthur Nishimoto
SAGE2™ Scalable Amplified Group Environment
SAGE2™ Scalable Amplified Group Environment
Published: 2014/10/24
Channel: evltube
Real Life Spider Sense | Victor Mateevitsi | Techweek Chicago 2015
Real Life Spider Sense | Victor Mateevitsi | Techweek Chicago 2015
Published: 2015/07/24
Channel: Techweek
SAGE : Scalable Adaptive Graphics Environment
SAGE : Scalable Adaptive Graphics Environment
Published: 2007/11/11
Channel: evltube
PARIS : Personal Augmented Reality Immersive System
PARIS : Personal Augmented Reality Immersive System
Published: 2007/11/11
Channel: evltube
Making of the Computer Graphics for Star Wars (Episode IV)
Making of the Computer Graphics for Star Wars (Episode IV)
Published: 2007/11/20
Channel: evltube
CS 526 Project 1 in CAVE2™
CS 526 Project 1 in CAVE2™
Published: 2013/10/03
Channel: Arthur Nishimoto
GazRaz
GazRaz
Published: 2015/06/15
Channel: Sebastian Rauhala
Visualizing Computer Performance Data
Visualizing Computer Performance Data
Published: 2007/12/28
Channel: evltube
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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The Electronic Visualization Laboratory (EVL) is a cross-disciplinary research lab at the University of Illinois at Chicago. It brings together faculty and students from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, high-performance computer networking, and technological art.

History[edit]

EVL represents one of the oldest art and engineering collaborations in the United States. It was founded in 1973 by Tom DeFanti (then of the UIC Chemistry Department, later Computer Science) and Dan Sandin (of the Art Department). The lab was originally known as the Circle Graphics Habitat, in reference to the then-name of UIC, the University of Illinois at Chicago Circle. DeFanti and Sandin have served as Co-Directors of the lab since its founding. Later in 1987, they were joined by Maxine D. Brown as Associate Director.

Research[edit]

Tom DeFanti demoing early EVL work
The CAVE

Work at EVL over the years has included:

  • 1977: The Sayre Glove, the first dataglove.[1]
  • 1981: The Z Box hardware and ZGRASS software (based on DeFanti's prior GRASS programming language), an early graphics system for the Bally home computer. This system featured NTSC video output and was used by a number of computer graphics artists of the time.
  • 1988: Computer generated PHSColograms, an autostereoscopic 3D technique, with (art)n.
  • 1992: The CAVE Automatic Virtual Environment, a projection-based virtual reality system.[2]
  • 1995: The I-WAY event at Supercomputing '95, a prototype of grid computing.[3]
  • 1997: The STAR TAP project, a linking up of several international high-performance networks. Followed by the StarLight optical networking facility.
  • 2013: SpiderSense, a pioneer project in the field of human augmentics. SpiderSense is a wearable device that integrates ultrasound technology with vibrating hardware, allowing users to have directional awareness and "sense" obstacles in the environment without physically seeing the obstacles. [4]

Art[edit]

Highlights of the electronic art work done at EVL include:

  • Electronic Visualization Events (EVE) in the mid 1970s - live, real-time performances featuring computer graphics, video processing, and music.
  • Early computer graphics art videos, created by combining DeFanti's GRASS system on a PDP-11 and the Sandin Image Processor. The video Spiral PTL (1980) was included in the inaugural collection of video art at the Museum of Modern Art.
  • Computer artist Larry Cuba spent time at EVL, using the tools there for his films 3/78 and Calculated Movements, as well as a short special effects sequence for Star Wars.
  • In 1996, EVL installed the first publicly accessible CAVE at the Ars Electronica Center in Austria, and presented a number of virtual reality artworks.

SIGGRAPH[edit]

The members of EVL have been involved with the SIGGRAPH organization and conference ever since its inception. DeFanti has served as Secretary (1977-1981) and Chair (1981-1985) of the organization, and 1979 conference chair. Brown has served as Vice Chair for Operations (1985-1987) and Secretary (1981-1985), and chaired the 1992 conference. According to Jim Blinn, the popular Electronic Theatre "started out as a bunch of people crowding into Dan Sandin’s dorm room to watch videotapes." [5] In 1979, DeFanti established the SIGGRAPH Video Review, which EVL has continued to supervise. At SIGGRAPH '92, EVL organized the "Showcase" event, where researchers demonstrated 35 projects in state-of-the-art computational science and scientific visualization. At SIGGRAPH '94, EVL organized the VROOM event, demonstrations of the state of virtual reality technology.

In 1998, Brown received the first ever SIGGRAPH Outstanding Service Award for her contributions to the organization. In 2000, DeFanti and EVL alumna Copper Giloth also received the Outstanding Service Award.

References[edit]

  1. ^ Sturman, D.J.; Zeltzer, D. (January 1994). "A survey of glove-based input". IEEE Computer Graphics and Applications. 14 (1): 30–39. doi:10.1109/38.250916. 
  2. ^ Cruz-Neira, C.; Sandin, D.; DeFanti, T.; Kenyon, R.; Hart, J. "The CAVE: Audio Visual Experience Automatic Virtual Environment". Communications of the ACM. 35 (6): 65–72. doi:10.1145/129888.129892. 
  3. ^ DeFanti, T., Foster I., Papka, M., Stevens, R., Kuhfuss, T. "Overview of the I-WAY: Wide Area Visual Supercomputing". International Journal of Supercomputing Applications. 10 (2): 123–130. doi:10.1177/109434209601000201. 
  4. ^ Mateevitsi, V., Haggadone, B., Leigh, J., Kunzer, B., Kenyon, R. "Sensing the environment through SpiderSense". Proceedings of the 4th Augmented Human International Conference: 51–57. doi:10.1145/2459236.2459246. 
  5. ^ Blinn, J. (1995). "How to Attend a Siggraph Conference". IEEE Computer Graphics and Applications. 15 (4): 86–88. doi:10.1109/38.391503. 

External links[edit]

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