A group (often termed as a community, e-group or club) is a feature in many social network services which allows users to create, post, comment to and read from their own interest- and niche-specific forums, often within the realm of virtual communities. Groups, which may allow for open or closed access, invitation and/or joining by other users outside the group, are formed to provide mini-networks within the larger, more diverse social network service. Much like electronic mailing lists, they are also owned and maintained by owners, moderators, or managers, which possess the capability of editing posts to discussion threads and regulating member behavior within the group. However, unlike traditional Internet forums and mailing lists, groups in social networking services allow owners and moderators alike to share account credentials between groups without having to log into each and every group.
The rise of the World Wide Web resulted in an expansion of the varieties of methods for communication on the Internet, much of which was limited in the 1980s to discussion in newsgroups, BBS and chat rooms. While the initial rise of web-based mass communication took place in the form of early Internet forums in the mid-1990s, a few services such as MSN Groups, Yahoo! Groups and eGroups pioneered the combination of web-based mailing list archives with user profiles; by 2000, such services doubled as full-fledged mailing lists and Internet forums, allowing users to create an extremely large variety of discussion and networking mediums with comparatively sparse thresholds of complexity. Further features included chat rooms (often Java-based), image and video galleries, and group calendars.
The second spurt of social networking, one which was less dependent upon mailing list-related features and more upon Internet forum features, began in the early- to mid-2000s in the form of such services as LiveJournal, Friendster, MySpace and Facebook. These services continued the evolution of the web-based e-group as a discussion and organization medium. In the late 2000s, services such as Yammer and Micromobs further advanced e-group communication by taking advantage of microblog-style activity streams.[1]
In Second Life, groups are centered less around discussion forums (as such an asynchronous conferencing feature is not built into the Second Life network as of 2009) and common interest, and are more centered around maintenance of a particular geographic location inside the network. Such groups are often created by the owners of areas such as buildings, plots of land or whole islands in order to cater to the most frequent visitors and patrons of the regions. With the limited asynchronous messaging capability of Second Life, groups are also means of mass-emailing announcements pertinent to the group, but are not completely capable of hosting discussion or deliberation of such announcement messages.
|
|||||||||||||||||||||||||||||||||||||
]
From SalFalko
From moggs...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From ShashiBel...
From Choconancy1
From Choconancy1
From DigitalRalph
From fernandop...
From mikebaird
From marsmet548
From marsmet549
From USAG-Hump...
From USAG-Hump...
From david_sha...
From david_sha...
From Timothy...
From Robert...
From Interact...
From freebird...
From marsmet461
From Roobee
From frankdasilva
From robinhamman
From Interact...
From Michelle...
From BryanPerson
From Marc_Smith
From USAG-Hump...
From USAG-Hump...
From USAG-Hump...
From Interact...
From Choconancy1
From Interact...
From Interact...
From Interact...
From Interact...
From Digital...
From veletsianos
From Interact...
From maxymedia
From Roobee
From Roobee
From Roobee
From Interact...
From Interact...
From Interact...
From Interact...
From Bikoy
Here you can share your comments or contribute with more information, content, resources or links about this topic.