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Draw On The Moon | Ai Weiwei And Olafur Eliassons
Draw On The Moon | Ai Weiwei And Olafur Eliassons' Interactive Art Project
Published: 2014/02/19
Channel: Creators
Interactive Art student projects at the University of Illinois
Interactive Art student projects at the University of Illinois
Published: 2016/08/01
Channel: Skot Wiedmann
[ Blooming } Paper Art Interactive Installation
[ Blooming } Paper Art Interactive Installation
Published: 2015/11/12
Channel: Ctrl T.[lab]
Interactive art with wooden mirrors - The wooden mirror (1/4)
Interactive art with wooden mirrors - The wooden mirror (1/4)
Published: 2008/07/07
Channel: OpenLearn from The Open University
LINES - an Interactive Sound Art Exhibition
LINES - an Interactive Sound Art Exhibition
Published: 2016/12/09
Channel: VoicesofU
inhuman - an interactive art installation
inhuman - an interactive art installation
Published: 2015/09/10
Channel: Kevin Colegate
Amazing Art Installation Turns You Into A Bird | Chris Milk "The Treachery of Sanctuary"
Amazing Art Installation Turns You Into A Bird | Chris Milk "The Treachery of Sanctuary"
Published: 2012/06/12
Channel: Creators
WIND 3.0 by Daan Roosegaarde - Interactive art wall [OFFICIAL MOVIE]
WIND 3.0 by Daan Roosegaarde - Interactive art wall [OFFICIAL MOVIE]
Published: 2010/09/10
Channel: studioroosegaarde
Métamorphy interactive art
Métamorphy interactive art
Published: 2015/09/04
Channel: Art & Algorithms - A Digital Arts Festival
Interactive Art Installation: UNM Arts Unexpected 2015
Interactive Art Installation: UNM Arts Unexpected 2015
Published: 2015/05/09
Channel: Aaron Anglin
Final Student Show :: Interactive Art & Computational Design, Spring 2015
Final Student Show :: Interactive Art & Computational Design, Spring 2015
Published: 2015/05/21
Channel: The Frank-Ratchye STUDIO for Creative Inquiry
Biborg Lab - Interactive Glitch Art: Motion Sensor with Kinect 1 and Processing
Biborg Lab - Interactive Glitch Art: Motion Sensor with Kinect 1 and Processing
Published: 2014/10/02
Channel: Biborg
MUST SEE: Amazing Interactive Art
MUST SEE: Amazing Interactive Art
Published: 2013/12/06
Channel: Morgan Rauscher
Interactive museum puts visitors in the art | Mashable
Interactive museum puts visitors in the art | Mashable
Published: 2015/03/02
Channel: Mashable
Interactive Digital Art -
Interactive Digital Art - 'rotary tumble'
Published: 2012/02/29
Channel: David Tinapple
Public Interactive/Installation Art: No Losers
Public Interactive/Installation Art: No Losers
Published: 2015/11/23
Channel: camella d. gim
Dominic Harris
Dominic Harris' Interactive Art | WIRED
Published: 2015/09/30
Channel: WIRED UK
One Hundred and Eight - Interactive Installation
One Hundred and Eight - Interactive Installation
Published: 2010/11/07
Channel: nilsvoelker
Wonderspaces in San Diego // Interactive Art // Cool Experience
Wonderspaces in San Diego // Interactive Art // Cool Experience
Published: 2017/07/20
Channel: ItsEwelina
DAX 2015: Students Combine Technology, Music and Visual Arts in an Interactive Art Gallery
DAX 2015: Students Combine Technology, Music and Visual Arts in an Interactive Art Gallery
Published: 2015/05/08
Channel: The Dartmouth
"Sway
"Sway'd" - Interactive Public Art Installation in Salt Lake City
Published: 2011/06/09
Channel: bazaber
Japanese company brings interactive art installations to Beijing
Japanese company brings interactive art installations to Beijing
Published: 2017/05/24
Channel: CGTN
The Art of Balance | An amazing piece of interactive art
The Art of Balance | An amazing piece of interactive art
Published: 2016/08/28
Channel: TeCH Today
From Fluxus to Functional  A Journey Through Interactive Art - Allison Carter
From Fluxus to Functional A Journey Through Interactive Art - Allison Carter
Published: 2016/04/16
Channel: ClojureTV
Art of the Future: These Interactive Sculptures Respond to You
Art of the Future: These Interactive Sculptures Respond to You
Published: 2016/11/03
Channel: Great Big Story
LumiGeek Lights Up LED Technology Makes Art Interactive
LumiGeek Lights Up LED Technology Makes Art Interactive
Published: 2013/06/26
Channel: FORA.tv
TeamLab World - Interactive Art Museum in Seoul, South Korea
TeamLab World - Interactive Art Museum in Seoul, South Korea
Published: 2017/07/13
Channel: 10 Magazine
Interactive Art:  Playing  with Light
Interactive Art: Playing with Light
Published: 2009/10/20
Channel: WIRED
Act/React: Interactive Art, installation video 2
Act/React: Interactive Art, installation video 2
Published: 2008/10/15
Channel: Milwaukee Art Museum
Interactive art and moving installations at Art Basel 2015
Interactive art and moving installations at Art Basel 2015
Published: 2015/06/16
Channel: The Weingarten Art Group
3-D Interactive Art Exhibit
3-D Interactive Art Exhibit
Published: 2013/04/05
Channel: ABC 10 UP
Digital artist Gabriel Pulecio makes art interactive with Microsoft Kinect
Digital artist Gabriel Pulecio makes art interactive with Microsoft Kinect
Published: 2016/05/17
Channel: Microsoft
WATCH: World’s First Interactive Art Exhibition For Dogs
WATCH: World’s First Interactive Art Exhibition For Dogs
Published: 2016/08/24
Channel: Catch News
Interactive Art: Making Your Sculptures
Interactive Art: Making Your Sculptures
Published: 2016/07/05
Channel: ScienceBuddiesTV
Strange Interactive Art Installation of Musical Instrument Inventions - Music Box Roving Village
Strange Interactive Art Installation of Musical Instrument Inventions - Music Box Roving Village
Published: 2016/09/29
Channel: Special Head
Interactive Art: Wooden mirror by Daniel Rozin at the Perot Museum in Dallas
Interactive Art: Wooden mirror by Daniel Rozin at the Perot Museum in Dallas
Published: 2015/11/14
Channel: Jonathan Rundle
Silhouettes: an interactive art exhibit
Silhouettes: an interactive art exhibit
Published: 2017/07/21
Channel: Tessa Fang
PRESENCE - interactive multimedia installation art by Michal Mitro
PRESENCE - interactive multimedia installation art by Michal Mitro
Published: 2016/01/16
Channel: Zakaria el HOuba
Displacement, 2004 - Interactive Art Installation
Displacement, 2004 - Interactive Art Installation
Published: 2014/03/13
Channel: Rudolfo Quintas
Interactive Art
Interactive Art
Published: 2017/04/14
Channel: AnchorageMuseum
Cloud - Interactive Light Art Installation for Boffo Show House
Cloud - Interactive Light Art Installation for Boffo Show House
Published: 2012/06/01
Channel: FocusLightingNYC
ACCESS - an interactive art installation by Marie Sester
ACCESS - an interactive art installation by Marie Sester
Published: 2007/10/15
Channel: scottmahoy
Kathorify - Interactive art installation
Kathorify - Interactive art installation
Published: 2014/10/26
Channel: Pradeep Siddappa
Overlap, 2003 - Interactive Art Installation
Overlap, 2003 - Interactive Art Installation
Published: 2014/03/13
Channel: Rudolfo Quintas
Interactive Art AR Projects
Interactive Art AR Projects
Published: 2016/06/29
Channel: Interactive Art
Usłysz zobacz i dotknij Witkacego - Interactive art 2015 r.
Usłysz zobacz i dotknij Witkacego - Interactive art 2015 r.
Published: 2015/08/14
Channel: dronART studio
Shrumen Lumen interactive art installation
Shrumen Lumen interactive art installation
Published: 2016/08/02
Channel: Joerg Student
Museum of Contemporary Native Arts Interactive
Museum of Contemporary Native Arts Interactive
Published: 2016/02/16
Channel: Ideum
WHITEvoid interactive art & design | URBAN MEDIA NETWORK (UMN)
WHITEvoid interactive art & design | URBAN MEDIA NETWORK (UMN)
Published: 2013/01/21
Channel: UMNUrbanMediaNetwork
Epic FX - Interactive Visual Art
Epic FX - Interactive Visual Art
Published: 2015/12/10
Channel: Epic FX
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WIKIPEDIA ARTICLE

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The Tunnel under the Atlantic (1995), Maurice Benayoun, Virtual Reality Interactive Installation : a link between Paris and Montreal
Maurizio Bolognini, Collective Intelligence Machines series (CIMs, from 2000): interactive installations using the mobile phone network and participation technologies taken from e-democracy.[1]

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor "walk" in, on, and around them; some others ask the artist or the spectators to become part of the artwork.[2]

Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli. Virtual reality environnements like works by Maurice Benayoun and Jeffrey Shaw are highly interactive as the work the spectators – Maurice Benayoun call them "visitors", Char Davies "immersants" – interact with take all their fields of perception.

Though some of the earliest examples of interactive art have been dated back to the 1920s, most digital art didn’t make its official entry into the world of art until the late 1990s.[3] Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture, as well as through large scale urban installations.

Interactivity in art[edit]

Boundary Functions at the Tokyo Intercommunications Center, 1999.
Boundary Functions (1998) interactive floor projection by Scott Snibbe at the NTT InterCommunication Center in Tokyo.[4]

Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome. Unlike traditional art forms wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity.[3] Interactivity as a medium produces meaning.[5]

Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action. In interactive artworks, both the audience and the machine work together in dialogue in order to produce a completely unique artwork for each audience to observe. However, not all observers visualize the same picture. Because it is interactive art, each observer makes their own interpretation of the artwork and it may be completely different than another observer's views.[5]

Interactive art can be distinguished from Generative art in that it constitutes a dialogue between the artwork and the participant; specifically, the participant has agency, or the ability, even in an unintentional manner, to act upon the artwork and is furthermore invited to do so within the context of the piece, i.e. the work affords the interaction. More often, we can consider that the work takes its visitor into account. In an increasing number of cases an installation can be defined as a responsive environment, especially those created by architects and designers. By contrast, Generative Art, which may be interactive, but not responsive per se, tends to be a monologue – the artwork may change or evolve in the presence of the viewer, but the viewer may not be invited to engage in the reaction but merely enjoy it.[2]

History[edit]

According to the new media artist and theorist[citation needed] Maurice Benayoun, the first piece of interactive art should be the work done by Parrhasius during his art contest with Zeuxis described by Pliny, in the fifth century B.C. when Zeuxis tried to unveil the painted curtain. The work takes its meaning from Zeuxis' gesture and wouldn’t exist without it. Zeuxis, by its gesture, became part of Parrhasius' work. This shows that the specificity of interactive art resides often less in the use of computers than in the quality of proposed "situations" and the "Other's" involvement in the process of sensemaking. Nevertheless, computers and real time computing made the task easier and opened the field of virtuality – the potential emergence of unexpected (although possibly pre-written) futures – to contemporary arts.

Some of the earliest examples of interactive art were created as early as the 1920s. An example is Marcel Duchamp’s piece named Rotary Glass Plates. The artwork required the viewer to turn on the machine and stand at a distance of one meter in order to see an optical illusion.[6]

The present idea of interactive art began to flourish more in the 1960s for partly political reasons. At the time, many people found it inappropriate for artists to carry the only creative power within their works. Those artists who held this view wanted to give the audience their own part of this creative process. An early example is found in the early 1960s "change-paintings" of Roy Ascott, about whom Frank Popper has written: "Ascott was among the first artists to launch an appeal for total spectator participation".[7] Aside from the “political” view, it was also current wisdom that interaction and engagement had a positive part to play within the creative process.[8]

In the 1970s artists began to use new technology such as video and satellites to experiment with live performances and interactions through the direct broadcast of video and audio.[9]

Interactive art became a large phenomenon due to the advent of computer based interactivity in the 1990s. Along with this came a new kind of art-experience. Audience and machine were now able to more easily work together in dialogue in order to produce a unique artwork for each audience.[5] In the late 1990s, museums and galleries began increasingly incorporating the art form in their shows, some even dedicating entire exhibitions to it.[10] This continues today and is only expanding due to increased communications through digital media.

A hybrid emerging discipline drawing on the combined interests of specific artists and architects has been created in the last 10–15 years. Disciplinary boundaries have blurred, and significant number of architects and interactive designers have joined electronic artists in the creation of new, custom-designed interfaces and evolutions in techniques for obtaining user input (such as dog vision, alternative sensors, voice analysis, etc.); forms and tools for information display (such as video projection, lasers, robotic and mechatronic actuators, led lighting etc.); modes for human-human and human-machine communication (through the Internet and other telecommunications networks); and to the development of social contexts for interactive systems (such as utilitarian tools, formal experiments, games and entertainment, social critique, and political liberation).

Forms[edit]

There are many different forms of interactive art. Such forms range from interactive dance, music, and even drama.[11] New technology, primarily computer systems and computer technology, have enabled a new class of interactive art.[12] Examples of such interactive art are installation art, interactive architecture, interactive film, and interactive storytelling.

Impact[edit]

The aesthetic impact of interactive art is more profound than expected.

Supporters of more “traditional” contemporary art saw, in the use of computers, a way to balance artistic deficiencies, some other consider that the art is not anymore in the achievement of the formal shape of the work but in the design of the rules that determine the evolution of the shape according to the quality of the dialogue.

Events and places[edit]

There are number of globally significant festivals and exhibitions of interactive and media arts. Prix Ars Electronica is a major yearly competition and exhibition that gives awards to outstanding examples of (technology-driven) interactive art. Association of Computing Machinery's Special Interest Group in Graphics (SIGGRAPH), DEAF Dutch Electronic Arts Festival, Transmediale Germany, FILE - Electronic Language International Festival Brazil, and AV Festival England, are among the others.

CAiiA, Centre for Advanced Inquiry in the Interactive Arts, first established by Roy Ascott in 1994 at the University of Wales, Newport, and later in 2003 as the Planetary Collegium, was the first doctoral and post doc research center to be established specifically for research in the interactive art field.

Interactive architecture has now been installed on and as part of building facades, in foyers, museums and large scale public spaces, including airports, in a number of global cities. A number of leading museums, for example, the National Gallery, Tate, Victoria & Albert Museum and Science Museum in London (to cite the leading UK museums active in this field) were early adoptors in the field of interactive technologies, investing in educational resources, and more latterly, in the creative use of MP3 players for visitors. In 2004 the Victoria & Albert Museum commissioned curator and author Lucy Bullivant to write Responsive Environments (2006), the first such publication of its kind. Interactive designers are frequently commissioned for museum displays; a number specialize in wearable computing.

Venues[edit]

Tools[edit]

See also[edit]

Notes[edit]

  1. ^ Maurizio Bolognini, "De l'interaction à la démocratie. Vers un art génératif post-digital" / "From interactivity to democracy. Towards a post-digital generative art", in Ethique, esthétique, communication technologique, Edition L'Harmattan. Paris, 2011, pp. 229-239.
  2. ^ a b Soler-Adillon, Joan (2015-12-21). "The intangible material of interactive art: agency, behavior and emergence". Artnodes. 0 (16). ISSN 1695-5951. doi:10.7238/a.v0i16.2744. 
  3. ^ a b Paul, C: Digital Art, page 67. Thames & Hudson Inc, 2003.
  4. ^ "Boundary Functions"
  5. ^ a b c Muller, L, Edmonds, E, Connel, M: "Living laboratories for interactive art", CoDesign, 2(4):3
  6. ^ Paul, C: Digital Art, page 11. Thames & Hudson Inc, 2003.
  7. ^ Popper, Frank (2007). From Technological to Virtual Art. Cambridge, MA: MIT Press. p. 77. ISBN 978-0-262-16230-2
  8. ^ Edmonds, E, Muller, L, Connel, M: "On creative engagement", Visual Communication, 5(307):3
  9. ^ Paul, C: Digital Art, page 18. Thames & Hudson Inc, 2003.
  10. ^ Paul, C: Digital Art, page 23. Thames & Hudson Inc, 2003.
  11. ^ Dannenberg, R, Bates, J: "A model for interactive art", Proceedings of the Fifth Biennial Symposium for Arts and Technology, 51(78):2
  12. ^ Dannenberg, R, Bates, J: "A model for interactive art", Proceedings of the Fifth Biennial Symposium for Arts and Technology, 51(78):1
  13. ^ http://beallcenter.uci.edu/

Further reading[edit]

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