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G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR
G4C15: Michael Abrash and Jacquelyn Ford Morie / The Future of VR
Published: 2015/05/13
Channel: Games for Change
ImmersiveTech Summit 2010 - Dr. Jacquelyn Ford Morie - Immersion & Virtual Humans
ImmersiveTech Summit 2010 - Dr. Jacquelyn Ford Morie - Immersion & Virtual Humans
Published: 2011/03/31
Channel: USCICT
ImmersiveTech Summit 2010 - Jacquelyn Ford Morie - ICT
ImmersiveTech Summit 2010 - Jacquelyn Ford Morie - ICT's Immersion and Virtual Humans (Part 1)
Published: 2011/04/05
Channel: immersivetech
ImmersiveTech Summit 2010 - Jacquelyn Ford Morie - ICT
ImmersiveTech Summit 2010 - Jacquelyn Ford Morie - ICT's Immersion and Virtual Humans (Part 2)
Published: 2011/04/05
Channel: immersivetech
Space & time: The true potential of VR - Jacki Ford Morie & Mary Aiken
Space & time: The true potential of VR - Jacki Ford Morie & Mary Aiken
Published: 2015/12/10
Channel: Web Summit
Using Smell to Enhance Immersion in Virtual Environments, with ICT
Using Smell to Enhance Immersion in Virtual Environments, with ICT's Jacki Morie
Published: 2012/02/08
Channel: USCICT
SEE Overview for SIGGRAPH
SEE Overview for SIGGRAPH
Published: 2014/03/05
Channel: All These Worlds, LLC
Scent Collar Redesign
Scent Collar Redesign
Published: 2015/03/22
Channel: All These Worlds, LLC
Ryan Wang Future of Virtual Reality and Implications for Digital Media
Ryan Wang Future of Virtual Reality and Implications for Digital Media
Published: 2016/05/23
Channel: svhouse.tv
Michael Abrash - "Why Virtual Reality Isn
Michael Abrash - "Why Virtual Reality Isn't the Next Big Platform"
Published: 2015/06/12
Channel: UNC Computer Science
The Drax Files Radio Hour with Jo Yardley Show #35: Jacki Morie
The Drax Files Radio Hour with Jo Yardley Show #35: Jacki Morie
Published: 2014/09/05
Channel: draxfiles
Web 2.0 Summit 09:  "High Order Ignite - Sponsored by Omidya
Web 2.0 Summit 09: "High Order Ignite - Sponsored by Omidya
Published: 2009/10/26
Channel: O'Reilly
Persona Explained a Pianist Avatar
Persona Explained a Pianist Avatar
Published: 2011/12/02
Channel: swarre6
ICT KTTV Segment including DarkCon 2004
ICT KTTV Segment including DarkCon 2004
Published: 2014/03/04
Channel: All These Worlds, LLC
ImmersiveTech Summit 2010 - Dr. Mark Bolas - From Here to There to Here
ImmersiveTech Summit 2010 - Dr. Mark Bolas - From Here to There to Here
Published: 2011/03/31
Channel: USCICT
Virtual Human at Chatbots.org | the JUST-TALK project
Virtual Human at Chatbots.org | the JUST-TALK project
Published: 2011/03/03
Channel: chatbotsorg
A Virtual Musical Salute to U.S. Veterans From Around The World
A Virtual Musical Salute to U.S. Veterans From Around The World
Published: 2014/11/11
Channel: AFCENT Band
New Virtual Humans
New Virtual Humans
Published: 2013/07/05
Channel: Think On Your Own
Jacki Morie Scent Collar ICT
Jacki Morie Scent Collar ICT
Published: 2013/09/08
Channel: Jacki Morie
Veteran Civilian Dialogue1-Final.mov
Veteran Civilian Dialogue1-Final.mov
Published: 2011/02/04
Channel: StartledCat
Virtual Reality: the opportunities are now. Michael Abrash (Oculus)
Virtual Reality: the opportunities are now. Michael Abrash (Oculus)
Published: 2015/09/28
Channel: ExpovistaTV
Michael Abrash Keynote from F8 2015
Michael Abrash Keynote from F8 2015
Published: 2015/05/07
Channel: Oculus
Pioneer Women in VR: Exploring the Frontiers  of Virtual Reality
Pioneer Women in VR: Exploring the Frontiers of Virtual Reality
Published: 2017/02/21
Channel: Women In Games International WIGI
Towards Producing Artificial Humans for Intelligent Environments Research
Towards Producing Artificial Humans for Intelligent Environments Research
Published: 2011/04/09
Channel: midavi10
VR: Balancing Life & Gaming
VR: Balancing Life & Gaming
Published: 2015/05/13
Channel: ShieldsOfWar
Best resourcepacks in the world | Sam7anxAE V.R 4
Best resourcepacks in the world | Sam7anxAE V.R 4
Published: 2015/05/13
Channel: SaM7aN | بن سمحان
Michael Abrash
Michael Abrash
Published: 2016/07/21
Channel: VR Capstone Class University of Washington
Sonic VR at Collision Conference
Sonic VR at Collision Conference
Published: 2015/05/13
Channel: Sonic VR
Neos: The Universe - VR Jam Release
Neos: The Universe - VR Jam Release
Published: 2015/05/13
Channel: Frooxius
Gamers gearing up for the holidays
Gamers gearing up for the holidays
Published: 2014/11/13
Channel: CNN
The Research Journey - Immersion into the Virtual World
The Research Journey - Immersion into the Virtual World
Published: 2013/11/08
Channel: Karen Kelly
Private Eye - GearVR Trailer
Private Eye - GearVR Trailer
Published: 2015/05/13
Channel: Jake Slack
Jacki Dowling Ford does a Jig for JigTV.com
Jacki Dowling Ford does a Jig for JigTV.com
Published: 2008/09/26
Channel: JigTVdancer
VH Toolkit Download and Installation
VH Toolkit Download and Installation
Published: 2013/10/28
Channel: USCICT
USC ICT SimCoach Agent explains himself
USC ICT SimCoach Agent explains himself
Published: 2010/10/29
Channel: Skip Rizzo
Prototype Virtual Immersion Technology
Prototype Virtual Immersion Technology
Published: 2012/05/24
Channel: deanmullen10
The Future Is Now Says KZero At Last Virtual Reality Is Here
The Future Is Now Says KZero At Last Virtual Reality Is Here
Published: 2015/05/08
Channel: Wochit Tech
SimCoach Platform
SimCoach Platform
Published: 2014/04/25
Channel: USCICT
The Podcast of Truth - This Is Only a Test #251 - 4/3/2014
The Podcast of Truth - This Is Only a Test #251 - 4/3/2014
Published: 2014/04/03
Channel: Tested
Responsive Virtual Human Museum Guides at MOS Boston Overview
Responsive Virtual Human Museum Guides at MOS Boston Overview
Published: 2013/04/18
Channel: USCICT
Dayz vr  "Os sobreviventes"
Dayz vr "Os sobreviventes"
Published: 2015/05/13
Channel: K1DIS-GRAMA
VR, 4K, OLED: Die wichtigsten Technik-Trends 2017
VR, 4K, OLED: Die wichtigsten Technik-Trends 2017
Published: 2017/01/16
Channel: krone.at
A 3D Tele-Immersion system based on live captured mesh geometry
A 3D Tele-Immersion system based on live captured mesh geometry
Published: 2013/03/14
Channel: acmmmsys
Danger Copter: 3rd Place Winner at Qualcomm
Danger Copter: 3rd Place Winner at Qualcomm's 2010 Augmented Reality Developer Challenge
Published: 2011/03/03
Channel: USCICT
Would you rather questions w/Hossam Abrash
Would you rather questions w/Hossam Abrash
Published: 2016/06/03
Channel: Hadi Alabrash
Social Gaming Summit 2010
Social Gaming Summit 2010
Published: 2010/05/24
Channel: SocialGoldByJambool
Michael Abrash on Oculus Explanation
Michael Abrash on Oculus Explanation
Published: 2015/05/08
Channel: TechDolce
Interview with Ada and Grace, MOS Boston
Interview with Ada and Grace, MOS Boston's Virtual Human Museum Guides
Published: 2012/01/31
Channel: USCICT
Immersion,Presence, and flow in video games and virtual environments panel part five
Immersion,Presence, and flow in video games and virtual environments panel part five
Published: 2012/01/17
Channel: Dukect
mathland - fare geometria con Opensim
mathland - fare geometria con Opensim
Published: 2012/11/24
Channel: Michela Occhioni
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WIKIPEDIA ARTICLE

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Jacquelyn Ford Morie
Jacquelyn Ford Morie.jpg
Born June 7, 1950
Frankfurt, Germany
Nationality American
Alma mater University of East London
University of Florida
Florida Atlantic University

Jacquelyn Ford Morie is an artist, scientist and educator working in the areas of immersive worlds, games and social networks. Until 2013 she was a Senior Research Scientist at the Institute for Creative Technologies.[1] In 2013 she started a spin-off company called All These Worlds, to take her work in virtual worlds and avatars to a broader audience.

Background[edit]

Morie was formally trained as an artist and medical illustrator but ultimately decided to pursue fine art. Her Bachelor's degree in Fine Art was awarded cum laude by Florida Atlantic University in 1981. She next received a Master's degree in Fine Art from the University of Florida in 1984, studying with noted photographer Jerry Uelsmann.

She studied computer graphics at the University of Florida, under Professor John Staudhammer and received her Masters in Computer Science from University of Florida in 1988.

Career[edit]

After graduation, Morie helped develop the Computer Graphic Design and Computer Animation programs at the Ringling College of Art and Design (1988–1989) .

Seeking to create new forms of artwork in the emerging field of virtual reality, Morie accepted a researcher position at the Visual System Lab (VSL) at University of Central Florida in Orlando, FL. The VSL Lab, under the direction of J. Michael Moshell, was part of the Institute for Simulation and Training. During her time here (1990–1994) she worked on virtual reality projects for the State of Florida and the United States Army Research Laboratory.[2]

Together with fellow researcher Mike Goslin, Morie created a VR artwork entitled Virtopia.[3][4] Virtopia debuted at the 1992 Florida Film Festival, making it the first VR Artwork to be premièred at such a venue. It was shown in a more mature form at the 1993 Florida Film Festival and at SIGGRAPH 1994's emerging tech venue, The Edge.

From 1994 – 1997 Morie was head of Computer technical and artistic training for Walt Disney Feature Animation (WDFA). She developed a comprehensive year-long apprenticeship for incoming computer graphic animators. She followed this with development of similar programs for the computer graphics effects industry, at VIFX, Blue Sky Studios and Rhythm and Hues Studios.

While working at WDFA, Morie was invited to take part in a 1996 National Research Council workshop entitled Modeling and Simulation: Linking Entertainment and Defense, held at the Beckman Laser Institute in Irvine, CA. This workshop was documented in a National Research Council publication of the same name.[5]

The workshop led to the eventual formation of the Institute for Creative Technologies (ICT) at the University of Southern California in 1999. In 2000, Morie joined the ICT staff as a researcher in Virtual Worlds. [6][7]

Her initial work at the ICT focused on the creation of meaningful multi-sensory, virtual environments. Two basic developments in this work included the design and use of an infrasonic floor to produce a subconscious "emotional score" for the virtual experience, and the invention of a scent collar that was patented in 2004.[8] [9]

Morie’s recent work is focused on extending virtual worlds into the health domain. Her project, Coming Home at the ICT[10] has developed several techniques that provide relation and stress relief for veterans of recent American conflicts. Part of this work resulted in porting ICT's Virtual Human technologies to the virtual worlds Active Worlds, OpenSimulator and Second Life. This work has been featured in two 2013 documentaries: Dsknectd: We Need to Talk by Internegative Films,[11] and The Mindfulness Movie.[12]

Morie received her PhD from SmartLab at the University of East London in 2008 in immersive environments.[13] She has published and spoken internationally on the topics of games, immersive worlds and avatars.

In 2001 she was named one of the most creative people in America by Richard Saul Wurman in his publication: 1000: Who’s Really Who, Richard Saul Wurman’s 1000 Most Creative Individuals in the USA[14]

References[edit]

  1. ^ Person profile: J. Morie, Institute for Creative Technologies, retrieved 2011-11-01 
  2. ^ J. Michael Moshell, Art Cortes, Tom Clarke, Kimberly C. Abel, Mark Kilby, Curtis Lisle, Daniel P. Mapes, Jacquelyn F. Morie: Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida. Presence 4(2):209–217 (1995)
  3. ^ Goslin, M and Morie, J F (1996) Virtopia: Emotional Experiences in Virtual Environments with Mike Goslin. Leonardo Journal, Vol 29, no. 2, 1996. MIT Press.
  4. ^ Reichhardt, Tony (1994) Virtual Worlds without End. American Way Magazine, 27 (22). November 1994
  5. ^ Modeling and Simulation: Linking Entertainment and Defense, Computer Science and Telecommunications Board, National Research Council, National Academy Press, Washington, D.C., 1997.
  6. ^ Hill Jr. RW, Gratch, J, Johnson, WL, Kyriakakis, C, LaBore, C, Lindheim, R, Marsella, S, Miraglia, D, Moore, B, Morie, J, Rickel, J, Thiébaux, M, Tuch, L, Whitney, R, Douglas, J, and Swartout, WR (2000) Toward the holodeck: integrating graphics, sound, character and story. Agents 2001:409–416
  7. ^ Chaplin, Heather and Ruby, Aaron (2005) Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Chapter 7: 207–212. Algonquin Books of Chapel Hill.
  8. ^ United States Patent number 7484716, Ford Morie, et al. Filed April 2004. Awarded Feb 2009. Available at http://patents.com/us-7484716.html
  9. ^ Vlahos, James, (2006) The Smell of War. Popular Science magazine. 269 (2), August 2006. http://www.popsci.com/scitech/article/2006-08/smell-war
  10. ^ http://www.cominghomecenter.org Retrieved July 6, 2010
  11. ^ http://www.dsknectd.com
  12. ^ http://www.themindfulnessmovie.com
  13. ^ Morie doctoral thesis available from The British Library at http://ethos.bl.uk/OrderDetails.do?did=5&uin=uk.bl.ethos.532661
  14. ^ Wurman, Richard Saul (2001) 1000: Who’s Really Who, Richard Saul Wurman’s 1000 Most Creative Individuals in the USA. Sheer Bliss Communications, LLC

External links[edit]

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