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Type of site
|Slogan(s)||We Deal With Criticism|
|Alexa rank||1,505 (July 2016[update])|
|Launched||July 16, 1999|
Metacritic is a website that aggregates reviews of media products: music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, the scores from each review are averaged. Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. The site provides an excerpt from each review and hyperlinks to its source. A color of Green, Yellow or Red summarizes the critics' recommendations and therefore the general appeal of the product to reviewers and, to a lesser extent, the public. It is regarded as the video game industry's foremost review aggregator.
Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or which the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to the critic's fame, stature, and volume of reviews.
Metacritic was launched in July 1999 by Marc Doyle, his sister Julie Doyle Roberts, and a classmate from the University of Southern California law school, Jason Dietz. Rotten Tomatoes was already compiling movie reviews, but Doyle, Roberts, and Dietz saw an opportunity to cover a broader range of media. They sold Metacritic to CNET in 2005. CNET and Metacritic are now owned by the CBS Corporation.
Nick Wingfield of The Wall Street Journal wrote in September 2004: "Mr. Doyle, 36, is now a senior product manager at CNET but he also acts as games editor of Metacritic". Speaking of video games, Doyle said: "A site like ours helps people cut through...unobjective promotional language". "By giving consumers, and web users specifically, early information on the objective quality of a game, not only are they more educated about their choices, but it forces publishers to demand more from their developers, license owners to demand more from their licensees, and eventually, hopefully, the games get better". He added that the review process was not taken as seriously when unconnected magazines and websites provided reviews in isolation.
Scores are weighted averages. Certain publications are given more significance "because of their stature".
Games Editor Marc Doyle was interviewed by Keith Stuart of The Guardian to "get a look behind the metascoring process". Stuart wrote: "the metascore phenomenon, namely Metacritic and GameRankings, have become an enormously important element of online games journalism over the past few years". Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver."
The ranging of metascores is:
|Generally favorable reviews||75–89||61–80|
|Mixed or average reviews||50–74||40–60|
|Generally unfavorable reviews||20–49||20–39|
Nick Wingfield of The Wall Street Journal has written that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential". Wingfield wrote that Wall Street pays attention to Metacritic and GameRankings because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after BioShock and Spider-Man 3 were released.
In an interview with The Guardian, Marc Doyle cited "two major publishers" that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price."
In 2004, Jason Hall of Warner Bros. began "including 'quality metrics' in contracts with partners licensing its movies for games". If a product does not at least achieve a specific score, some deals require the publisher to pay higher royalties.
These are the top 14 individual games with the highest scores on the site (as of 23 March 2017).
|1||The Legend of Zelda: Ocarina of Time||1998||Nintendo||Nintendo 64, GameCube||99||9.1M|
|2||Tony Hawk's Pro Skater 2||2000||Activision||PlayStation, PC, Game Boy Color, Dreamcast, Game Boy Advance, Nintendo 64, Xbox||98||6.6M|
|2||Grand Theft Auto IV||2008||Rockstar Games||PlayStation 3, Xbox 360, PC||98||25M||N/A|
|2||SoulCalibur||1999||Namco||Arcade, Dreamcast, iOS, Android, Xbox Live||98||1.3M|
|5||Super Mario Galaxy||2007||Nintendo||Wii||97||12.5M|
|5||Super Mario Galaxy 2||2010||Nintendo||Wii||97||7.41M|
|5||Grand Theft Auto V||2013||Rockstar Games||Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PC||97||70M|
|5||Tony Hawk's Pro Skater 3||2001||Activision||PlayStation 2, PC||97||2.4M|
|5||Perfect Dark||2000||Nintendo||Nintendo 64||97||2.5M|
|5||Metroid Prime||2002||Nintendo||GameCube, Wii||97||2.8M|
|5||Grand Theft Auto III||2001||Rockstar Games||PlayStation 2, PC||97||14.5M|
|5||Halo: Combat Evolved||2001||Microsoft Studios||Xbox, PC||97||8.6M|
|5||The Legend of Zelda: Breath of the Wild||2017||Nintendo||Switch, Wii U||97|
|1995||Command & Conquer||Virgin Interactive||PC, Sega Saturn, PlayStation, Nintendo 64, PlayStation Network||94||3M|
|1996||Super Mario 64||Nintendo||Nintendo 64||94||11.62M|
|1997||GoldenEye 007||Nintendo||Nintendo 64||96||8.1M|
|1998||The Legend of Zelda: Ocarina of Time||Nintendo||Nintendo 64, GameCube||99||7.6M|
|1999||SoulCalibur||Namco||Arcade, Dreamcast, Xbox Live, iOS, Android||98||1.3M|
|2000||Tony Hawk's Pro Skater 2||Activision||PlayStation, PC, Game Boy Color, Dreamcast, Game Boy Advance, Nintendo 64, Xbox||98||6.6M|
|2001||Halo: Combat Evolved||Microsoft||Xbox, PC||97||5M|
|Tony Hawk's Pro Skater 3||Activision||PlayStation 2, PC||97||2.4M|
|Grand Theft Auto III||Rockstar Games||PlayStation 2, PC||97||14.5M|
|2002||Metroid Prime||Nintendo||GameCube, Wii||97||2.8M|
|2003||The Legend of Zelda: The Wind Waker||Nintendo||GameCube, Wii U||96||4.6M|
|2004||Half-Life 2||Valve Corporation||PC, Xbox, Xbox 360, PlayStation 3||96||12M|
|2005||Resident Evil 4||Capcom||GameCube, PlayStation 2, PC, Wii, iOS, Zeebo, Xbox 360, PlayStation 3||96||7.5M|
|2006||The Legend of Zelda: Twilight Princess||Nintendo||Wii, GameCube||96||8.5M|
|Out of the Park Baseball 2007||Sports Interactive||PC||96||n/a|
|2007||Super Mario Galaxy||Nintendo||Wii||97||12.5M|
|2008||Grand Theft Auto IV||Rockstar Games||PlayStation 3, Xbox 360, PC||98||25M|
|2009||Uncharted 2: Among Thieves||SCEA||PlayStation 3||96||6.3M|
|2010||Super Mario Galaxy 2||Nintendo||Wii||97||7.41M|
|2011||Batman: Arkham City||WBIE||PlayStation 3, Xbox 360, PC, Wii U||96||6M|
|The Elder Scrolls V: Skyrim||Bethesda||PlayStation 3, Xbox 360, PC||96||23M|
|2012||The Walking Dead||Telltale Games||PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, PC, iOS, Android, Fire OS, Ouya||94||8.5M|
|2013||Grand Theft Auto V||Rockstar Games||PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC||97||54M|
|2014||Super Smash Bros. for Wii U||Nintendo||Wii U||92||3.83M|
|2015||Metal Gear Solid V: The Phantom Pain||Konami||PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC||95||5M|
|2016||Uncharted 4: A Thief's End||SCEA||PlayStation 4||93||2.7M|
|Inside||Playdead||Xbox One, PlayStation 4, PC||93||n/a|
|2017||The Legend of Zelda: Breath of the Wild||Nintendo||Nintendo Switch,Wii U||98||n/a|
This list shows the best exclusive game of each platform on Metacritic.
|Nintendo 64||The Legend of Zelda: Ocarina of Time||1998||Nintendo||99||7.6M|
|PlayStation 2||Gran Turismo 3: A-Spec||2001||SCEA||95||14.89M|
|Xbox||Halo: Combat Evolved||2001||Microsoft Studios||97||5.0M|
|Game Boy Advance||Mario Kart: Super Circuit||2001||Nintendo||93||5.5M|
|Nintendo DS||Mario Kart DS||2005||Nintendo||91||22.8M|
|PlayStation Portable||God of War: Chains of Olympus||2008||SCEA||91||3.1M|
|Wii||Super Mario Galaxy||2007||Nintendo||97||12.41M|
|Xbox 360||Halo 3||2007||Microsoft Studios||94||14.5M|
|PlayStation 3||Uncharted 2: Among Thieves||2009||SCEA||96||6.5M|
|Nintendo 3DS||Fire Emblem: Awakening¹||2012||Nintendo||92||1.79M|
|PlayStation Vita||LittleBigPlanet PS Vita²||2012||SCEA||88||1.25M|
|Wii U||Super Mario 3D World³||2013||Nintendo||93||4.82M|
|PlayStation 4||Uncharted 4: A Thief's End4||2016||SCEA||93||2.7M|
|Xbox One||Forza Horizon 3||2016||Microsoft Studios||91||n/a|
Some game reviewers take issue with the way Metacritic assigns scores. When a reviewer gives a rating of "A", Metacritic assigns it a value of 100, and for "F" a value of zero; some think a score of 50 would be more appropriate. For a "B", Metacritic assigns a value of 67, yet some publishers, developers, and websurfers believe it should be closer to 80, according to a conventional linear scale. Joe Dodson, former editor at Game Revolution, criticized Metacritic and similar sites, for turning reviews into scores that are too low. However, Doyle responded: "I feel that ANY scale simply needs to be converted directly with its lowest possible grade equating to 0, and the highest to 100."
Doyle said that some publishers want him to include extra critics, and exclude others, usually because they have given a poor review. Another common complaint from US publishers is that British critics should not be reviewing games that are based on American sports like the NFL, NASCAR, or the NBA. Doyle said: "Conversely, many European publishers feel that American critics are not qualified or properly situated to review football, rally, F1, cricket and rugby games...once I've decided to track a publication, I cannot pick and choose which reviews I list on Metacritic based on such individual judgments".
Publishers often try to persuade Doyle to exclude reviews they feel are unfair, but he said that once a publication is included he refuses to omit any of its reviews. A Washington Post review of Uncharted 4 was assessed by Metacritic with a rating of 40%, despite the original review carrying no score; this was the only "negative" review of the game. Gamers who did not like the review petitioned Metacritic to remove the Post as a trusted source.
As a result of its perceived negative influence on the industry, several reviewing sites, including Kotaku and Eurogamer have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.
Metacritic has been criticised for how it handles banning users and their reviews, with no notice or formal process for appeal, and users have complained to the Better Business Bureau about the difficulty of contacting the company. Critics and developers have pointed out the website's lack of personal management along with its automatic systems, since a video-game can be 'bombed' (with "troll voting") with 0/10 ratings to damage its reputation. Signal Studios president and creative director Douglas Albright described the website as having "no standards".
|1||The Godfather||Mar 11, 1972||100|
|2||Boyhood||Jul 11, 2014||100|
|3||Three Colours: Red||Nov 23, 1994||100|
|4||Moonlight||Oct 21, 2016||99|
|5||Call Me by Your Name||Nov 24, 2017||98|
|6||Pan's Labyrinth||Dec 29, 2006||98|
|7||Hoop Dreams||Oct 14, 1994||98|
|8||4 Months, 3 Weeks and 2 Days||Jan 23, 2008||97|
|9||A Fantastic Woman||TBA||96|
|10||Ran||Dec 20, 1985||96|
|1||The Larry Sanders Show||4||1995||99|
|1||The Larry Sanders Show||5||1996||99|
|10||The Larry Sanders Show||5||1996||97|
|1||Ten Freedom Summers||Wadada Leo Smith||2012||99|
|2||Van Lear Rose||Loretta Lynn||2004||97|
|4||To Pimp a Butterfly||Kendrick Lamar||2015||96|
|4||Histoire de Melody Nelson||Serge Gainsbourg||2009||96|
|6||Skeleton Tree||Nick Cave and the Bad seeds||2016||95|
|9||My Beautiful Dark Twisted Fantasy||Kanye West||2010||94|
|9||Savane||Ali Farka Touré||2006||94|
Metacritic has said that it will not reveal the relative weight assigned to each reviewer.