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Designing for virtual reality and the impact on education | Alex Faaborg | TEDxCincinnati
Designing for virtual reality and the impact on education | Alex Faaborg | TEDxCincinnati
Published: 2015/09/08
Channel: TEDx Talks
VR Interface Design Pre-Visualisation Methods
VR Interface Design Pre-Visualisation Methods
Published: 2015/10/04
Channel: Mike Alger
Unite Europe 2017 - VR Techniques, Tips and Tricks
Unite Europe 2017 - VR Techniques, Tips and Tricks
Published: 2017/07/10
Channel: Unity
Locomotion in VR: Overview of different locomotion methods on HTC Vive
Locomotion in VR: Overview of different locomotion methods on HTC Vive
Published: 2016/06/17
Channel: Bumble
Understanding the science of pain, with the help of virtual reality
Understanding the science of pain, with the help of virtual reality
Published: 2017/10/04
Channel: PBS NewsHour
Transforming History Education through Virtual Reality | Tony Ford | TEDxTucson
Transforming History Education through Virtual Reality | Tony Ford | TEDxTucson
Published: 2017/03/06
Channel: TEDx Talks
How To Become A Virtual Reality Developer
How To Become A Virtual Reality Developer
Published: 2015/08/01
Channel: unitylessons.com
Virtually Usable | A Review of Virtual Reality Usability Evaluation Methods
Virtually Usable | A Review of Virtual Reality Usability Evaluation Methods
Published: 2016/08/26
Channel: Dana Martens
I Went On A VIRTUAL Date! | VR Dating Lessons (PART 1)
I Went On A VIRTUAL Date! | VR Dating Lessons (PART 1)
Published: 2017/08/15
Channel: TheDanocracy
Travelling Without Moving - Controlling Movement in Virtual Reality
Travelling Without Moving - Controlling Movement in Virtual Reality
Published: 2015/12/04
Channel: nDreams VR
Virtual Reality and Immersion Techniques Will Persist
Virtual Reality and Immersion Techniques Will Persist
Published: 2018/01/16
Channel: Producers Guild of America
5 design techniques for reducing simulator sickness in virtual reality locomotion experiences
5 design techniques for reducing simulator sickness in virtual reality locomotion experiences
Published: 2015/11/17
Channel: Offpeak Games
Navigation in Virtual Reality, movement methods
Navigation in Virtual Reality, movement methods
Published: 2017/02/18
Channel: c4tTi
Top VR Treadmills Virtual Reality Locomotion
Top VR Treadmills Virtual Reality Locomotion
Published: 2016/08/06
Channel: VRvibe
Applying Cinematic Techniques in Virtual Reality Medium
Applying Cinematic Techniques in Virtual Reality Medium
Published: 2016/11/24
Channel: Luma Kollektiv
Vision 2017 - Building Cinematic VR: Timeline and Other Techniques
Vision 2017 - Building Cinematic VR: Timeline and Other Techniques
Published: 2017/05/18
Channel: Unity
Acing the Game with Virtual Reality
Acing the Game with Virtual Reality
Published: 2015/10/22
Channel: Soccerex
The Future of Phantom Limb Therapy with Virtual Reality | Ragini Dindukurthi | TEDxPortland
The Future of Phantom Limb Therapy with Virtual Reality | Ragini Dindukurthi | TEDxPortland
Published: 2017/07/17
Channel: TEDx Talks
Better Dentists through Virtual Reality
Better Dentists through Virtual Reality
Published: 2014/02/16
Channel: Siriwan Suebnukarn
Classic 3D User Interaction Techniques for Immersive Virtual Reality Revisited
Classic 3D User Interaction Techniques for Immersive Virtual Reality Revisited
Published: 2010/01/25
Channel: Thies Pfeiffer
Macunx Demo – Memory Palaces in Virtual Reality
Macunx Demo – Memory Palaces in Virtual Reality
Published: 2016/05/28
Channel: Linguisticator
EARTHQUAKE SIMULATION IN VIRTUAL REALITY!  | Earthquake Simulator VR (HTC Vive Gameplay)
EARTHQUAKE SIMULATION IN VIRTUAL REALITY! | Earthquake Simulator VR (HTC Vive Gameplay)
Published: 2017/07/12
Channel: Nathie
Lyra VR - Play With Your Music! Virtual Reality & LEAP Motion
Lyra VR - Play With Your Music! Virtual Reality & LEAP Motion
Published: 2016/02/10
Channel: Reality Check VR
The Future of Virtual Reality: Crash Course Games #21
The Future of Virtual Reality: Crash Course Games #21
Published: 2016/09/23
Channel: CrashCourse
Sample Interaction Techniques for Virtual REality implemented with AFreeCA and OpenInterface
Sample Interaction Techniques for Virtual REality implemented with AFreeCA and OpenInterface
Published: 2011/02/26
Channel: Diego martínez
Download Product Engineering Tools and Methods Based on Virtual Reality Book
Download Product Engineering Tools and Methods Based on Virtual Reality Book
Published: 2016/11/23
Channel: A. Sauncho
A Virtual Reality System for Hand Manipulation
A Virtual Reality System for Hand Manipulation
Published: 2015/08/21
Channel: Vikash Kumar
OCULUS & CRYTEK DEVELOPING NEW VR LOCOMOTION TECHNIQUES - VR Arcades Open in Toronto and London
OCULUS & CRYTEK DEVELOPING NEW VR LOCOMOTION TECHNIQUES - VR Arcades Open in Toronto and London
Published: 2017/08/26
Channel: Epyx911
Macunx VR – Memory Palaces in Virtual Reality: Kickstarter
Macunx VR – Memory Palaces in Virtual Reality: Kickstarter
Published: 2016/06/20
Channel: Linguisticator
Data Visualization In VR
Data Visualization In VR
Published: 2016/07/23
Channel: Nirvaniq Labs
Using virtual reality to study stress and improve training
Using virtual reality to study stress and improve training
Published: 2014/10/29
Channel: ISUNewsService
Product Engineering Tools and Methods Based on Virtual Reality
Product Engineering Tools and Methods Based on Virtual Reality
Published: 2017/06/10
Channel: dhita rose
Wolverine: A Wearable Haptic Interface for Grasping in Virtual Reality
Wolverine: A Wearable Haptic Interface for Grasping in Virtual Reality
Published: 2016/09/22
Channel: Stanford SHAPE Lab
Immersive Teaching with Virtual Reality  | Masashi Schaefer | TEDxSeattleUniversity
Immersive Teaching with Virtual Reality | Masashi Schaefer | TEDxSeattleUniversity
Published: 2017/11/14
Channel: TEDx Talks
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
Published: 2015/10/08
Channel: Tech Events
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users
Published: 2017/05/03
Channel: ACM SIGCHI
Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects
Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects
Published: 2012/11/15
Channel: IEEE Virtual Reality Conference
Space Station FAKERY Virtual Reality Hollywood Techniques Used
Space Station FAKERY Virtual Reality Hollywood Techniques Used
Published: 2017/05/29
Channel: SkyKel
Dexterous Hand Manipulation in Virtual Reality
Dexterous Hand Manipulation in Virtual Reality
Published: 2016/01/25
Channel: Vikash Kumar
NORCAT launches safety training using immersive Virtual Reality
NORCAT launches safety training using immersive Virtual Reality
Published: 2015/03/23
Channel: Sudbury.com
Startup Trends - How to Start a Virtual Reality Business
Startup Trends - How to Start a Virtual Reality Business
Published: 2016/10/04
Channel: Startup Xpress
This Australian University Is Using Virtual Reality To Teach Midwifery
This Australian University Is Using Virtual Reality To Teach Midwifery
Published: 2017/05/25
Channel: Gizmodo Australia
Virtual and Augmented Reality Techniques for Rehabilitation and Accessibility Purpose
Virtual and Augmented Reality Techniques for Rehabilitation and Accessibility Purpose
Published: 2011/08/20
Channel: Voxar Labs
Virtual Reality - An Exploration of Invisible Worlds | John McGhee | TEDxUNSW
Virtual Reality - An Exploration of Invisible Worlds | John McGhee | TEDxUNSW
Published: 2016/09/26
Channel: TEDx Talks
Designing Virtual Reality Data Visualizations - Ana Asnes Becker
Designing Virtual Reality Data Visualizations - Ana Asnes Becker
Published: 2016/05/13
Channel: BocoupLLC
Change Blindness Redirection in Virtual Reality
Change Blindness Redirection in Virtual Reality
Published: 2012/11/14
Channel: Evan Rosenberg
Fear of Heights - Virtual Reality Animal Rescue 360° Video Experience
Fear of Heights - Virtual Reality Animal Rescue 360° Video Experience
Published: 2016/10/10
Channel: the Flipside
Virtual Reality Used To Train Soldiers: Reconfigurable Vehicle Tactical Trainer (RVTT)
Virtual Reality Used To Train Soldiers: Reconfigurable Vehicle Tactical Trainer (RVTT)
Published: 2017/04/06
Channel: AiirSource Military
USING VIRTUAL REALITY TO IMPROVE E-LEARNING WITHIN SCUBA DIVING
USING VIRTUAL REALITY TO IMPROVE E-LEARNING WITHIN SCUBA DIVING
Published: 2016/04/28
Channel: Stephen Forte
FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality
FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality
Published: 2017/05/03
Channel: ACM SIGCHI
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WIKIPEDIA ARTICLE

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There are a number of methods by which virtual reality (VR) can be realized.

Simulation-based VR[edit]

The first method is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression that he/she is actually driving an actual vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion, audio and proprioceptive cues to the driver. The simulator normally consists of several systems as follows: a real-time vehicle simulation system performing real-time simulation of vehicle dynamics; motion, visual and audio systems reproducing vehicle motion, driving environment scenes and noise sensed by a driver during driving; a control force roading system acting as an interface between the driver and the simulator; an operator console for monitoring system operation; and system integration managing information and data transfer among subsystems and synchronization. The driving simulators have been used effectively for vehicle system development, safety improvement and human factor study.

Avatar image-based VR[edit]

With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. The proposed image VR system can handle two types of users. One can participate in the 3D distributed virtual environment as form of either a conventional avatar or a real video. Background of the video is effectively eliminated to enhance the sense of reality. A user can select his/her own type of participation based on the system capability. Users with capture board and camera may select a video avatar while others select a conventional computer graphics-based avatar. Avatar image-based VR now provides pretty good interaction environment between human and computer far beyond the conventional desktop computer systems. High-speed networks become available with the advance of network technologies.

Projector-based VR[edit]

In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, such as robot navigation, construction modeling and airplane simulation. Image based virtual reality system is gaining popularity in computer graphics as well as computer vision communities. The reason is that is it provides more realism by using photo realistic images and the modeling procedure is rather simple. In generating realistic models, it is essential to accurately register acquired 3D data. Usually, camera is used for modeling small objects at a short distance.

Desktop-based VR[edit]

Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement-tracking equipment. Many modern computer games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision, limiting the user's ability to know what is happening around them.

Head mounted display based VR[edit]

A head mounted display is used which fully immerses the user in a virtual world. The head mounted display includes two small high resolution OLED or LCD monitors which provide separate images for each eye for stereoscopic graphics rendering a 3-dimensional virtual world, stereoscopic binaural audio, positional and rotational real time head tracking for 6 degrees of movement, and optionally motion controls with haptic feedback for physically interacting within the virtual world in a intuitive way with little to no abstraction.

True immersive virtual reality[edit]

Hypothetical virtual reality as immersive as consensus reality. Most likely to be produced using a brain–computer interface. An intermediate stage may be produced by "Virtual Space" using a head-mounted display with head tracking and computer control of the image presented to the helmet.

See also[edit]

External links[edit]

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