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Persistent world #24: Lannister Warlord
Persistent world #24: Lannister Warlord
Published: 2017/07/07
Channel: TheJampad
THE NEW PERSISTENT WORLD? - Mount and Blade Persistent Kings Mod Spotlight
THE NEW PERSISTENT WORLD? - Mount and Blade Persistent Kings Mod Spotlight
Published: 2017/03/11
Channel: Resonant
Persistent World - Removing Kebab
Persistent World - Removing Kebab
Published: 2018/02/02
Channel: SoloTOV
Coronas Ibéricas | Mount and Blade : Persistent World #1
Coronas Ibéricas | Mount and Blade : Persistent World #1
Published: 2017/11/15
Channel: OceloTStrategy
Persistent World: Outplaying Lorraines
Persistent World: Outplaying Lorraines
Published: 2018/01/13
Channel: Joovus
Persistent World - Everlasting Empire
Persistent World - Everlasting Empire
Published: 2018/01/27
Channel: ItsYaBoiHarry
Persistent world #1: Lannister life
Persistent world #1: Lannister life
Published: 2014/03/24
Channel: TheJampad
Persistent World Mod for Mount & Blade: Warband Big Siege War # 3
Persistent World Mod for Mount & Blade: Warband Big Siege War # 3
Published: 2018/02/13
Channel: Mert Niniler
Stark Campaign Battles!  - Mount & Blade Persistent World [Stark Birthday]
Stark Campaign Battles! - Mount & Blade Persistent World [Stark Birthday]
Published: 2017/03/20
Channel: Ironhawk
Persistent World - High and Low
Persistent World - High and Low
Published: 2018/01/11
Channel: SoloTOV
Persistent World: Kingdome of Lorraine
Persistent World: Kingdome of Lorraine
Published: 2018/02/10
Channel: dildo beutlin
Persistent World | The North
Persistent World | The North
Published: 2017/08/15
Channel: Longshanks
Persistent World - The War Of Five Kings
Persistent World - The War Of Five Kings
Published: 2018/01/01
Channel: FrostyBanter
#004 Persistent World- The Westerlands
#004 Persistent World- The Westerlands
Published: 2017/10/26
Channel: Der PAPA
Persistent World - Storm
Persistent World - Storm
Published: 2018/02/04
Channel: Alan & Bros
Poradnik Persistent World - Jak zacząć gre w PW mod Mount & Blade Warband
Poradnik Persistent World - Jak zacząć gre w PW mod Mount & Blade Warband
Published: 2016/03/10
Channel: MruMru
Nugger returns to Persistent World
Nugger returns to Persistent World
Published: 2018/01/17
Channel: Anderson2907
Stark Wars! - Mount & Blade Warband Persistent World
Stark Wars! - Mount & Blade Warband Persistent World
Published: 2017/01/03
Channel: Ironhawk
This is Persistent World
This is Persistent World
Published: 2018/01/09
Channel: SoloTOV
Отправляемся в Mount & Blade. Persistent World
Отправляемся в Mount & Blade. Persistent World
Published: 2013/10/21
Channel: DehiarPlay
Persistent World - Red Wedding - Part I
Persistent World - Red Wedding - Part I
Published: 2018/02/15
Channel: Lord Kume
Norse Empire Battles Lannister Army - Mount & Blade Persistent World
Norse Empire Battles Lannister Army - Mount & Blade Persistent World
Published: 2017/08/14
Channel: Ironhawk
Persistent World - Boltons vs Baratheons War - Part 1
Persistent World - Boltons vs Baratheons War - Part 1
Published: 2017/08/15
Channel: Selavantor Approves
Persistent World - Kingdom of Lorraine
Persistent World - Kingdom of Lorraine
Published: 2018/02/03
Channel: Alan & Bros
Mount and Blade: Persistent World-РАЗБОЙНИЧЬЯ ДУША! #3 [мультиплеер]
Mount and Blade: Persistent World-РАЗБОЙНИЧЬЯ ДУША! #3 [мультиплеер]
Published: 2017/08/26
Channel: Leopold182
#001 Persistent World- Jaime
#001 Persistent World- Jaime
Published: 2017/09/17
Channel: Der PAPA
Mount&Blade - Warband Persistent World mod v.4.4.0 # 01 "Trudny początek!"
Mount&Blade - Warband Persistent World mod v.4.4.0 # 01 "Trudny początek!"
Published: 2014/07/09
Channel: TheHogaty
Persistent World | Without Sipano
Persistent World | Without Sipano
Published: 2017/07/25
Channel: Sipano
Kingdom of Lorraine #1 | Persistent World 4.5
Kingdom of Lorraine #1 | Persistent World 4.5
Published: 2017/09/22
Channel: Joshu4
Persistent World | House Greyjoy: Ep3
Persistent World | House Greyjoy: Ep3
Published: 2017/11/12
Channel: Tilko Official
Persistent World - Wehrmacht Panzer Division (House Lannister)
Persistent World - Wehrmacht Panzer Division (House Lannister)
Published: 2017/09/08
Channel: Ryse TV
Starks fight For the Holy Lands! - Mount & Blade Persistent World
Starks fight For the Holy Lands! - Mount & Blade Persistent World
Published: 2017/01/26
Channel: Ironhawk
Mount and Blade Warband Persistent World  - Phoenix Event
Mount and Blade Warband Persistent World - Phoenix Event
Published: 2017/10/22
Channel: War Lord
Persistent World - Эпизод 1(Mount and Blade:Warband)
Persistent World - Эпизод 1(Mount and Blade:Warband)
Published: 2013/07/14
Channel: Николас
Persistent World: SS Blitzkrieg going wrong
Persistent World: SS Blitzkrieg going wrong
Published: 2017/12/30
Channel: Joovus
Persistent World | House Greyjoy: Ep1
Persistent World | House Greyjoy: Ep1
Published: 2017/11/07
Channel: Tilko Official
Persistent World - Norse Legacy
Persistent World - Norse Legacy
Published: 2017/08/18
Channel: Ragnosos
Persistent World - OMG I KILLED A ROYALGUARD!!!
Persistent World - OMG I KILLED A ROYALGUARD!!!
Published: 2016/10/18
Channel: Sipano
LA CROISADE - PERSISTENT WORLD FR - PW FR - Mount and Blade Warband FR Coop ONLINE Multi
LA CROISADE - PERSISTENT WORLD FR - PW FR - Mount and Blade Warband FR Coop ONLINE Multi
Published: 2017/10/01
Channel: Elwaen
Persistent World: North forgets
Persistent World: North forgets
Published: 2017/09/15
Channel: OfficiallyWeezy
Обзор Persistent World [Mount & Blade: Warband] - Нига бич
Обзор Persistent World [Mount & Blade: Warband] - Нига бич
Published: 2013/10/22
Channel: Стратег и Воин Веном
Persistent World - Bridge Battle
Persistent World - Bridge Battle
Published: 2018/02/07
Channel: Alan & Bros
Persistent World - The Return Of The House Martell
Persistent World - The Return Of The House Martell
Published: 2018/01/11
Channel: FrostyBanter
Persistent World - Episode 1 (Nexus Roleplay): Im Back!
Persistent World - Episode 1 (Nexus Roleplay): Im Back!
Published: 2013/05/03
Channel: Sir Winkledink
Mount and Blade: Persistent world-СЕТЕВЫЕ ПРИКЛЮЧЕНИЯ! Или как НЕ НАДО играть в мультиплеер! #0
Mount and Blade: Persistent world-СЕТЕВЫЕ ПРИКЛЮЧЕНИЯ! Или как НЕ НАДО играть в мультиплеер! #0
Published: 2017/08/16
Channel: Leopold182
Persistent World: Wars, Islam and Shenanigans
Persistent World: Wars, Islam and Shenanigans
Published: 2017/08/31
Channel: Burgin01
Vanguard tries to siege us I Persistent World
Vanguard tries to siege us I Persistent World
Published: 2017/09/07
Channel: Kingdom of Northumbria PW [Hami]
House Bolton got sieged by Baratheons I Persistent World
House Bolton got sieged by Baratheons I Persistent World
Published: 2017/08/25
Channel: Kingdom of Northumbria PW [Hami]
Persistent World - The war of five kings
Persistent World - The war of five kings
Published: 2016/07/24
Channel: Ironhawk
Persistent World - Entire Server V House Stark
Persistent World - Entire Server V House Stark
Published: 2016/06/10
Channel: Rango's old dead chann
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WIKIPEDIA ARTICLE

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A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it".[1] The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs)[1] and pervasive games.[2] Examples of persistent worlds that exist in video games include Battle Dawn, EVE Online, and Realms of Trinity.

Overview[edit]

A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock.[citation needed] The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players when they want to access it. And, game persistence refers to the persistence of game events within the world (a Groundhog Day MUD is a virtual world where the entire (game) world is reset periodically).[3] When referring a "persistent world", world and game persistence are sometimes used interchangeably. The persistence criteria is the trait that separates virtual worlds from other types of video games.[4]

Pervasive games[edit]

The real world is persistent. The game world of a pervasive game takes place in the real world and so pervasive games are also persistent.[2][5] In other words, pervasive games shared the persistence trait with virtual worlds.[3][6] An example of a pervasive game that makes heavy use of a virtual world is Can You See Me Now?, where street runners exist in a virtual world while simultaneously running around the real physical world; the game was persistent during play, as well as the virtual world.

Simulated persistence[edit]

To give the illusion that the game world is always available, persistence can be simulated. This can be achieved by scheduling when players are allowed to play, around times when the world is offline, or as in the Animal Crossing series, having the game generate events that could have happened during the period of inactivity. Aside from virtual worlds, the simulation of a persistent world is also possible in single player games. In Noctis, players are advised to turn off the game while refueling because it takes so long. In addition, if a player who has landed on a planet stops playing and then after a while resumes, he or she can see visible changes in the sea level or the daytime/nighttime cycle.[citation needed] In Metal Gear Solid 3. If one stops playing long enough during the fight of Snake with "The End", he will die of old age.[7]

A form of simulated persistence referred to as "pseudo-persistence", has been used in both in video games and pervasive games. Pseudo-persistence means making relevant world data available when the relevant players reconnect to the world instance. In a mobile game, a virtual world might exist on a distributed collection of mobile devices. If a player reconnects to a device they previously connected to, they find that their relevant world data is still present.[2] In the video game Destiny, a World Server provides the persistent world data for the game instances (called "bubbles"), which are created on demand as a number of players are matched to play the game together.[citation needed]. The term 'persistent world' is frequently used by players of Neverwinter Nights (2002) and Neverwinter Nights 2 (2006) to refer to MMORPG-like online environments created using the toolkits of games such as Arkaz, Avlis, Dasaria, The Known Lands and Realms of Trinity.[citation needed]

The first virtual worlds[edit]

The first multi-player game to demonstrate on-line persistence was the text-based MUD1 written in 1978 by Rob Trubshaw and Richard Bartle. Initially only available for a few hours in off peak time at Essex University, UK,[8] it featured a world reset every 105 minutes. Nevertheless, it persisted independent of players logging in for the time it was running. The subsequent decade saw many on-line worlds clone this template, but all featured variations on timed resets and reboots or did not allow players to retain objects within the game other than running point totals such as treasure or experience points as a marker of progress.

Avalon: The Legend Lives can be considered the first game to introduce a true persistent state world in 1989.[9] Avalon pioneered the ability for items to be retained by the player whilst offline while the Avalon realm at large continued on 24/7 with only a morning backup to mark the world pausing briefly. As of January 2016, this continuous character record from its first log on has persisted for over 26 years, making it the longest running on-line digital world.

See also[edit]

References[edit]

  1. ^ a b Bartle, Richard (2003). Designing Virtual Worlds. New Riders. ISBN 0-13-101816-7. 
  2. ^ a b c de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc. 
  3. ^ a b Nevelsteen, Kim JL (2016), "Physical, Virtual, and Game World Persistence", Encyclopedia of Computer Graphics and Games, Springer International Publishing, doi:10.1007/978-3-319-08234-9_72-1 
  4. ^ Bell, Mark W. (2008). "Toward a Definition of "Virtual Worlds"". Journal of Virtual Worlds Research. 1 (1). Retrieved 2012-07-29. 
  5. ^ Nieuwdorp, E. (2007). "The pervasive discourse". Computers in Entertainment. 5 (2): 13. doi:10.1145/1279540.1279553. 
  6. ^ Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. Morgan Kaufmann Publishers. ISBN 978-0-12-374853-9. 
  7. ^ Metal Gear Solid 3 HD | The End Dies Of Old Age (Hidden Cutscenes) HD (YouTube). Edsta713TX. 14 January 2012. 
  8. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. ISBN 0-13-101816-7. “p. 23 In the teeth of complaints about wasted resources, members of the university's Computer Society were allowed to spend off-peak time doing anything non-academic they liked. Many of them chose to play MUD." 
  9. ^ Bartle, Richard (2015-12-15). "Legacy Reviews of MUA and MUDS". Retrieved 2015-12-14. 

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