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City Hunter - Pervasive Game Trailer
City Hunter - Pervasive Game Trailer
Published: 2014/09/22
Channel: Alice Ruppert
EDGE - Pervasive Game (Concept)
EDGE - Pervasive Game (Concept)
Published: 2015/10/13
Channel: nanocakeTV
Episode 1: What is Pervasive Gaming?
Episode 1: What is Pervasive Gaming?
Published: 2016/05/12
Channel: Parallel Universe: A Game Development Story
TedxYork - Tassos Stevens - Pervasive Gaming
TedxYork - Tassos Stevens - Pervasive Gaming
Published: 2011/07/19
Channel: TEDx Talks
Pervasive game
Pervasive game
Published: 2016/09/25
Channel: WikiWikiup
Space Invaders pervasive game project - "Marshotron"
Space Invaders pervasive game project - "Marshotron"
Published: 2011/04/28
Channel: letsgoglobal
Recap - A Pervasive Game Concept
Recap - A Pervasive Game Concept
Published: 2015/01/05
Channel: FabrunGameDesign
Watch Your Back Pervasive Game
Watch Your Back Pervasive Game
Published: 2009/03/11
Channel: Ron Edwards
Heads of the Hydra - A Pervasive Game
Heads of the Hydra - A Pervasive Game
Published: 2014/06/10
Channel: SnapStone Game
Multi-exercise Pervasive Game Platform (Music updated)
Multi-exercise Pervasive Game Platform (Music updated)
Published: 2015/11/16
Channel: Taiwoo Park
LibOto - Android Pervasive Game
LibOto - Android Pervasive Game
Published: 2013/04/26
Channel: defterniko
An exploratory study on cross media pervasive mobile game development using
An exploratory study on cross media pervasive mobile game development using
Published: 2016/02/11
Channel: Felipe Baldino's Portfolio
i see pervasive game
i see pervasive game
Published: 2009/05/25
Channel: smile80103
Yume , League Of Legends , Group B : Pervasive Vigilantes , Gaming Solution , daekness
Yume , League Of Legends , Group B : Pervasive Vigilantes , Gaming Solution , daekness
Published: 2017/03/29
Channel: aymen chellouf
Echoes - A crazy Multiplayer Pervasive Game
Echoes - A crazy Multiplayer Pervasive Game
Published: 2011/02/07
Channel: digitalmediadesignUX
Pervasive Game for tourism
Pervasive Game for tourism
Published: 2016/08/07
Channel: chen C.H.
Pergamon Game-Trailer
Pergamon Game-Trailer
Published: 2016/01/19
Channel: Pergamon EU
Rocket Lee: "Designing Game Ethics: A Pervasive Game Adaptation of The Count of Monte Cristo"
Rocket Lee: "Designing Game Ethics: A Pervasive Game Adaptation of The Count of Monte Cristo"
Published: 2015/12/02
Channel: MIT Comparative Media Studies/Writing
Multi-exercise Pervasive Game Platform
Multi-exercise Pervasive Game Platform
Published: 2015/11/16
Channel: Taiwoo Park
DPSDE - GoChalandriani
DPSDE - GoChalandriani 'gocha!'- A Pervasive Game on Archaeology
Published: 2017/02/25
Channel: TheMadJam
Milena Metrak   Pervasive Game
Milena Metrak Pervasive Game
Published: 2014/06/11
Channel: Ignite Denmark
cruel2Bkind
cruel2Bkind
Published: 2014/10/02
Channel: spammoloide
Space Invaders pervasive game project - "Toll Man game"
Space Invaders pervasive game project - "Toll Man game"
Published: 2011/05/05
Channel: letsgoglobal
GDS1 Assignment 3: Over-Throne Pervasive Game
GDS1 Assignment 3: Over-Throne Pervasive Game
Published: 2017/05/07
Channel: KittyKatey
BombOmb! - Pervasive Game - Hochschule Bremen
BombOmb! - Pervasive Game - Hochschule Bremen
Published: 2010/01/28
Channel: fg
This&THATCamp Sussex Humanities Lab (19-20 May) - pervasive games and impact session
This&THATCamp Sussex Humanities Lab (19-20 May) - pervasive games and impact session
Published: 2016/05/20
Channel: James Baker
DMS - Pervasive Gaming - Watch Your Steps 2007
DMS - Pervasive Gaming - Watch Your Steps 2007
Published: 2010/03/05
Channel: Tim Sheehan
Trust Affair (IAT 431 Pervasive Game)
Trust Affair (IAT 431 Pervasive Game)
Published: 2012/11/23
Channel: patgarci
The Story Inventor Pervasive Game Design
The Story Inventor Pervasive Game Design
Published: 2012/12/04
Channel: hesgotstageow
Pervasive Games: Using and Creating
Pervasive Games: Using and Creating
Published: 2015/10/13
Channel: Kae Novak
"Toll Man" pervasive game film
"Toll Man" pervasive game film
Published: 2011/05/05
Channel: letsgoglobal
Space Invaders pervasive game project - "7 Candles Manchester" by Vee Uye
Space Invaders pervasive game project - "7 Candles Manchester" by Vee Uye
Published: 2011/05/02
Channel: letsgoglobal
Pervasive Game: Breakout! Demo Video
Pervasive Game: Breakout! Demo Video
Published: 2017/06/01
Channel: Faralisa Zulfikri
Emhemmed Abdussalam - Mobile Web and Games Design - Cartographic Representation for Pervasive Gaming
Emhemmed Abdussalam - Mobile Web and Games Design - Cartographic Representation for Pervasive Gaming
Published: 2010/06/02
Channel: mobilewebandgame
Champions Challenge 2009 - Flip my Sport pervasive game
Champions Challenge 2009 - Flip my Sport pervasive game
Published: 2010/08/29
Channel: letsgoglobal
Space Invaders pervasive game project - "Hibernate" by Hannah Nicklin
Space Invaders pervasive game project - "Hibernate" by Hannah Nicklin
Published: 2011/05/06
Channel: letsgoglobal
SafePlaceVancouver -  Earthquake Preparedness Pervasive Game
SafePlaceVancouver - Earthquake Preparedness Pervasive Game
Published: 2014/12/20
Channel: leeisgood12
Dionne Pritchard - Mobile Web & Game Design - iPhone Pervasive Gaming
Dionne Pritchard - Mobile Web & Game Design - iPhone Pervasive Gaming
Published: 2010/05/28
Channel: mobilewebandgame
Conversation with Annika Waern about Pervasive Games and LARP
Conversation with Annika Waern about Pervasive Games and LARP
Published: 2016/05/11
Channel: Josh Tanenbaum
Episode 5: The Game Debuts
Episode 5: The Game Debuts
Published: 2016/06/03
Channel: Parallel Universe: A Game Development Story
Pervasive AR Racing Game
Pervasive AR Racing Game
Published: 2009/03/21
Channel: fliarokapis
STAND TALL  pervasive game ameliorating children’ psychological well-being
STAND TALL pervasive game ameliorating children’ psychological well-being
Published: 2015/01/30
Channel: Maciej Matouszek
Minisode: Should you study pervasive gaming?
Minisode: Should you study pervasive gaming?
Published: 2016/05/18
Channel: Parallel Universe: A Game Development Story
GGC 2014: Pervasive games: Bringing stories to life by Eduardo Iglesias
GGC 2014: Pervasive games: Bringing stories to life by Eduardo Iglesias
Published: 2014/06/05
Channel: Campus Gotland GAME
FunInNumbersMobile, locative and collaborative distributed games using pervasive technologies
FunInNumbersMobile, locative and collaborative distributed games using pervasive technologies
Published: 2010/11/16
Channel: iotvideo
Momentum
Momentum
Published: 2007/10/31
Channel: kallesics
Do you Play Games? Winterwell 2011 Pervasive Trailer (1).mov
Do you Play Games? Winterwell 2011 Pervasive Trailer (1).mov
Published: 2011/06/08
Channel: ben mason
A Survey of Characteristic Engine Features for Technology Sustained Pervasive Games SpringerBriefs i
A Survey of Characteristic Engine Features for Technology Sustained Pervasive Games SpringerBriefs i
Published: 2016/12/19
Channel: jersey
Nuclear Mayhem - Video used in the game
Nuclear Mayhem - Video used in the game
Published: 2014/02/27
Channel: Sykkelturer
Mobile & Pervasive Computing : Basketball game
Mobile & Pervasive Computing : Basketball game
Published: 2011/05/30
Channel: omegabe
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WIKIPEDIA ARTICLE

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Pokémon Go is a free-to-play, location-based augmented reality game developed by Niantic for iOS and Android devices

A pervasive game is a video game where the gaming experience is extended out in the real world,[1] or where the fictive world in which the game takes place blends with the physical world.[2] The "It's Alive" mobile games company described pervasive games as "games that surround you",[3] while Montola, Stenros and Waern's book, Pervasive Games defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially."[4] The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play.[5]

The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming.[2]

Definitions[edit]

Pervasive games was first defined as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together"[6]. Since then the term has become ambiguous, taking on the following definitions[2]:

  • A game that depends primarily on pervasive technology and nonstandard input devices
  • An existing game that is augmented by computers, resulting in a blend of the real and virtual worlds
  • A game that pervades the real world in an undefined manner, and thus blends with it
  • A specific setting of the game world within the real world
  • A game that blurs the boundaries between itself and the real world, which can influence the concept of the magic circle
  • A game that is an overlay of the real world or where the world becomes a game board
  • A game with a persistent presence in the real world, and thus available to the players at all times
  • A game where the gameplay interacts with elements of the real world, thus challenging standard gameplay conventions
  • A game where there is mutual interaction among players and elements in the real world
  • A game that blends with everyday experiences

These definitions can be generalized as being from two perspectives: "a technological one that focuses on computing technology as a tool to enable the game to come into being" (i.e., the first two meanings on the list above) and "a cultural one that focuses on the game itself and, subsequently, on the way the game world can be related to the everyday world" (i.e., the last eight remaining meanings above). In definitive work by Markus Montola[4], pervasive games are summarily defined as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially.", in other words "expand the boundaries of plays"[5].

History[edit]

The first time the word "pervasive" was applied to gaming is around March or April of 2001, by Jennica Falk, in an article referring to the environment of the game, rather than the game itself. That same year Jay Schneider and Gerd Kortuem coined the term "pervasive gaming", admitting that they derived the term from pervasive computing[6]. Although the origins of ubiquitous computing and pervasive computing differ, they are often used interchangeably and both are the basis for pervasive gaming. Specifically, it is the technological perspective of pervasive games that borrows from both the cultural and the technological perspectives of pervasive computing. And, because ubiquitous computing and pervasive computing have been intermingled in the past, they both influence pervasive games[2].

At Computer Science Lab at Xerox PARC in 1988, Mark Weiser set up a "ubiquitous computing" research program to "conceive a new way of thinking about computers in the world, one that takes into account the natural human environment and allows the computers themselves to vanish into the background"[7]. The program was designed such that computers were to cater to the wishes of the user, being of various sizes, aware of their location and easy to use. In 1998, Mark Bregman at IBM introduced "pervasive computing" as a commercial aspect where people have quick access to services anytime and anywhere[8]. Initially, the concepts of ubiquitous computing and pervasive computing were from different perspectives, but the two concepts were continuously redefined and related to other terms and concepts, leading to confusion and ambiguity[2].

Staging a pervasive game[edit]

The staging of a pervasive game can be divided into three temporal phases: "pre-production", "run-time", and "post-production", but because we are dealing with games these phases can also be referred to as: "pre-game", "in-game", and "post-game", leaving the word "run-time" to mean that the game is running, but players are not necessarily playing[9]. Because pervasive games make use of technology, the technology is started during or at the end of the pre-game phase and left running throughout the in-game phase. While players are playing in the in-game phases, the game can be continuously altered through the use of game mastering. Because pervasive games take place in the physical world, another responsibility of the game master is to keep players safe in the highly variable, possibly dangerous conditions of the physical world. A drawback of game mastering being that it can require a significant amount of human resources [10]. In order to support game mastering, tools can be used to automate the process. Such tools, among other things, can help process the potentially massive amounts of event information game masters must dealt with. Two ways a game master can influence the flow of the game is by: directly altering information in the technology guiding the game or by communicating directly with the players[9].

Classification[edit]

The term has been associated with ubiquitous games, augmented and mixed reality games, mobile games, alternate reality games, (enhanced) live action role playing, affective gaming, virtual reality games, smart toys, location-based or location-aware games, crossmedia games and augmented reality tabletop games.[2] The book Digital Cityscapes categorizes "playful activities that use mobile technologies as interfaces and the physical space as the game board" into four categories; pervasive games is said to be the most general, with urban games, location-based mobile games and hybrid reality games being successively more specific.[11]

Examples[edit]

Examples of pervasive games are Pokemon Go,The Killer, The Beast, Shelby Logan's Run, BotFighters, Mystery on Fifth Avenue, Momentum, Pac-Manhattan, Epidemic Menace, Insectopia, Vem Gråter, REXplorer, Uncle Roy All Around You and Amazing Race.[4]

Pervasive game examples built on the EQUIP 2 software architecture, used in Equator and thereafter in IPerG, include Can You See Me Now?, Rider Spoke, Day of the Figurines, Love City and Exploding Places.[12] Niantic, Inc. launched Ingress in 2012, with about 500,000 players globally, and Pokémon Go in 2016.

See also[edit]

References[edit]

  1. ^ Benford, Steve; Magerkurth, Carsten; Ljungstrand, Peter (2005), Bridging the physical and digital in pervasive gaming (PDF), Communications of the ACM, ACM, pp. 54–57, archived from the original (PDF) on 11 November 2014 
  2. ^ a b c d e f Nieuwdorp, E. (2007). "The pervasive discourse". Computers in Entertainment. 5 (2): 13. doi:10.1145/1279540.1279553. 
  3. ^ "What is Pervasive Gaming?". It's Alive Mobile Games AB. Archived from the original on 24 February 2005. Retrieved 2013-10-18. 
  4. ^ a b c Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. Morgan Kaufmann Publishers. 
  5. ^ a b Oppermann, Leif (April 2009), Facilitating the development of location-based experiences, University of Nottingham, uk.bl.ethos.508291 
  6. ^ a b Schneider, Jay; Kortuem, Gerd (2001). "How to Host a Pervasive Game: Supporting Face-to-Face Interactions in Live-Action Roleplaying". Designing Ubiquitous Computing Games Workshop at UbiComp (position paper). Atlanta, Georgia, USA. pp. 1–6. 
  7. ^ Weiser, Mark (1991). "The Computer for the 21st Century". Retrieved 2012-12-19. 
  8. ^ Davidsson, Ola; Peitz, Johan; Björk, Staffan (2004), Game design patterns for mobile games, Finland: Nokia Research Center 
  9. ^ a b Nevelsteen, Kim JL (2015). A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games. SpringerBriefs in Computer Science. Springer International Publishing. doi:10.1007/978-3-319-17632-1. 
  10. ^ Broll, W.; Ohlenburg, J.; Lindt, I.; Herbst, I.; Braun, A. K. (2006). "Meeting technology challenges of pervasive augmented reality games". Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06. p. 28. ISBN 1595935894. doi:10.1145/1230040.1230097. 
  11. ^ de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc. 
  12. ^ Greenhalgh, Chris. "Chris Greenhalgh's Home Page". Retrieved 2013-10-17. collaborations with performance artists Blast Theory (Rider Spoke, Day of the Figurines) and Active Ingredient (Love City, Exploding Places) 

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