The first game in the series, simply titled The Prince, was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the Arabian Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood, the protagonist's character animation was created using a technique called Rotoscope, with Mechner using his brother as the model for the titular prince. Despite the success of the game, Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US gaming company Mattel Interactive. In 1999, a new Prince of Persia title, Prince of Persia 3D, was developed and released under Broderbund's Red Orb label. Released for PC only, and criticized by many users as being buggy, it was a critical and commercial disappointment. The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.
Mechner, who owned the Prince of Persia IP, was brought in to work with Ubisoft on a reboot of the franchise, eventually titled Prince of Persia: The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D. The team they worked with were also working on Tom Clancy's Splinter Cell: their aim with the new Prince of Persia was to breathe new life into the action-adventure genre.The Sands of Time was an instant success. Mechner did not take part in the production of the next game, Warrior Within, and he later commented on finding the dark atmosphere and heightened level of violence unappealing. The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled The Two Thrones, went into production. For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of Sands of Time, and the grittier mediums of Warrior Within. In November 2008, Ubisoft revealed that they were working on a new entry in the franchise, which turned out to be The Forgotten Sands, an interqual filling in some of the narrative gap between Sands of Time and Warrior Within. The game was released in May 2010, timed to tie in with the film adaptation of the first game in the Sands of Time subseries, also titled The Sands of Time.
In North America, the three games were originally released separately as downloadable only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010 while the other two games followed in December 2010. The Blu-ray version was to be released in North America on March 22, 2011 but the collection then ended up being delayed until April 19, 2011.
The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. It was titled Battles of Prince of Persia, and was a real-time strategy game set between Sands of Time and Warrior Within. It received mediocre reviews from critics. In 2006, concept designs surfaced hinting at another entry in the franchise. The game, titled Prince of Persia was finally officially unveiled in 2008, with Ubisoft marketing it as a reboot of the franchise, with its level and combat design harking back to the original 1989 game. The game came out in December 2008, receiving positive reviews from most video game outlets and decent sales. Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off to the reboot for the Nintendo DS, titled Prince of Persia: The Fallen King. The game was released alongside the main game, and received fair reviews. So far, no more games set within the reboot world have been made. There have been a number of Java MEmobile games developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad.The First spin-off by Gameloft was called Prince of Persia:Harem Adventures which was released for JavaME in 2003.  Specifically, the company has developed HD remakes of the original Prince of Persia in 2007, and its sequel The Shadow and the Flame in July 2013. While the stealth-action series Assassin's Creed shares little but basic gameplay concepts, it has been called the Prince of Persia series' spiritual successor.
In 2012, leaked images from an eventually-cancelled Ubisoft project entitled Osiris were widely assumed to be the next Prince of Persia title. Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game. A year later, in 2013, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "As soon as we have something to show, we will". In the following months, Ubisoft confirmed that they were either planning or considering next-gen entries in multiple franchises, including Prince of Persia.
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008. The story follows two Princes, jumping to and from the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.
"Before the Sandstorm" is a 2010 one-shot comic book that serves as a direct prequel to the feature film and thus explains the motives and backgrounds of some characters. It was published by Disney press and written by Jordan Mechner with illustrations by Todd McFarlane, Nico Henrichon, David Lopez and Bernard Chang.
The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.
Under his associated act, "The Classic" in 1994, South Korean singer-songwriter Kim Kwang-Jin released the song "Magic Castle", with lyrics inspired from the storyline of the original Prince of Persia.
In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called Prince of Gosplan. The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of real world and computer games and identifies himself as Prince of Persia. He tries to understand if his life is real or is he just seeing it on a computer display.