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Mixed Reality Continuum - Computerphile
Mixed Reality Continuum - Computerphile
Published: 2016/03/10
Channel: Computerphile
Reality Virtuality - Hackaton 2016 - Exploding Kittens - Trails
Reality Virtuality - Hackaton 2016 - Exploding Kittens - Trails
Published: 2016/10/09
Channel: Lucas Cassiano
Mixed Reality: How it All Started
Mixed Reality: How it All Started
Published: 2017/06/23
Channel: Mixed Reality
The Overlap of Virtuality and Reality
The Overlap of Virtuality and Reality
Published: 2015/11/05
Channel: Ji Young Chun
The Reality Continuum: Fundamental Principle #6 with Michael Mamas
The Reality Continuum: Fundamental Principle #6 with Michael Mamas
Published: 2015/03/29
Channel: Michael Mamas
DOORS, between reality and virtuality
DOORS, between reality and virtuality
Published: 2016/02/06
Channel: THÉORIZ
From Reality to Virtuality
From Reality to Virtuality
Published: 2017/07/21
Channel: Augment Space
Reality to virtuality : Speed handled
Reality to virtuality : Speed handled
Published: 2013/03/17
Channel: Jonathan Schoreels
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration
Published: 2015/10/28
Channel: TcBoY Yeo
ADMX 71 - Virtuality Continuum [LIES-067]
ADMX 71 - Virtuality Continuum [LIES-067]
Published: 2015/10/20
Channel: HATE
2017 05 02 XR is a new way to consider the reality continuum
2017 05 02 XR is a new way to consider the reality continuum
Published: 2017/05/03
Channel: Daily Tech News
The Virtual Continuum a short film by Joanna Torres
The Virtual Continuum a short film by Joanna Torres
Published: 2009/07/14
Channel: Joanna Torres
ADMX-71 - Virtuality Continuum
ADMX-71 - Virtuality Continuum
Published: 2016/10/03
Channel: Northern
Augmented Virtuality Prototypes
Augmented Virtuality Prototypes
Published: 2014/09/03
Channel: Glasgow Multimodal Interaction Group
Another Reality - Mixed Reality Concept (2014)
Another Reality - Mixed Reality Concept (2014)
Published: 2015/02/18
Channel: Stephen Hibbert
The Gallery: Call of the Starseed - HTC Vive Launch Trailer | Sector.sk
The Gallery: Call of the Starseed - HTC Vive Launch Trailer | Sector.sk
Published: 2016/03/30
Channel: moviesectorsk
Hands-On Virtual Reality Gloves!
Hands-On Virtual Reality Gloves!
Published: 2016/06/17
Channel: Tested
Augmented Virtuality (feat. Miku Hatsune)
Augmented Virtuality (feat. Miku Hatsune)
Published: 2015/07/02
Channel: Tokoyo.Tokyo - Topic
From Reality to Virtuality
From Reality to Virtuality
Published: 2017/07/11
Channel: Augment Space
Augmented Virtuality
Augmented Virtuality
Published: 2012/05/29
Channel: Felix King
Drones are Awesome ~ 360 VR Flight Test ~ 360 VIDEO s8 rift gameplay software overview 2016
Drones are Awesome ~ 360 VR Flight Test ~ 360 VIDEO s8 rift gameplay software overview 2016
Published: 2016/10/17
Channel: the Flipside
Augmented Virtuality Dancin
Augmented Virtuality Dancin'
Published: 2013/05/13
Channel: hekeusful
GAME of DRONES - 360 VR VIDEO GAME -  experience the google daydream rift gameplay overview 2016
GAME of DRONES - 360 VR VIDEO GAME - experience the google daydream rift gameplay overview 2016
Published: 2016/10/18
Channel: the Flipside
Virtuality and Reality
Virtuality and Reality
Published: 2013/03/17
Channel: Gopal Krishna Sharma
DOORS - BETWEEN REALITY AND VIRTUALITY
DOORS - BETWEEN REALITY AND VIRTUALITY
Published: 2016/02/13
Channel: BrainDop
360 Virtual Reality Test!  Look Around!  experience split screen ps4 vr rift 2016
360 Virtual Reality Test! Look Around! experience split screen ps4 vr rift 2016
Published: 2016/10/08
Channel: the Flipside
Luo Tong 罗彤: The Fusion of Virtuality and Reality
Luo Tong 罗彤: The Fusion of Virtuality and Reality
Published: 2017/08/06
Channel: Woodenfish Foundation
#VRBrighton meet up #2
#VRBrighton meet up #2
Published: 2016/11/04
Channel: Wired Sussex
Windows Mixed Reality - Acer VS HoloLens【VR Headsets】
Windows Mixed Reality - Acer VS HoloLens【VR Headsets】
Published: 2017/07/04
Channel: Portal Virtual Reality
Introduction to Augmented Reality Part 1
Introduction to Augmented Reality Part 1
Published: 2014/10/06
Channel: Augmented Reality in Education
Mixed reality game
Mixed reality game
Published: 2016/09/25
Channel: WikiWikiup
Augmented reality artsdigitalmedia
Augmented reality artsdigitalmedia
Published: 2012/04/03
Channel: deejhayQua
Portalas Nr  1
Portalas Nr 1
Published: 2015/12/31
Channel: Ieva Tarejeva
UE4 Realtime Mixed Reality Plugin
UE4 Realtime Mixed Reality Plugin
Published: 2016/04/22
Channel: Omar Mohamed Ali
Fear of Heights - Virtual Reality Animal Rescue - Oculus Rift 360° Video Experience
Fear of Heights - Virtual Reality Animal Rescue - Oculus Rift 360° Video Experience
Published: 2016/10/10
Channel: the Flipside
Virtuality in the 1800
Virtuality in the 1800's?
Published: 2012/12/14
Channel: CaptivatedTheMovie
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
Published: 2015/10/08
Channel: Tech Events
Audioshield Mixed Reality Without A Green Screen
Audioshield Mixed Reality Without A Green Screen
Published: 2017/01/19
Channel: David Goodman
The Benefits of AR (Augmented Reality)
The Benefits of AR (Augmented Reality)
Published: 2016/06/30
Channel: Eternal Memoria
ADMX-71 - Nuclear Hysterics [LIES-097]
ADMX-71 - Nuclear Hysterics [LIES-097]
Published: 2017/04/19
Channel: Givi Gelashvili
LOOKING INTO THE FUTURE: MIXED REALITY
LOOKING INTO THE FUTURE: MIXED REALITY
Published: 2010/10/24
Channel: Morango Tube
Triple Demo - Virtual Reality + Perceptive Computing + IoT
Triple Demo - Virtual Reality + Perceptive Computing + IoT
Published: 2015/06/18
Channel: Automatski Solutions
Christopher Stapleton - Executive Director, Virtual World Society - Real World Laboratories
Christopher Stapleton - Executive Director, Virtual World Society - Real World Laboratories
Published: 2016/10/25
Channel: Augmented World Expo (AWE)
Ericsson strategy: IP, Cloud, BSS/OSS, TV/Media & IoT Networked Society
Ericsson strategy: IP, Cloud, BSS/OSS, TV/Media & IoT Networked Society
Published: 2015/12/09
Channel: RCR Wireless News
VB PRODUCT PRESENTATION FULL ENG
VB PRODUCT PRESENTATION FULL ENG
Published: 2017/03/17
Channel: Virtual Building
Flying VR demo from Augmented World Expo 2015
Flying VR demo from Augmented World Expo 2015
Published: 2017/01/02
Channel: Brian Hart
Citrix Synergy 2016 - SYN208 - Power HDX 3D applications while increasing virtualization...
Citrix Synergy 2016 - SYN208 - Power HDX 3D applications while increasing virtualization...
Published: 2016/05/25
Channel: Citrix
Inside Out, Pt. 5: Ito Panel
Inside Out, Pt. 5: Ito Panel
Published: 2012/04/29
Channel: MIT Media Lab
Alcatel-Lucent Managed Services Global Service Delivery Centers - Delivering Above Expectations
Alcatel-Lucent Managed Services Global Service Delivery Centers - Delivering Above Expectations
Published: 2015/10/28
Channel: Alcatel-Lucent
Citrix Synergy 2016: How Citrix Will Make Workspaces-as-a-Service a Reality
Citrix Synergy 2016: How Citrix Will Make Workspaces-as-a-Service a Reality
Published: 2016/05/24
Channel: Citrix
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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Reality–virtuality continuum

The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science, but in fact it could be considered a matter of anthropology.[clarification needed][citation needed] The concept was first introduced by Paul Milgram.[1]

The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual.

Overview[edit]

Mann's Continuum
Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes

This continuum has been extended into a two-dimensional plane of virtuality and mediality.[2] Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right, we have virtual worlds that are responsive to a severely modified version of reality.

While the term augmented virtuality is rarely used nowadays, augmented reality and mixed reality are now sometimes used as synonyms.[citation needed]

The virtuality continuum has grown and progressed past labels such as computer science and new media. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which form identities and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology.[original research?]

Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (SMS), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like online and offline obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.[original research?]

Daniel Miller and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.

Steve Woolgar is another researcher who has established four rules of virtuality. These are:

  • The way in which media and technology affect people relies on their non-information communication technology (ICT) related background which may include gender, age, social status, income amongst others.
  • Risks and fears in regards to new media and technology are unevenly socially distributed.
  • Advancements in media and technology supplement rather than replace existing activities in reality.
  • New media and technology tends to create new kinds of localism rather than furthering globalization.

See also[edit]

References[edit]

  1. ^ Milgram, Paul; H. Takemura; A. Utsumi; F. Kishino (1994). "Augmented Reality: A class of displays on the reality-virtuality continuum" (pdf). Proceedings of Telemanipulator and Telepresence Technologies. pp. 2351–34. Retrieved 2007-03-15. 
  2. ^ Mediated Reality with implementations for everyday life, 2002 August 6th, Presence Connect, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, MIT Press

External links[edit]

  • Mixed Reality Scale – Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.

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