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Mixed Reality Continuum - Computerphile
Mixed Reality Continuum - Computerphile
Published: 2016/03/10
Channel: Computerphile
Reality Virtuality - Hackaton 2016 - Exploding Kittens - Trails
Reality Virtuality - Hackaton 2016 - Exploding Kittens - Trails
Published: 2016/10/09
Channel: Lucas Cassiano
The Overlap of Virtuality and Reality
The Overlap of Virtuality and Reality
Published: 2015/11/05
Channel: Ji Young Chun
Introduction to Augmented Reality Part 1
Introduction to Augmented Reality Part 1
Published: 2014/10/06
Channel: Augmented Reality in Education
The Reality Continuum: Fundamental Principle #6 with Michael Mamas
The Reality Continuum: Fundamental Principle #6 with Michael Mamas
Published: 2015/03/29
Channel: Michael Mamas
Virtual Continuum
Virtual Continuum
Published: 2013/10/15
Channel: wongodrum
Reality to virtuality : Speed handled
Reality to virtuality : Speed handled
Published: 2013/03/17
Channel: Jonathan Schoreels
ADMX 71 - Virtuality Continuum [LIES-067]
ADMX 71 - Virtuality Continuum [LIES-067]
Published: 2015/10/20
Channel: HATE
ADMX-71 - Virtuality Continuum
ADMX-71 - Virtuality Continuum
Published: 2016/10/03
Channel: Northern
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration
Published: 2015/10/28
Channel: TcBoY Yeo
GAME of DRONES - INTERACTIVE VIRTUAL REALITY 360 VIDEO GAME - Oculus, Google, iPhone
GAME of DRONES - INTERACTIVE VIRTUAL REALITY 360 VIDEO GAME - Oculus, Google, iPhone
Published: 2016/10/18
Channel: Girls Gone Wild
Augmented Virtuality Prototypes
Augmented Virtuality Prototypes
Published: 2014/09/03
Channel: Glasgow Multimodal Interaction Group
Augmented Virtuality
Augmented Virtuality
Published: 2012/05/29
Channel: Felix King
Augmented Virtuality Dancin
Augmented Virtuality Dancin'
Published: 2013/05/13
Channel: hekeusful
Hands-On Virtual Reality Gloves!
Hands-On Virtual Reality Gloves!
Published: 2016/06/17
Channel: Tested
Augmented reality artsdigitalmedia
Augmented reality artsdigitalmedia
Published: 2012/04/03
Channel: deejhayQua
#VRBrighton meet up #2
#VRBrighton meet up #2
Published: 2016/11/04
Channel: Wired Sussex
360 Virtual Reality Test!  Look Around!  Real VR
360 Virtual Reality Test! Look Around! Real VR
Published: 2016/10/08
Channel: Girls Gone Wild
Der Unterschied zwischen AR und VR? Die Mixed Reality Definition.
Der Unterschied zwischen AR und VR? Die Mixed Reality Definition.
Published: 2016/08/21
Channel: Motion Sickness
Drones are Awesome ~ 360 VR DJI Phantom 3 Flight Test ~ 360 VIDEO
Drones are Awesome ~ 360 VR DJI Phantom 3 Flight Test ~ 360 VIDEO
Published: 2016/10/17
Channel: Girls Gone Wild
Portalas Nr  1
Portalas Nr 1
Published: 2015/12/31
Channel: Ieva Tarejeva
Fear of Heights - Virtual Reality Animal Rescue in Full VR - Oculus Rift 360° Video
Fear of Heights - Virtual Reality Animal Rescue in Full VR - Oculus Rift 360° Video
Published: 2016/10/10
Channel: Girls Gone Wild
Mixed reality game
Mixed reality game
Published: 2016/09/25
Channel: WikiWikiup
DOORS - BETWEEN REALITY AND VIRTUALITY
DOORS - BETWEEN REALITY AND VIRTUALITY
Published: 2016/02/13
Channel: BrainDop
Microsoft
Microsoft's HoloLens Live Demonstration - Virtual Reality Made Possible
Published: 2015/04/30
Channel: Daily Technology
DOORS, between reality and virtuality
DOORS, between reality and virtuality
Published: 2016/02/06
Channel: THÉORIZ
Reactions to Virtual Reality
Reactions to Virtual Reality
Published: 2015/08/28
Channel: Outlyer Technologies
Impressionen Hafen Hamburg Finkenwerder (360° 3D VR Video HQ) Virtual Reality
Impressionen Hafen Hamburg Finkenwerder (360° 3D VR Video HQ) Virtual Reality
Published: 2017/05/03
Channel: wisivi.de
UE4 Realtime Mixed Reality Plugin
UE4 Realtime Mixed Reality Plugin
Published: 2016/04/22
Channel: Omar Mohamed Ali
The Industrial Immune System: Using Machine Learning for Next Generation ICS Security
The Industrial Immune System: Using Machine Learning for Next Generation ICS Security
Published: 2017/05/11
Channel: NREL Learning
Virtuality and Reality
Virtuality and Reality
Published: 2013/03/17
Channel: Gopal Krishna Sharma
VB PRODUCT PRESENTATION FULL ENG
VB PRODUCT PRESENTATION FULL ENG
Published: 2017/03/17
Channel: Virtual Building
Flying VR demo from Augmented World Expo 2015
Flying VR demo from Augmented World Expo 2015
Published: 2017/01/02
Channel: Brian Hart
Hololens Demo by AR4 with Concept Car by Altuid
Hololens Demo by AR4 with Concept Car by Altuid
Published: 2017/03/05
Channel: AR4 GmbH
Triple Demo - Virtual Reality + Perceptive Computing + IoT
Triple Demo - Virtual Reality + Perceptive Computing + IoT
Published: 2015/06/18
Channel: Automatski Corporation
Ericsson strategy: IP, Cloud, BSS/OSS, TV/Media & IoT Networked Society
Ericsson strategy: IP, Cloud, BSS/OSS, TV/Media & IoT Networked Society
Published: 2015/12/09
Channel: RCR Wireless News
Christopher Stapleton - Executive Director, Virtual World Society - Real World Laboratories
Christopher Stapleton - Executive Director, Virtual World Society - Real World Laboratories
Published: 2016/10/25
Channel: Augmented World Expo (AWE)
LOOKING INTO THE FUTURE: MIXED REALITY
LOOKING INTO THE FUTURE: MIXED REALITY
Published: 2010/10/24
Channel: Morango Tube
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
How to use Oculus Rift and Virtual Reality to Visualize Data on Salesforce
Published: 2015/10/08
Channel: Tech Events
Kinect Mixed Reality with camera smoothing
Kinect Mixed Reality with camera smoothing
Published: 2016/11/28
Channel: David Wallin
Citrix Synergy 2016: How Citrix Will Make Workspaces-as-a-Service a Reality
Citrix Synergy 2016: How Citrix Will Make Workspaces-as-a-Service a Reality
Published: 2016/05/24
Channel: Citrix
Mixed Reality: How it All Started
Mixed Reality: How it All Started
Published: 2017/06/23
Channel: Mixed Reality
Show 1: Shawn Daley , Concordia University - New School VR Podcast
Show 1: Shawn Daley , Concordia University - New School VR Podcast
Published: 2016/11/23
Channel: New School VR
GSD Talks: Sergio Lopez-Pineiro, "Things as Holes"
GSD Talks: Sergio Lopez-Pineiro, "Things as Holes"
Published: 2015/11/18
Channel: Harvard GSD
Citrix Synergy 2016 - SYN321 - Securing the published browser
Citrix Synergy 2016 - SYN321 - Securing the published browser
Published: 2016/05/25
Channel: Citrix
Citrix Synergy 2016: CTO Abhishek Chauhan Showcases NetScaler MAS
Citrix Synergy 2016: CTO Abhishek Chauhan Showcases NetScaler MAS
Published: 2016/05/25
Channel: Citrix
Citrix Synergy 2016 - SYN208 - Power HDX 3D applications while increasing virtualization...
Citrix Synergy 2016 - SYN208 - Power HDX 3D applications while increasing virtualization...
Published: 2016/05/25
Channel: Citrix
Citrix Drives Digital Transformation for Government
Citrix Drives Digital Transformation for Government
Published: 2016/11/23
Channel: Citrix
Alcatel-Lucent Managed Services Global Service Delivery Centers - Delivering Above Expectations
Alcatel-Lucent Managed Services Global Service Delivery Centers - Delivering Above Expectations
Published: 2015/10/28
Channel: Alcatel-Lucent
TechWiseTV: Security is Different in the Data Center: Five Common Mistakes
TechWiseTV: Security is Different in the Data Center: Five Common Mistakes
Published: 2015/10/15
Channel: Cisco
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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Reality–virtuality continuum

The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science, but in fact it could be considered a matter of anthropology.[clarification needed][citation needed] The concept was first introduced by Paul Milgram.[1]

The area between the two extremes, where both the real and the virtual are mixed, is called mixed reality. This in turn is said to consist of both augmented reality, where the virtual augments the real, and augmented virtuality, where the real augments the virtual.

Overview[edit]

Mann's Continuum
Mediated reality continuum showing four points: augmented reality, augmented virtuality, mediated reality, and mediated virtuality on the virtuality and mediality axes

This continuum has been extended into a two-dimensional plane of virtuality and mediality.[2] Taxonomy of reality, virtuality, mediality. The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right, we have virtual worlds that are responsive to a severely modified version of reality.

While the term augmented virtuality is rarely used nowadays, augmented reality and mixed reality are now sometimes used as synonyms.[citation needed]

The virtuality continuum has grown and progressed past labels such as computer science and new media. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which form identities and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology.[original research?]

Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (SMS), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like online and offline obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.[original research?]

Daniel Miller and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.

Steve Woolgar is another researcher who has established four rules of virtuality. These are:

  • The way in which media and technology affect people relies on their non-information communication technology (ICT) related background which may include gender, age, social status, income amongst others.
  • Risks and fears in regards to new media and technology are unevenly socially distributed.
  • Advancements in media and technology supplement rather than replace existing activities in reality.
  • New media and technology tends to create new kinds of localism rather than furthering globalization.

See also[edit]

References[edit]

  1. ^ Milgram, Paul; H. Takemura; A. Utsumi; F. Kishino (1994). "Augmented Reality: A class of displays on the reality-virtuality continuum" (pdf). Proceedings of Telemanipulator and Telepresence Technologies. pp. 2351–34. Retrieved 2007-03-15. 
  2. ^ Mediated Reality with implementations for everyday life, 2002 August 6th, Presence Connect, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, MIT Press

External links[edit]

  • Mixed Reality Scale – Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.

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