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Using RenderScript  in Android Studio in 8 min
Using RenderScript in Android Studio in 8 min
Published: 2015/11/04
Channel: John Hoford
Google I/O 2013 - High Performance Applications with RenderScript
Google I/O 2013 - High Performance Applications with RenderScript
Published: 2013/05/20
Channel: Google Developers
AnDevCon: A Deep Dive into RenderScript
AnDevCon: A Deep Dive into RenderScript
Published: 2013/12/09
Channel: InfoQ
Create a Blur Effect on Android with RenderScript
Create a Blur Effect on Android with RenderScript
Published: 2016/09/30
Channel: Sylvain Saurel
Android: Setup RenderScript Support Library & How to Blur Images
Android: Setup RenderScript Support Library & How to Blur Images
Published: 2016/02/16
Channel: Future Studio
Android : Live Camera Pencil Sketch Effect using RenderScript Intrinsics
Android : Live Camera Pencil Sketch Effect using RenderScript Intrinsics
Published: 2017/04/12
Channel: Matthias Buschmann
Android live green screen effect using RenderScript
Android live green screen effect using RenderScript
Published: 2016/12/01
Channel: Matthias Buschmann
Media on Android: Components and tricks
Media on Android: Components and tricks
Published: 2016/04/28
Channel: touchlab
Android : Blur effect with RenderScript
Android : Blur effect with RenderScript
Published: 2016/10/03
Channel: S R Studios
Demo Healing Brush in RenderScript
Demo Healing Brush in RenderScript
Published: 2015/09/24
Channel: John Hoford
Export commandline renderScript - Script for Maya
Export commandline renderScript - Script for Maya
Published: 2016/08/30
Channel: AnimatorZo2
Google introduces Render Script as a light and easy 3D graphics engine
Google introduces Render Script as a light and easy 3D graphics engine
Published: 2011/02/02
Channel: VentureBeat
Part 22 - Style.Render, Script.Render, and BundleConfig file in Asp.net MVC
Part 22 - Style.Render, Script.Render, and BundleConfig file in Asp.net MVC
Published: 2016/12/22
Channel: Technotips - Ashish
Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team
Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team
Published: 2011/07/13
Channel: InfoQ
ARM Mali-T604 GPU Compute Renderscript and Open GL
ARM Mali-T604 GPU Compute Renderscript and Open GL
Published: 2013/03/03
Channel: Charbax
Android Renderscript
Android Renderscript
Published: 2011/12/14
Channel: LLVMProject
Shield TV - CompuBench - RenderScript
Shield TV - CompuBench - RenderScript
Published: 2015/06/14
Channel: Tech Link
27 - Blender Video Editing (Super Fast Video Rendering with Render Script.)
27 - Blender Video Editing (Super Fast Video Rendering with Render Script.)
Published: 2017/04/20
Channel: Mikeycal Meyers
ARM Mali-T622 GPU enables mid-range GPU Compute, Renderscript and Open GL3
ARM Mali-T622 GPU enables mid-range GPU Compute, Renderscript and Open GL3
Published: 2013/06/04
Channel: Charbax
GDC Booth Presentation by Google: Renderscript 2013
GDC Booth Presentation by Google: Renderscript 2013
Published: 2013/04/24
Channel: ARM
Renderscript Top # 5 Facts
Renderscript Top # 5 Facts
Published: 2015/10/29
Channel: Akabar Shahista
Create blur bitmap using RenderScript and ScriptIntrinsicBlur
Create blur bitmap using RenderScript and ScriptIntrinsicBlur
Published: 2015/02/25
Channel: Andr.oid Eric
2016 EuroLLVM Developers
2016 EuroLLVM Developers' Meeting: L. Drummond & E. Crawford "Bringing RenderScript to LLDB"
Published: 2016/04/05
Channel: LLVM
Skin detection demo - RenderScript (no audio)
Skin detection demo - RenderScript (no audio)
Published: 2014/11/04
Channel: Boyan Ivanov Bonev
Sonic Generations - GIA Practice
Sonic Generations - GIA Practice
Published: 2017/06/26
Channel: Joey Law
RenderScript image processing in real time on Android (Nexus4)
RenderScript image processing in real time on Android (Nexus4)
Published: 2013/11/12
Channel: Giancarlo Todone
interest point detection
interest point detection
Published: 2016/04/22
Channel: Ben Kessler
Renderscript GPU Imaging on ARM Mali-T604
Renderscript GPU Imaging on ARM Mali-T604
Published: 2013/02/27
Channel: LEAPconf
Export commandline renderScript Maya Script
Export commandline renderScript Maya Script
Published: 2017/03/15
Channel: Highend3DVideos
PanoView for Maxwell Render Script
PanoView for Maxwell Render Script
Published: 2015/10/08
Channel: Andrew Hazelden
Animated Textures Script Pro for Daz Studio 3 & 4
Animated Textures Script Pro for Daz Studio 3 & 4
Published: 2015/11/24
Channel: draagonstorm
mcjEtherCam - Render Script For Daz Studio 1,2,3,4
mcjEtherCam - Render Script For Daz Studio 1,2,3,4
Published: 2015/11/18
Channel: mcasual
RenderScriptテスト
RenderScriptテスト
Published: 2017/05/06
Channel: Kazuki Mori
LEAP 2013 : Renderscript Accelerated Image and Video Processing
LEAP 2013 : Renderscript Accelerated Image and Video Processing
Published: 2013/09/12
Channel: LEAPconf
Android : Real Time Image Processing using RenderScriptIntrinsics Part 2
Android : Real Time Image Processing using RenderScriptIntrinsics Part 2
Published: 2017/02/02
Channel: Matthias Buschmann
Introduction à RenderScript - PAUG Mars 2013
Introduction à RenderScript - PAUG Mars 2013
Published: 2013/03/07
Channel: GDG Paris Android User Group
Efficient Image processing on Android
Efficient Image processing on Android
Published: 2016/01/04
Channel: Parleys
Gdd 2011 Berlin Renderscript example
Gdd 2011 Berlin Renderscript example
Published: 2011/11/19
Channel: Endian Ogino
Android real time image processing : Floyd-Steinberg dithering :  Java vs. C (Renderscript)
Android real time image processing : Floyd-Steinberg dithering : Java vs. C (Renderscript)
Published: 2017/07/11
Channel: Matthias Buschmann
My Fish Aquarium
My Fish Aquarium
Published: 2014/04/20
Channel: GuoQing Hu
my lastest project
my lastest project
Published: 2017/03/07
Channel: Nan0
Android camera preview data real time processing
Android camera preview data real time processing
Published: 2016/11/12
Channel: Matthias Buschmann
Android: More Real Time Image Processing using RenderScriptIntrinsics
Android: More Real Time Image Processing using RenderScriptIntrinsics
Published: 2017/02/14
Channel: Matthias Buschmann
mcjEtherCam - Daz Studio Render script for cycling animations
mcjEtherCam - Daz Studio Render script for cycling animations
Published: 2015/12/05
Channel: mcasual
3dsmax Change Render Script HD
3dsmax Change Render Script HD
Published: 2011/01/21
Channel: Satheesh Pv
Android : Real Time Image Processing using RenderScriptIntrinsics
Android : Real Time Image Processing using RenderScriptIntrinsics
Published: 2017/01/31
Channel: Matthias Buschmann
Maya Hazem Render Script
Maya Hazem Render Script
Published: 2012/04/15
Channel: Ali Al-Ali
Volume Rendering
Volume Rendering
Published: 2015/10/07
Channel: John Hoford
3dsmax render script - Makes the tweaking day more fun
3dsmax render script - Makes the tweaking day more fun
Published: 2008/09/09
Channel: MartinTheMan1982
Tech Tips #5: The Sony Vegas Batch Render Script (AKA: How to queue renders in Sony Vegas)
Tech Tips #5: The Sony Vegas Batch Render Script (AKA: How to queue renders in Sony Vegas)
Published: 2009/09/11
Channel: Tyler J Wenzel
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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RenderScript
Website developer.android.com/guide/topics/renderscript/index.html

RenderScript is a component of the Android operating system for mobile devices, that takes advantage of heterogeneous hardware to offer an API for performance acceleration. It allows developers to increase the performance of their applications at the cost of writing a greater amount of more complex code. It provides the developer three primary tools: A general purpose compute API across different system computing hardware, a compute API similar to CUDA, OpenCL or GLSL, and a familiar C99-derived language. It can also be used for 3D graphics. Android 4.2 added new capabilities to script intrinsics, such as Blend and Blur; as well as ScriptGroups which allow you to chain together related RenderScript scripts and execute them with one call.

Most recently, Google added FilterScript, which is a subset of RenderScript that allows developers to write their image processing operations in FilterScript using the standard RenderScript runtime API, but within stricter constraints that ensure wider compatibility and improved optimization across multi-core CPUs, GPUs, and DSPs. FilterScript is a less precise in terms of numeric datatype precision, and more cross device compatible subset of RenderScript – and should not be mistaken for a RenderScript replacement technology.[1]

Features[edit]

  • The API was first published with the Android Honeycomb API release
  • It consists of a "computing" API
  • Accessed using a C-based scripting language

Portability[edit]

RenderScript is designed to always run on the various Android platforms regardless of hardware type. Its goal is code portability for various architectures and not performance.

RenderScript portability depends upon device-specific drivers:[2] a basic CPU-only driver is provided for every device, while there exist some specific chipset-provided RenderScript drivers that enable GPU usage (e.g. Qualcomm specific drivers, which are provided in the libRSDriver_adreno.so Android library).

Performance[edit]

The API is designed to accommodate tasks that can be efficiently split and run concurrently on the underlying hardware which may be only known at the runtime of the application.[citation needed]

As of Android 4.2, RenderScript has been expanded to run on the GPU in addition to the CPU on supported systems.[3]

Usability[edit]

Simplify development as much as possible, where possible steps are automated to avoid glue code.

It's these trade-offs that separate RenderScript from the existing approaches on the device, such as Dalvik or the Android Native Development Kit. They should be thought of as different tools intended to solve different problems.

Limitations[edit]

  • RenderScript cannot yet express on-chip inter-thread communication (known as local memory in OpenCL, and shared memory in CUDA).
  • RenderScript cannot yet express hardware-implemented 2D and 3D lookups with bilinear interpolation (known as texture in CUDA, and image read in OpenCL).

History[edit]

As of Android 4.1, Renderscipt's experimental 3D rendering API has been deprecated, and now exists solely as a compute API.

References[edit]

  1. ^ "Android 4.2 APIs". Retrieved 2013-03-20. 
  2. ^ Marchetti, Alberto (2016). RenderScript: parallel computing on Android, the easy way (1st ed.). 
  3. ^ "Jelly Bean - Renderscipt Performance". Retrieved 2012-11-27. 

External links[edit]

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