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1
AnDevCon: A Deep Dive into RenderScript
AnDevCon: A Deep Dive into RenderScript
::2013/12/09::
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2
LEAP 2013 : Renderscript Accelerated Image and Video Processing
LEAP 2013 : Renderscript Accelerated Image and Video Processing
::2013/09/12::
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3
Google I/O 2013 - High Performance Applications with RenderScript
Google I/O 2013 - High Performance Applications with RenderScript
::2013/05/20::
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4
Android Renderscript
Android Renderscript
::2011/12/14::
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5
Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team
Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team
::2011/07/13::
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6
ARM Mali-T604 GPU Compute Renderscript and Open GL
ARM Mali-T604 GPU Compute Renderscript and Open GL
::2013/03/03::
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7
GDC Booth Presentation by Google: Renderscript 2013
GDC Booth Presentation by Google: Renderscript 2013
::2013/04/24::
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8
Introduction à RenderScript - PAUG Mars 2013
Introduction à RenderScript - PAUG Mars 2013
::2013/03/07::
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9
Renderscript GPU Imaging on ARM Mali-T604
Renderscript GPU Imaging on ARM Mali-T604
::2013/02/27::
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10
ARM Mali-T622 GPU enables mid-range GPU Compute, Renderscript and Open GL3
ARM Mali-T622 GPU enables mid-range GPU Compute, Renderscript and Open GL3
::2013/06/04::
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11
Using Android
Using Android's RenderScript for hardware optimized blur effects
::2014/07/29::
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12
Ether Cam - Daz Studio Render script for cycling animations
Ether Cam - Daz Studio Render script for cycling animations
::2014/01/02::
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13
Google introduces Render Script as a light and easy 3D graphics engine
Google introduces Render Script as a light and easy 3D graphics engine
::2011/02/02::
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14
RenderScript in the Android Support Library
RenderScript in the Android Support Library
::2014/02/17::
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15
Tech Tips #5: The Sony Vegas Batch Render Script (AKA: How to queue renders in Sony Vegas)
Tech Tips #5: The Sony Vegas Batch Render Script (AKA: How to queue renders in Sony Vegas)
::2009/09/10::
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16
RenderScript in the Android Support Library
RenderScript in the Android Support Library
::2014/01/26::
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17
RenderScript image processing in real time on Android (Nexus4)
RenderScript image processing in real time on Android (Nexus4)
::2013/11/12::
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18
RenderScript Intrinsics
RenderScript Intrinsics
::2014/02/17::
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19
3dsmax Change Render Script HD
3dsmax Change Render Script HD
::2011/01/21::
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20
Gdd 2011 Berlin Renderscript example
Gdd 2011 Berlin Renderscript example
::2011/11/19::
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21
RenderScript in the Android Support Library
RenderScript in the Android Support Library
::2013/12/22::
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22
Maya Hazem Render Script
Maya Hazem Render Script
::2012/04/15::
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23
RenderScript Intrinsics
RenderScript Intrinsics
::2014/01/26::
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24
NEW Android Tablet Gaming / Games Google API Renderscript | TEGRA 2 3D CES 2011
NEW Android Tablet Gaming / Games Google API Renderscript | TEGRA 2 3D CES 2011
::2011/02/12::
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25
RenderScript Intrinsics
RenderScript Intrinsics
::2013/12/22::
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26
Tech Thursdays #13 -  Honeycomb
Tech Thursdays #13 - Honeycomb's Renderscript, Android Market Web Store, In-App Payments...
::2011/02/03::
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27
3dsmax render script - Makes the tweaking day more fun
3dsmax render script - Makes the tweaking day more fun
::2008/09/09::
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28
CompuBench RS
CompuBench RS
::2014/02/26::
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29
Liquid Mess - Andoid Live Wallpaper
Liquid Mess - Andoid Live Wallpaper
::2013/10/13::
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30
Quick Tip: Create a Batch Script to Render Maya Scenes
Quick Tip: Create a Batch Script to Render Maya Scenes
::2013/12/11::
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31
MulticoreWare Video Transcoding
MulticoreWare Video Transcoding
::2014/02/18::
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32
LLVMLinux: The Linux Kernel with Dragon Wings - Behan Webster, Converse in Code Inc.
LLVMLinux: The Linux Kernel with Dragon Wings - Behan Webster, Converse in Code Inc.
::2013/09/30::
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33
Android Builders Summit 2013 - LLVMLinux: Compiling Android with LLVM
Android Builders Summit 2013 - LLVMLinux: Compiling Android with LLVM
::2013/03/07::
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34
Technical presentation about ARM Mali-T600 GPU and ARM Mali-T700 GPU Compute
Technical presentation about ARM Mali-T600 GPU and ARM Mali-T700 GPU Compute
::2013/12/09::
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35
ARM® big.LITTLE™ Processing with ARM® Mali GPUs Demonstrating GPU Compute
ARM® big.LITTLE™ Processing with ARM® Mali GPUs Demonstrating GPU Compute
::2013/09/10::
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36
Assassination Is Nature
Assassination Is Nature's Way
::2013/12/02::
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37
PAUG Mars 2013 - Fin
PAUG Mars 2013 - Fin
::2013/03/07::
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38
Shiva3D to Android
Shiva3D to Android
::2013/04/13::
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39
Syndicate Anfang/beginn
Syndicate Anfang/beginn
::2012/02/24::
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40
My Fish Aquarium
My Fish Aquarium
::2014/04/20::
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41
SIBGRAPI 2012 - TS9 - CCCC
SIBGRAPI 2012 - TS9 - CCCC
::2012/12/04::
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42
Imagining Tomorrow RUN - Groep 14 Utrecht Science Park
Imagining Tomorrow RUN - Groep 14 Utrecht Science Park
::2014/01/15::
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43
Primary Mathematics Android Application
Primary Mathematics Android Application
::2014/04/21::
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44
Sunset cross
Sunset cross
::2013/01/22::
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45
Imagining Tomorrow RUN - Groep 15 Utrecht Science Park
Imagining Tomorrow RUN - Groep 15 Utrecht Science Park
::2014/01/16::
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46
meserizing storm clouds
meserizing storm clouds
::2012/05/04::
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47
MWC13 SONY booth
MWC13 SONY booth
::2013/03/01::
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48
PAUG Mars 2013 - Interconf
PAUG Mars 2013 - Interconf
::2013/03/07::
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49
Tomato Vs GPU
Tomato Vs GPU
::2013/11/13::
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50
Q-BASE 2013 Android App | Bartosz Dembowski
Q-BASE 2013 Android App | Bartosz Dembowski
::2014/01/12::
NEXT >>
RESULTS [51 .. 101]
From Wikipedia, the free encyclopedia
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Renderscript is a component of the Android operating system for mobile devices. It is an API for intensive computation using heterogeneous computing. It allows developers to increase the performance of their applications at the cost of writing a greater amount of more complex code. It provides the developer three primary tools: A general purpose compute API across different system computing hardware, a compute API similar to CUDA, OpenCL or GLSL, and a familiar C99-derived language. It can also be used for 3D graphics. Android 4.2 added new capabilities to script intrinsics, such as Blend and Blur; as well as ScriptGroups which allow you to chain together related Renderscript scripts and execute them with one call.

Most recently, Google added Filterscript, which is a subset of Renderscript that allows developers to write their image processing operations in Filterscript using the standard Renderscript runtime API, but within stricter constraints that ensure wider compatibility and improved optimization across multi-core CPUs, GPUs, and DSPs. Filterscript is a less precise in terms of numeric datatype precision, and more cross device compatible subset of Renderscript – and should not be mistaken for a Renderscript replacement technology.[1]

Features[edit]

  • The API was first published with the Android Honeycomb API release
  • It consists of a "computing" API
  • Accessed using a C-based scripting language

Portability[edit]

Renderscript is designed to always run on the various Android platforms regardless of hardware type. Its goal is code portability for various architectures and not performance.

Performance[edit]

The API is designed to accommodate tasks that can be efficiently split and run concurrently on the underlying hardware which may be only known at the runtime of the application.[citation needed]

As of Android 4.2, Renderscript has been expanded to run on the GPU in addition to the CPU on supported systems.[2]

Usability[edit]

Simplify development as much as possible. Where possible steps are automated to avoid glue code

It's these trade-offs that separate Renderscript from the existing approaches on the device, such as Dalvik or the Android Native Development Kit. They should be thought of as different tools intended to solve different problems.

History[edit]

As of Android 4.1, Renderscipt's experimental 3D rendering API has been deprecated, and now exists solely as a compute API.

References[edit]

  1. ^ "Android 4.2 APIs". Retrieved 2013-03-20. 
  2. ^ "Jelly Bean - Renderscipt Performance". Retrieved 2012-11-27. 

External links[edit]

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