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SIGGRAPH 2017 : Technical Papers Preview Trailer
SIGGRAPH 2017 : Technical Papers Preview Trailer
Published: 2017/05/05
Channel: ACMSIGGRAPH
SIGGRAPH 2017 : Emerging Technologies Trailer
SIGGRAPH 2017 : Emerging Technologies Trailer
Published: 2017/06/21
Channel: ACMSIGGRAPH
SIGGRAPH 2016 – Technical Papers Trailer
SIGGRAPH 2016 – Technical Papers Trailer
Published: 2016/05/13
Channel: ACMSIGGRAPH
SIGGRAPH 2016 – Real-Time Live!
SIGGRAPH 2016 – Real-Time Live!
Published: 2016/08/26
Channel: ACMSIGGRAPH
SIGGRAPH 2016 Presentation: Surface-only liquids
SIGGRAPH 2016 Presentation: Surface-only liquids
Published: 2017/04/07
Channel: Research in Science and Technology
Crumpling Sound Synthesis (SIGGRAPH Asia 2016)
Crumpling Sound Synthesis (SIGGRAPH Asia 2016)
Published: 2016/09/13
Channel: Dingzeyu Li
SIGGRAPH 2013 : Technical Papers Preview Trailer
SIGGRAPH 2013 : Technical Papers Preview Trailer
Published: 2013/05/21
Channel: ACMSIGGRAPH
Muscle Deformation Technique : Siggraph
Muscle Deformation Technique : Siggraph
Published: 2016/05/31
Channel: Prakritish Dutta
Viscous SPH - ACM SIGGRAPH 2015
Viscous SPH - ACM SIGGRAPH 2015
Published: 2015/06/03
Channel: CGFreiburg
SIGGRAPH University - Introduction to "Physically Based Shading in Theory and Practice"
SIGGRAPH University - Introduction to "Physically Based Shading in Theory and Practice"
Published: 2016/07/16
Channel: ACMSIGGRAPH
Functionality Preserving Shape Style Transfer (SIGGRAPH ASIA 2016)
Functionality Preserving Shape Style Transfer (SIGGRAPH ASIA 2016)
Published: 2016/08/23
Channel: Zhaoliang Lun
Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine
Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine
Published: 2016/07/27
Channel: Unreal Engine
Adaptive Tearing and Cracking of Thin Sheets, SIGGRAPH 2014
Adaptive Tearing and Cracking of Thin Sheets, SIGGRAPH 2014
Published: 2014/05/09
Channel: tobpfaff
Instant Field Aligned Meshes (SIGGRAPH ASIA 2015)
Instant Field Aligned Meshes (SIGGRAPH ASIA 2015)
Published: 2015/09/25
Channel: Olga Sorkine-Hornung
SIGGRAPH 2016 - Computer Animation Festival Submissions
SIGGRAPH 2016 - Computer Animation Festival Submissions
Published: 2016/02/24
Channel: ACMSIGGRAPH
You
You're invited to SIGGRAPH 2017
Published: 2017/03/03
Channel: ACMSIGGRAPH
A Deep Learning Framework for Character Motion Synthesis and Editing (SIGGRAPH 2016)
A Deep Learning Framework for Character Motion Synthesis and Editing (SIGGRAPH 2016)
Published: 2016/05/16
Channel: Yoshiboy2
SIGGRAPH Asia 2015: Wetbrush: GPU-based 3D painting simulation at the bristle level
SIGGRAPH Asia 2015: Wetbrush: GPU-based 3D painting simulation at the bristle level
Published: 2015/10/20
Channel: Rich Oglesby
SIGGRAPH 2016 – Emerging Technologies Trailer
SIGGRAPH 2016 – Emerging Technologies Trailer
Published: 2016/07/20
Channel: ACMSIGGRAPH
SIGGRAPH Computer Animation Festival 2017 - You Can Be Next!
SIGGRAPH Computer Animation Festival 2017 - You Can Be Next!
Published: 2017/02/15
Channel: ACMSIGGRAPH
Fin Textures for Real-Time Painterly Aesthetics (SIGGRAPH 2015)
Fin Textures for Real-Time Painterly Aesthetics (SIGGRAPH 2015)
Published: 2016/04/12
Channel: Computer Graphics Laboratory
SIGGRAPH 2012 - Graphics and Interactive Techniques Technical Preview
SIGGRAPH 2012 - Graphics and Interactive Techniques Technical Preview
Published: 2012/05/21
Channel: The CGBros
Steve Jobs previews Toy Story at Siggraph
Steve Jobs previews Toy Story at Siggraph '95 (1995)
Published: 2013/09/28
Channel: EverySteveJobsVideo
SIGGRAPH Asia 2015 - Autocomplete hand-drawn animations
SIGGRAPH Asia 2015 - Autocomplete hand-drawn animations
Published: 2015/09/29
Channel: Jun Xing
Light Field Rendering - Siggraph
Light Field Rendering - Siggraph '96 video
Published: 2014/04/03
Channel: Patricia Pate
Practical MultiSpectral Lighting Reproduction SIGGRAPH 2016
Practical MultiSpectral Lighting Reproduction SIGGRAPH 2016
Published: 2016/07/12
Channel: ICTGraphicsLab
Body Talk: Crowdshaping Realistic 3D Avatars with Words  (SIGGRAPH 2016)
Body Talk: Crowdshaping Realistic 3D Avatars with Words (SIGGRAPH 2016)
Published: 2016/07/26
Channel: Michael Black
Boxelization: Folding 3D Objects Into Boxes (SIGGRAPH 2014)
Boxelization: Folding 3D Objects Into Boxes (SIGGRAPH 2014)
Published: 2017/04/12
Channel: Research in Science and Technology
Toward Animating Water with Complex Acoustic Bubbles (SIGGRAPH 2016)
Toward Animating Water with Complex Acoustic Bubbles (SIGGRAPH 2016)
Published: 2016/04/15
Channel: Timothy Langlois
Example-based Plastic Deformation of Rigid Bodies (SIGGRAPH 2016)
Example-based Plastic Deformation of Rigid Bodies (SIGGRAPH 2016)
Published: 2016/04/29
Channel: Nils Thuerey
CGI Realtime HD: "From Previs to Final in 5 Minutes: Siggraph 2016 Presentation" - by Ninja Theory
CGI Realtime HD: "From Previs to Final in 5 Minutes: Siggraph 2016 Presentation" - by Ninja Theory
Published: 2016/09/02
Channel: The CGBros
Trailer 2: Siggraph 1990 - Project MATHEMATICS!
Trailer 2: Siggraph 1990 - Project MATHEMATICS!
Published: 2017/03/03
Channel: caltech
Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees (SIGGRAPH 2016)
Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees (SIGGRAPH 2016)
Published: 2016/04/22
Channel: Matthias Niessner
SIGGRAPH Asia 2016 – Technical Papers Trailer
SIGGRAPH Asia 2016 – Technical Papers Trailer
Published: 2016/11/29
Channel: ACMSIGGRAPH
SIGGRAPH University : "An Introduction to OpenGL Programming"
SIGGRAPH University : "An Introduction to OpenGL Programming"
Published: 2014/05/14
Channel: ACMSIGGRAPH
Learning-Based View Synthesis for Light Field Cameras (SIGGRAPH Asia 2016)
Learning-Based View Synthesis for Light Field Cameras (SIGGRAPH Asia 2016)
Published: 2016/08/31
Channel: Nima Khademi Kalantari
SIGGRAPH 2014 : Technical Papers Preview Trailer
SIGGRAPH 2014 : Technical Papers Preview Trailer
Published: 2014/05/13
Channel: ACMSIGGRAPH
Progressive meshes (SIGGRAPH 1996)
Progressive meshes (SIGGRAPH 1996)
Published: 2016/08/01
Channel: Hugues Hoppe
Siggraph 2016 | Day 4 | Exhibition Floor | SideFX
Siggraph 2016 | Day 4 | Exhibition Floor | SideFX
Published: 2016/07/29
Channel: CG Society
(SIGGRAPH 2017) Multi-species simulation of porous sand and water mixtures
(SIGGRAPH 2017) Multi-species simulation of porous sand and water mixtures
Published: 2017/05/03
Channel: Chenfanfu Jiang
Yadori  - SIGGRAPH 2016 Emerging Technologies
Yadori - SIGGRAPH 2016 Emerging Technologies
Published: 2016/07/17
Channel: Digital Nature Group
SIGGRAPH Asia 2015 – Technical Papers Trailer
SIGGRAPH Asia 2015 – Technical Papers Trailer
Published: 2015/11/01
Channel: ACMSIGGRAPH
The Foundry’s roving report SIGGRAPH 2016: Jerome Solomon, Chair of SIGGRAPH 2017
The Foundry’s roving report SIGGRAPH 2016: Jerome Solomon, Chair of SIGGRAPH 2017
Published: 2016/07/26
Channel: Foundry, imagination engineered
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Published: 2013/08/13
Channel: Daniel CohenOr
Drucker-Prager Elastoplasticity for Sand Animation (SIGGRAPH 2016)
Drucker-Prager Elastoplasticity for Sand Animation (SIGGRAPH 2016)
Published: 2016/04/20
Channel: TeranGroup
SIGGRAPH 2011 : Real-Time Live Highlights
SIGGRAPH 2011 : Real-Time Live Highlights
Published: 2012/03/17
Channel: ACMSIGGRAPH
SIGGRAPH 2015 - Emerging Technologies Trailer
SIGGRAPH 2015 - Emerging Technologies Trailer
Published: 2015/06/26
Channel: ACMSIGGRAPH
RealFlow SIGGRAPH showreel 2012
RealFlow SIGGRAPH showreel 2012
Published: 2012/08/20
Channel: RealFlow
DRAPE : DRessing Any PErson (SIGGRAPH 2012)
DRAPE : DRessing Any PErson (SIGGRAPH 2012)
Published: 2012/05/17
Channel: Michael Black
SIGGRAPH 2015 - Zoomorphic Design
SIGGRAPH 2015 - Zoomorphic Design
Published: 2015/06/04
Channel: saikitsky
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WIKIPEDIA ARTICLE

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SIGGRAPH
SIGGRAPH logo.svg
SIGGRAPH 2015 official logo
Status Active
Genre computer graphics conference
Country United States United States and
Canada Canada
Inaugurated 1974
Most recent 2016 (Anaheim)
Next event 2017 (Los Angeles)
Organized by ACM SIGGRAPH
Hydraulophone, presented at SIGGRAPH 2007.
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

SIGGRAPH (short for Special Interest Group on Computer GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals. Past SIGGRAPH conferences have been held in Los Angeles, Dallas, New Orleans, Boston, Vancouver, and elsewhere in North America.

Overview[edit]

Some highlights of the conference are its Animation Theater and Electronic Theater presentations, where recently created CG films are played. There is a large exhibition floor, where several hundred companies set up elaborate booths and compete for attention and recruits. Most of the companies are in the engineering, graphics, motion picture, or video game industries. There are also many booths for schools which specialize in computer graphics or interactivity.

Dozens of research papers are presented each year, and SIGGRAPH is widely considered the most prestigious forum for the publication of computer graphics research.[1] The recent paper acceptance rate for SIGGRAPH has been less than 26%.[2] The submitted papers are peer-reviewed in a single-blind process.[3] There has been some criticism about the preference of SIGGRAPH paper reviewers for novel results rather than useful incremental progress.[4][5] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[6]

In addition to the papers, there are numerous panels of industry experts set up to discuss a wide variety of topics, from computer graphics to machine interactivity to education. SIGGRAPH also offers many full- and half-day courses in state-of-the-art computer graphics topics, as well as shorter "sketch" presentations where artists and researchers discuss their latest work.

In 1984, under LucasFilm Computer Group, John Lasseter's first computer animated short, The Adventures of André & Wally B., premiered at SIGGRAPH. Pixar's first computer animated short, Luxo, Jr. debuted in 1986. Pixar has debuted numerous shorts at the conference since.[7]

SIGGRAPH has several awards programs to recognize outstanding contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference areas[edit]

The following conference areas are the areas scheduled for SIGGRAPH 2012,[8] as some conference areas vary annually.

  • ACM Student Research Competition
  • Art Gallery : presents digital and technologically mediated artworks
  • Art Papers : features the artists and artwork, and processes and theoretical frameworks for making art and contextualizing its place in society.
  • Birds of a Feather : Informal presentations, discussions, and demonstrations
  • Computer Animation Festival : an annual festival for the world's most innovative, accomplished, and amazing digital film and video creators.
  • Courses : attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement.
  • Emerging Technologies : presents innovative technologies and applications in several fields, from displays and input devices to collaborative environments and robotics, and technologies that apply to film and game production.
  • Exhibition : presents the newest hardware systems, software tools, and creative services from hundreds of companies.
  • International Resources : focusing on the state of computer graphics in different regions of the world, it offers bilingual tours of conference programs, informal translation services, and space for meetings, talks, and demonstrations.
  • Job Fair : a place at the conference for employers to meet with thousands of job seekers
  • Keynote Speakers : stories from the most influential practitioners in computer graphics, interactive techniques, and related fields
  • Panels : moderated discussions on important topics, with expert panelists chosen by the organizers to provide a wide range of perspectives.
  • Posters : presenting student, in-progress, and late-breaking work.
  • Real-Time Live! : showcase for the latest trends and techniques for pushing the boundaries of interactive visuals.
  • Sandbox : provides an opportunity to get hands-on with the latest, most innovative real-time projects produced over the last 12 months.
  • SIGkids : engages local youngsters with outreach and on-site programs to excite and cultivate the next-next-generation.
  • SIGGRAPH Business Symposium
  • SIGGRAPH Dailies : Each presenter has one minute to present an animation and describe the work.
  • Studio : a place for making and creating at SIGGRAPH.
  • Talks : presentations on recent achievements in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
  • Technical Papers : the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques.
  • Technical Papers Fast Forward : summary of Technical Papers.
  • SIGGRAPH Mobile  : focusing on mobile computer graphics and its applications such as augmented reality, games and interactive apps. At SIGGRAPH ASIA this track is called Symposium of Apps.

SIGGRAPH events around the world[edit]

SIGGRAPH Asia[edit]

Since 2008, a second yearly SIGGRAPH conference has been held in Asia. The first SIGGRAPH Asia conference was held in Singapore from the tenth to the thirteenth of December 2008 at the Suntec Singapore International Convention and Exhibition Centre;[9] the second one in Yokohama, Japan in the period from 16 December to 19 December 2009 at Pacifico Yokohama;[10] and the third in Seoul, Korea in the time period from 15 December to 18 December 2010 at Coex Convention & Exhibition Center Seoul.[11]

Year Location Links Date Attendees Exhibitors
2019 Brisbane, Australia Website Nov 2019
2018 Tokyo, Japan Website Nov 2018
2017 Bangkok Website Nov 27-30
2016 Macao Website Dec 5-8 5,200 47
2015 Kobe Website Nov 2-5 7,050 91
2014 Shenzhen Website Dec 3-6 5,968 45
2013 Hong Kong Website Nov 19-22 6,078 96
2012 Singapore Website Nov 28 - Dec 1 7,000 130
2011 Hong Kong Website Dec 12–15 7,734 122
2010 Seoul, Korea Website Dec 15–18 9,000 102
2009 Yokohama, Japan Website Papers Dec 16–19 6,424 71
2008 Singapore Website Papers Dec 10–13 3,389 81

Specific conferences[edit]

Year Location Links Dates Attendees Exhibitors Conference Chair Notes
2021 Los Angeles
2020 TBD
2019 Los Angeles Mikki Rose
2018 Vancouver Aug 12-16[12] Roy Anthony
2017 Los Angeles website, papers Jul 30 - Aug 3 Jerome Solomon
2016 Anaheim website, papers Jul 24-28 14,000 153 Mona Kasra
2015 Los Angeles website, papers Aug 9-13 14,800 143 Marc Barr Los Angeles Convention Center
2014 Vancouver website, papers Aug 10–14 14,045 175 Dave Shreiner
2013 Anaheim website, papers Jul 21–25 17,162 180 Mk Haley [13]
2012 Los Angeles website, papers Aug 5–9 21,212 161 Rebecca Strzelec
2011 Vancouver website, papers Aug 7–11 15,872 156 Pete Braccio First North American SIGGRAPH to be held outside the U.S.A.
2010 Los Angeles website, papers Jul 25–29 22,549 160 Terrence Masson
2009 New Orleans website, papers Aug 3–7 11,000 140 Ronen Barzel
2008 Los Angeles website, papers Aug 11–15 28,432 230+ Jacquelyn Martino
2007 San Diego website, papers Aug 5–9 24,043 230+ Joe Marks
2006 Boston website, papers Jul 30 – Aug 3 19,764 230+ John Finnegan
2005 Los Angeles website, papers Jul 31 – Aug 4 29,122 250 James Mohler
2004 Los Angeles website, papers Aug 8–12 27,825 229 Dena Slothower
2003 San Diego website, papers Jul 27–31 24,332 240 Alyn Rockwood
2002 San Antonio website, papers Jul 21–26 17,274 225 Tom Appolloni
2001 Los Angeles website, papers Aug 12–17 34,024 303 Lynn Pocock The best animations from the 2001 conference are archived at the Internet Archive.
2000 New Orleans website Jul 23–28 25,986 316 Jackie White
1999 Los Angeles website Aug 8-13 42,690 337 Warren Waggenspack
1998 Orlando website Jul 19-24 32,210 327 Walt Bransford
1997 Los Angeles website Aug 3-8 48,700 359 G. Scott Owen
1996 New Orleans website Aug 4–9 28,500 321 John Fujii
1995 Los Angeles website Aug 6–11 40,100 297 Brian Herzog & Peter Meechan[14] [15]
1994 Orlando Jul 24 - 29 25,000 269 Dino Schweitzer[14] [15]
1993 Anaheim Aug 1 - 6 27,000 285 Bob Judd & Mark Resch[14] [15]
1992 Chicago Jul 26 - 31 34,148 253 Maxine Brown[14] [15]
1991 Las Vegas Jul 28 – Aug 2 23,100 282 Carol Byram & Michael Bailey[14] [15]
1990 Dallas Aug 6-10 24,684 248 David Loendorf & Jacqueline Wollner[14] [15]
1989 Boston Jul 31 - Aug 4 27,000 238 Branko Gerovac & Christopher Herot[14] [15]
1988 Atlanta Aug 1-5 19,000 249 Andrew Goodrich & Adele Newton[14] [15]
1987 Anaheim Jul 27-31 30,541 274 James Thomas & Robert Young[14] [15]
1986 Dallas Aug 11-15 22,000 253 Raymond Elliott & Ellen Gore[14] [15]
1985 San Francisco Jul 22-26 27,000 254 Pat Cole & Robert Heilman[14] [15]
1984 Minneapolis Jul 23–27 20,390 218 Richard Meuller & Richard Weinberg[14] [15]
1983 Detroit Jul 25-29 14,000 195 Kellogg Booth & John Beatty[14] [15]
1982 Boston Jul 26-30 17,000 172 Elaine Sonderegger[14] [15]
1981 Dallas Aug 3-7 14,000 124 Doug Green & Tomy Lucido[14] [15]
1980 Seattle Jul 14-18 7,500 80 Robert Ellis & Harvey Kriloff[14] [15]
1979 Chicago Aug 6-8 3,000 79 Tom DeFanti & Bruce McCormick[14] [15]
1978 Atlanta 1,500 44 Sylvan Chasen[14] [15]
1977 San Jose 750 38 Steve Levine[14] [15]
1976 Philadelphia 300 10 Tom Johnson[14][16] [15]
1975 Bowling Green 300 David Fulton[14][16] [15]
1974 Boulder 600 Bob Schiffman[14][16] [15]

See also[edit]

References[edit]

External links[edit]

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