|This article needs additional citations for verification. (December 2010) (Learn how and when to remove this template message)|
||This article needs attention from an expert on the subject. The specific problem is: Mixing software development processes (which this article should be about) with programming paradigms and tools, which could be a subsection, but should not be listed as emerging examples in the history of software development processes. Mixing specific methodologies or family of software methodologies or processes (like Agile) and a general characteristic of software methodologies (incremental, iterative, sequential, etc), e.g., Agile family of methods are iterative and incremental. The following sections must be structured better: maybe it could be split indeed in specific software methodologies (or family of methodologies) and characteristics (or approaches, which is also not the best title for this subsection, which should be called 'examples' or 'specific software development processes') common to software methodologies. Is this a software development process, so that it deserves to be even mentioned in this article?. (February 2017)|
|Software development process|
|Paradigms and models|
|Methodologies and frameworks|
|Standards and BOKs|
In software engineering, a software development methodology (also known as a system development methodology, software development life cycle, software development process, software process) is splitting of software development work into distinct phases (or stages) containing activities with the intent of better planning and management. It is often considered a subset of the systems development life cycle. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.
Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, extreme programming and various types of agile methodology. Some people consider a life-cycle "model" a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral life-cycle model.
A variety of such frameworks have evolved over the years, each with its own recognized strengths and weaknesses. One software development methodology framework is not necessarily suitable for use by all projects. Each of the available methodology frameworks are best suited to specific kinds of projects, based on various technical, organizational, project and team considerations.
Software development organizations implement process methodologies to ease the process of development. Sometimes, contractors may require methodologies employed, an example is the U.S. defense industry, which requires a rating based on process models to obtain contracts. The international standard for describing the method of selecting, implementing and monitoring the life cycle for software is ISO/IEC 12207.
A decades-long goal has been to find repeatable, predictable processes that improve productivity and quality. Some try to systematize or formalize the seemingly unruly task of designing software. Others apply project management techniques to designing software. Large numbers of software projects do not meet their expectations in terms of functionality, cost, or delivery schedule - see List of failed and overbudget custom software projects for some notable examples.
Organizations may create a Software Engineering Process Group (SEPG), which is the focal point for process improvement. Composed of line practitioners who have varied skills, the group is at the center of the collaborative effort of everyone in the organization who is involved with software engineering process improvement.
A particular development team may also agree to programming environment details, such as which integrated development environment is used, and one or more dominant programming paradigms, programming style rules, or choice of specific software libraries or software frameworks. These details are generally not dictated by the choice of model or general methodology.
The software development methodology (also known as SDM) framework didn't emerge until the 1960s. According to Elliott (2004) the systems development life cycle (SDLC) can be considered to be the oldest formalized methodology framework for building information systems. The main idea of the SDLC has been "to pursue the development of information systems in a very deliberate, structured and methodical way, requiring each stage of the life cycle––from inception of the idea to delivery of the final system––to be carried out rigidly and sequentially" within the context of the framework being applied. The main target of this methodology framework in the 1960s was "to develop large scale functional business systems in an age of large scale business conglomerates. Information systems activities revolved around heavy data processing and number crunching routines".
Methodologies, processes, and frameworks range from specific proscriptive steps that can be used directly by an organization in day-to-day work, to flexible frameworks that an organization uses to generate a custom set of steps tailored to the needs of a specific project or group. In some cases a "sponsor" or "maintenance" organization distributes an official set of documents that describe the process. Specific examples include:
It is notable that since DSDM in 1994, all of the methodologies on the above list except RUP have been agile methodologies - yet many organisations, especially governments, still use pre-agile processes (often waterfall or similar). Software process and software quality are closely interrelated; some unexpected facets and effects have been observed in practice 
Since the early 2000s scaling agile delivery processes has become the biggest challenge for teams using agile processes.
Several software development approaches have been used since the origin of information technology, in two main categories. Typically an approach or a combination of approaches is chosen by management or a development team.
"Traditional" methodologies such as waterfall that have distinct phases are sometimes known as software development life cycle (SDLC) methodologies, though this term could also be used more generally to refer to any methodology. A "life cycle" approach with distinct phases is in contrast to Agile approaches which define a process of iteration, but where design, construction, and deployment of different pieces can occur simultaneously.
The waterfall model is a sequential development approach, in which development is seen as flowing steadily downwards (like a waterfall) through several phases, typically:
The first formal description of the method is often cited as an article published by Winston W. Royce in 1970 although Royce did not use the term "waterfall" in this article. The basic principles are:
The waterfall model is a traditional engineering approach applied to software engineering. A strict waterfall approach discourages revisiting and revising any prior phase once it is complete. This "inflexibility" in a pure waterfall model has been a source of criticism by supporters of other more "flexible" models. It has been widely blamed for several large-scale government projects running over budget, over time and sometimes failing to deliver on requirements due to the Big Design Up Front approach. Except when contractually required, the waterfall model has been largely superseded by more flexible and versatile methodologies developed specifically for software development. See Criticism of Waterfall model.
The waterfall model is sometimes taught with the mnemonic A Dance In The Dark Every Monday, representing Analysis, Design, Implementation, Testing, Documentation and Execution, and Maintenance.
Software prototyping is about creating prototypes, i.e. incomplete versions of the software program being developed.
The basic principles are:
A basic understanding of the fundamental business problem is necessary to avoid solving the wrong problems, but this is true for all software methodologies.
Various methods are acceptable for combining linear and iterative systems development methodologies, with the primary objective of each being to reduce inherent project risk by breaking a project into smaller segments and providing more ease-of-change during the development process.
There are three main variants of incremental development:
Iterative development prescribes the construction of initially small but ever-larger portions of a software project to help all those involved to uncover important issues early before problems or faulty assumptions can lead to disaster.
In 1988, Barry Boehm published a formal software system development "spiral model," which combines some key aspect of the waterfall model and rapid prototyping methodologies, in an effort to combine advantages of top-down and bottom-up concepts. It provided emphasis in a key area many felt had been neglected by other methodologies: deliberate iterative risk analysis, particularly suited to large-scale complex systems.
The basic principles are:
Rapid application development (RAD) is a software development methodology, which favors iterative development and the rapid construction of prototypes instead of large amounts of up-front planning. The "planning" of software developed using RAD is interleaved with writing the software itself. The lack of extensive pre-planning generally allows software to be written much faster, and makes it easier to change requirements.
The rapid development process starts with the development of preliminary data models and business process models using structured techniques. In the next stage, requirements are verified using prototyping, eventually to refine the data and process models. These stages are repeated iteratively; further development results in "a combined business requirements and technical design statement to be used for constructing new systems".
The term was first used to describe a software development process introduced by James Martin in 1991. According to Whitten (2003), it is a merger of various structured techniques, especially data-driven Information Engineering, with prototyping techniques to accelerate software systems development.
The basic principles of rapid application development are:
"Agile software development" refers to a group of software development methodologies based on iterative development, where requirements and solutions evolve via collaboration between self-organizing cross-functional teams. The term was coined in the year 2001 when the Agile Manifesto was formulated.
Agile software development uses iterative development as a basis but advocates a lighter and more people-centric viewpoint than traditional approaches. Agile processes fundamentally incorporate iteration and the continuous feedback that it provides to successively refine and deliver a software system.
There are many agile methodologies, including:
A lightweight methodology has a small number of rules. Some of these methodologies are also considered "agile".
Other high-level software project methodologies include:
"Code and fix" is an anti-pattern. Development is not done through a deliberate strategy or methodology. It is often the result of schedule pressure on the software development team. Without much of a design in the way, programmers immediately begin producing code. At some point, testing begins (often late in the development cycle), and the unavoidable bugs must then be fixed - or at least, the most important ones must be fixed - before the product can be shipped. See cowboy coding.
Some "process models" are abstract descriptions for evaluating, comparing, and improving the specific process adopted by an organization.
Formal methods are mathematical approaches to solving software (and hardware) problems at the requirements, specification, and design levels. Formal methods are most likely to be applied to safety-critical or security-critical software and systems, such as avionics software. Software safety assurance standards, such as DO-178B, DO-178C, and Common Criteria demand formal methods at the highest levels of categorization.
For concurrent software and systems, Petri nets, process algebra, and finite state machines (which are based on automata theory - see also virtual finite state machine or event driven finite state machine) allow executable software specification and can be used to build up and validate application behavior.
Another approach to formal methods in software development is to write a specification in some form of logic—usually a variation of first-order logic (FOL)—and then to directly execute the logic as though it were a program. The OWL language, based on Description Logic (DL), is an example. There is also work on mapping some version of English (or another natural language) automatically to and from logic, and executing the logic directly. Examples are Attempto Controlled English, and Internet Business Logic, which do not seek to control the vocabulary or syntax. A feature of systems that support bidirectional English-logic mapping and direct execution of the logic is that they can be made to explain their results, in English, at the business or scientific level.
|Wikimedia Commons has media related to Software development methodology.|