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First ever GTA V Gameplay in 3D Side by side Stereoscopic [Google Cardboard]
First ever GTA V Gameplay in 3D Side by side Stereoscopic [Google Cardboard]
Published: 2015/10/10
Channel: APixer Productions
Blur Racing Game 3d Stereoscopic Video Capture in Full HD
Blur Racing Game 3d Stereoscopic Video Capture in Full HD
Published: 2011/10/03
Channel: comancheace
Uncharted 3 Stereoscopic 3D Trailer
Uncharted 3 Stereoscopic 3D Trailer
Published: 2012/09/21
Channel: Neil Schneider
Among the Sleep - Stereoscopic in-game video (Oculus Rift demo)
Among the Sleep - Stereoscopic in-game video (Oculus Rift demo)
Published: 2013/05/17
Channel: Krillbite Studio
James Cameron
James Cameron's Avatar: Stereoscopic 3D Game Design
Published: 2009/12/08
Channel: WatchMojo.com
Half-Life 2: Stereoscopic, cross-eye 3D gameplay.
Half-Life 2: Stereoscopic, cross-eye 3D gameplay.
Published: 2012/01/15
Channel: Vanguarde12
Rise of the Tomb Raider (PC) 4K Resolution + Stereoscopic 3D!
Rise of the Tomb Raider (PC) 4K Resolution + Stereoscopic 3D!
Published: 2016/01/29
Channel: randomvideosofrandom
Blur Racing Game 3d Stereoscopic Video Capture in HD
Blur Racing Game 3d Stereoscopic Video Capture in HD
Published: 2011/12/08
Channel: comancheace
First 3D Stereoscopic Video in Sri Lanka - ABA Pc Game
First 3D Stereoscopic Video in Sri Lanka - ABA Pc Game
Published: 2012/01/11
Channel: Sanjaya Perera
AMD HD3D Sterescopic 3D Gaming Setup Guide & Showcase NCIX Tech Tips
AMD HD3D Sterescopic 3D Gaming Setup Guide & Showcase NCIX Tech Tips
Published: 2012/06/17
Channel: NCIX Tech Tips
Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design
Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design
Published: 2014/03/27
Channel: Association for Computing Machinery (ACM)
Stereoscopic 3D video games and their effects on engagement
Stereoscopic 3D video games and their effects on engagement
Published: 2012/04/16
Channel: rivervalleytv
Doom 2016 - stereoscopic 3D - Nvidia 3D Vision
Doom 2016 - stereoscopic 3D - Nvidia 3D Vision
Published: 2016/08/08
Channel: WheatstoneHolmes
CES  - Augmented reality gaming with stereoscopic video goggles
CES - Augmented reality gaming with stereoscopic video goggles
Published: 2010/01/09
Channel: Two Reasonable Adults Review
MineCraft Stereoscopic Video (Google Cardboard, Etc)
MineCraft Stereoscopic Video (Google Cardboard, Etc)
Published: 2016/02/26
Channel: MaxFire
Limbo Indie Game in Stereoscopic 3D Mode using 3D Vision
Limbo Indie Game in Stereoscopic 3D Mode using 3D Vision
Published: 2012/07/04
Channel: bloody2k
The Super Sound of Video Games - Second Reality, Assembly 2013 - in stereoscopic 3D
The Super Sound of Video Games - Second Reality, Assembly 2013 - in stereoscopic 3D
Published: 2013/08/06
Channel: Valet2
Super Mario 3D Land Stereoscopic 3D Capture
Super Mario 3D Land Stereoscopic 3D Capture
Published: 2012/06/22
Channel: DigitalFoundry
Mirror
Mirror's Edge - Prologue - HD Stereoscopic 3D (Anaglyph)
Published: 2010/01/25
Channel: Ratiocinator
Red Pill Review: Deadpool (Stereoscopic 3D)
Red Pill Review: Deadpool (Stereoscopic 3D)
Published: 2014/03/22
Channel: Red Pill Game Reviews
3D stereoscopic interactive game for LG CINEMA 3D TV promotion
3D stereoscopic interactive game for LG CINEMA 3D TV promotion
Published: 2012/08/23
Channel: United 3D Labs
3D SBS X_MEN_Sizzle/Music Video yt3d stereoscopic Google Cardboard in REAL 3D.
3D SBS X_MEN_Sizzle/Music Video yt3d stereoscopic Google Cardboard in REAL 3D.
Published: 2015/09/04
Channel: Lee Mansis
Alien, 360° Stereoscopic VR.
Alien, 360° Stereoscopic VR.
Published: 2016/06/08
Channel: Markus
PixelsinVR Some games in SBS (side by side) stereoscopic 3d (pilot episode)
PixelsinVR Some games in SBS (side by side) stereoscopic 3d (pilot episode)
Published: 2015/10/17
Channel: ZubPix
Exclusive Avatar (game) opening Gameplay Stereoscopic Side-by-Side 3D
Exclusive Avatar (game) opening Gameplay Stereoscopic Side-by-Side 3D
Published: 2011/03/20
Channel: msxboxworld3D
Killzone 3 Stereoscopic 3D Trailer
Killzone 3 Stereoscopic 3D Trailer
Published: 2012/09/25
Channel: Neil Schneider
Fez - Stereoscopic (Red/Cyan) 3D Glasses Mode: New Game ++ (HD)
Fez - Stereoscopic (Red/Cyan) 3D Glasses Mode: New Game ++ (HD)
Published: 2013/06/06
Channel: kisfiu87
Left 4 Dead 2 - Youtube 3D Stereoscopic Video Test [HD] [3D]
Left 4 Dead 2 - Youtube 3D Stereoscopic Video Test [HD] [3D]
Published: 2011/04/20
Channel: clarkkent999
Kid Icarus Stereoscopic 3D Gameplay
Kid Icarus Stereoscopic 3D Gameplay
Published: 2012/06/22
Channel: DigitalFoundry
3D Demo - Playstation 3 (PS3) - James Cameron
3D Demo - Playstation 3 (PS3) - James Cameron's 'AVATAR: The Game' - Stereoscopic 3D - Samsung
Published: 2009/12/04
Channel: mikerose79
HTC Vive - Stereoscopic game-play test SBS (Audioshield, The Lab)
HTC Vive - Stereoscopic game-play test SBS (Audioshield, The Lab)
Published: 2016/04/28
Channel: JJE37
Stereoscopic Review of Haunt: The Real Slender Game
Stereoscopic Review of Haunt: The Real Slender Game
Published: 2013/05/04
Channel: mohawkade
Stereoscopic 3D Video Games and Their Effects on Engagement
Stereoscopic 3D Video Games and Their Effects on Engagement
Published: 2015/06/09
Channel: Amazing video Games
3D SBS LoL Cinematic Video VR stereoscopic Google Cardboard in REAL 3D
3D SBS LoL Cinematic Video VR stereoscopic Google Cardboard in REAL 3D
Published: 2017/01/04
Channel: 3D VR Channel
Crysis 3 Stereoscopic 3D gameplay
Crysis 3 Stereoscopic 3D gameplay
Published: 2015/04/02
Channel: Shaggy_One
3D Demo #2 - Playstation 3 (PS3) - James Cameron
3D Demo #2 - Playstation 3 (PS3) - James Cameron's 'AVATAR: The Game' - Stereoscopic - Samsung - HD
Published: 2010/01/01
Channel: mikerose79
SD&A 2014: Architecture for high performance stereoscopic game rendering on Android [9011-13]
SD&A 2014: Architecture for high performance stereoscopic game rendering on Android [9011-13]
Published: 2014/08/07
Channel: IS&T Electronic Imaging (EI) Symposium
Case study: the introduction of stereoscopic games on the Sony PlayStation 3
Case study: the introduction of stereoscopic games on the Sony PlayStation 3
Published: 2012/04/16
Channel: rivervalleytv
Need For Speed: Hot Pursuit (2010) Stereoscopic 3D
Need For Speed: Hot Pursuit (2010) Stereoscopic 3D
Published: 2014/03/29
Channel: Евгений Исаев
MTBS-TV: Stereoscopic 3D Gaming History, Part IV
MTBS-TV: Stereoscopic 3D Gaming History, Part IV
Published: 2010/06/02
Channel: Neil Schneider
Stereoscopic Full HD 3D Crysis 2 Game.
Stereoscopic Full HD 3D Crysis 2 Game.
Published: 2012/09/12
Channel: masr egypt
Mafia 2 Demo Stereoscopic 3D Gameplay Video
Mafia 2 Demo Stereoscopic 3D Gameplay Video
Published: 2010/08/12
Channel: bloody2k
The Oculus Rift 3D Stereoscopic Virtual Reality Gaming Headset
The Oculus Rift 3D Stereoscopic Virtual Reality Gaming Headset
Published: 2013/02/25
Channel: Terry Knight
Dead Space 2 3D Stereoscopic Game Trailer 3Dizzy.com
Dead Space 2 3D Stereoscopic Game Trailer 3Dizzy.com
Published: 2011/01/31
Channel: 3Dizzy.com
Tokyo Game Show 2009 - Stereoscopic 3D Game : DigInfo
Tokyo Game Show 2009 - Stereoscopic 3D Game : DigInfo
Published: 2009/10/02
Channel: ikinamo
[Hearthstone] Extreme 3D Video (1440p Stereoscopic 3D)
[Hearthstone] Extreme 3D Video (1440p Stereoscopic 3D)
Published: 2014/11/02
Channel: Eincrou Productions Co.
Exclusive Avatar (game) Jungle Gameplay Stereoscopic Side-by-Side 3D
Exclusive Avatar (game) Jungle Gameplay Stereoscopic Side-by-Side 3D
Published: 2011/03/20
Channel: msxboxworld3D
Stereoscopic Review of Slender
Stereoscopic Review of Slender
Published: 2013/04/19
Channel: mohawkade
╞ S3ᴰ ╡[Tomb Raider] Stereoscopic Slideshow (3D Video)
╞ S3ᴰ ╡[Tomb Raider] Stereoscopic Slideshow (3D Video)
Published: 2013/04/06
Channel: GrizzilliamsGaming
Tomb Rider: Underworld Stereoscopic 3D Video
Tomb Rider: Underworld Stereoscopic 3D Video
Published: 2009/12/08
Channel: bloody2k
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WIKIPEDIA ARTICLE

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The New Nintendo 3DS uses parallax barrier autostereoscopy to display a 3D image.

A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but not by binocular depth information.

Description[edit]

Stereoscopic video games have been available for several years for PCs through the Nvidia 3D Vision and other platforms including AMD HD3D, DDD TriDef[1] that use compatible hardware and active shutter 3D glasses. For video game consoles, however, stereoscopic 3D support must be specifically built into each game. Potential stereoscopic game support is available, for instance, on Xbox 360, PlayStation 3, Xbox One, Wii U and PlayStation 4.[2] Nintendo 3DS is fully designed for autostereoscopic games.

Although no longer considered a key feature for successful game development by as many as during the stereoscopic 3D hype in 2010, stereoscopic support for video games is still considered a minor enhancement to video games.[3] One of the reasons for the technology's lack of success was that the surprise effect quickly wears off.[4]

A HTC Vive that is designed for virtual reality gaming with stereo 3D graphics.

A study at the University of Derby showed that converted 2D games do not transfer very well to stereoscopic 3D and concluded: "... games targeted to stereoscopic 3D audiences and devices must be designed from the start with stereoscopic 3D in mind." Therefore, stereo video games must have elements that can only be achieved in S-3D for a proper stereoscopic immersion.[5]

For example, in the game Super Stardust HD, asteroids stand out from the plane. It makes navigation easier and serves a fundamental purpose. Super Mario 3D Land is another example for easier navigation and furthermore the game plays with depth, e.g. with Escher-style perspective puzzles.[3]

Developers also need to mind perceptual problems such as stereo window violations[6] and occlusion of virtual objects.[7] Another scientific paper showed that S3D vision can measurably change player behavior depending on actual game design.[8]

Recent developments of consumer virtual reality headsets such as for example Oculus Rift, HTC Vive, PlayStation VR, Fove, and Open Source Virtual Reality also include stereoscopic support as one of their features.[3] The entire development trend of games and other software for such head-mounted displays remains to be seen.[3]

Rendering techniques[edit]

There are two primary rendering techniques employed in stereoscopic video games: 2D + depth rendering, and dual rendered 3D.[9]

2D + depth rendering[edit]

This technique generates a second point of view from a single rendered image. It has an upper limit on how much parallax can be created. 2D+ can be compared to 2D to 3D conversion techniques for 3D films. Several video games for Xbox 360 and PS3 used this method.[9]

Dual rendering[edit]

This technique renders two images. It creates the best stereoscopic effect but has double system requirements for graphic rendering and higher production demands.[9]

History[edit]

1980s[edit]

Famicom 3D System, released in 1987 for Japan only

Sega released the world's first commercial stereoscopic video game, SubRoc-3D, in 1982.[10] This arcade game introduced an active shutter 3D system, jointly developed by Sega with Matsushita (now Panasonic).[11] In 1983, the first model of the TomyTronic series of gaming laptop LCD game & watch-type stereoscopic 3D was released by Takara Tomy.[12] A 3D imager for the console Vectrex vector, a pair of 3D glasses using a rotating color wheel synchronized with the display was released by Smith Engineering in 1984.

In 1987, the shutter-based SegaScope 3D Glasses for the Sega Master System was released,[13] and the Famicom 3D System for Nintendo's Famicom (NES) was launched only in Japan but met with limited success.[14] The Taito Z System arcade game Continental Circus, the first stereoscopic 3D racing video game,[15] also released in 1987. The SegaScope 3D, Famicom 3D System and Continental Circus all used active shutter 3D glasses. In 1988, the X-Specs 3D glasses including 3D game SpaceSpuds for Amiga were brought out by Haitex.

1990s[edit]

In 1991, the Sega VR was announced and demonstrated, a virtual reality helmet that was never distributed.[16][17] In 1993 Pioneer released the LaserActive system which had a bay for various "PAC's" including the Sega PAC and the NEC PAC. The unit was 3D capable with the addition of the LaserActive 3D goggles (GOL-1) and an adapter (ADP-1). The Virtual Boy was brought out in 1995, a console equipped with a virtual reality helmet that provided a stereoscopic rendering of 384x224 pixels per eye in monochrome (black and red) and for which 12 games were available in late 1995. Marketing was a dismal failure and production was halted in late 1996.[citation needed] SimulEyes PC VR goggles (a consumer version of CrystalEyes), bundled with the game Descent: Destination Saturn, was released in 1995.[18]

In early 1997, Sega demonstrated an early glasses-free 3D display system, called the Floating Image System. It displayed 3D imaging based on a multi-layer parallax system, and was presented by Sega AM3's general manager Hisao Oguchi.[19]

Metabyte produced Wicked Vision the first driver that made a half-resolution stereo (sync doubling) of more than fifty gaming PC (Glide, Direct3D and miniOpenGL) 3Dfx Voodoo2 graphics card with infrared glasses H3D in 1998. A year later, Elsa Revelator released a similar driver for Direct3D that provided full resolution (page flipping) for stereo 3D on different graphics cards.

2000s[edit]

The Glasstron by Sony, mounted on a clear head

The Nintendo Gamecube (and the Game Boy Advance to a lesser extent) had been built with Stereoscopic capabilities in mind, however the cost for the liquid crystals technology were prohibitively expensive at the time to make commercial sense.[20][21][22]

In 2001, NVIDIA brought out a driver based on Elsa technology that supported different types of glasses and screens, but only with their own graphics cards. The PUD-J5A for the PlayStation 2 was released in 2002, which incorporated virtual helmet technology (Glasstron) and was sold exclusively on the internet in Japan. It weighed 320 grams (11 oz), and used two screens of 108,000 pixels each (probably 450x240 pixels)[23] and had a single game (Energy Airforce Aim Strike![24]).

In 2005, the game Metal Gear Acid 2 was released on the PlayStation Portable from Sony with a stereoscopic rendering via the "Solid Eye" accessory that included a stereoscope lens cardboard that could never be reused. The EyeFX 3D shutter glasses for the PlayStation 2 was produced by SplitFish Gameware in 2006. This plugged into a joystick port of the console and added support for stereoscopic 3D in ten existing games. The 3D Vision kit for the latest generation of NVIDIA graphics cards was brought out in 2001, and combines a pair of LC shutter glasses as well as a wireless infrared transmitter connected to a USB driver for Windows.

2010s[edit]

In 2010, stereoscopic support for the PlayStation 3 was released via an automatic update of firmware. The new software includes a function for detection of 3D displays and a stereoscopic frame-buffer support.[25] The first games in stereoscopic 3D included Wipeout HD and Super Stardust HD[26] and coincided with the release of the 3D TV Bravia brand also by Sony. In the same year, a 3D Surround kit was brought out that works with the 3D Vision and several NVIDIA graphics cards with stereoscopic 3D support. The AMD HD3D added HDMI 1.4 support on ATI graphics cards for games in stereoscopic 3D using the drivers provided by iZ3D 3D stereo also in 2010.

The Nintendo 3DS, the first handheld with an autostereoscopic display using a parallax barrier and a resolution of 400x240 pixels per eye for stereoscopic 3D, was first produced in 2011. An XL version was released in 2012.

In 2013, Nintendo filed a patent for the concept of using VR technology to produce a more realistic 3D effect on a 2D television. A camera on the TV tracks the viewer's location relative to the TV, and if the viewer moves, everything on the screen reorients itself appropriately. "For example, if you were looking at a forest, you could shift your head to the right to discover someone standing behind a tree."[27]

See also[edit]

References[edit]

  1. ^ "MTBS GameGrade 3D". Gamegrade3d.com. Retrieved 2014-05-24. 
  2. ^ "Best and worst stereoscopic 3D console games (photos)". CNET. 2011-12-14. Retrieved 2014-05-24. 
  3. ^ a b c d Leadbetter, Richard (23 June 2012). "What Went Wrong with Stereo 3D?". 
  4. ^ Orland, Kyle (2012-07-15). "What happened to the stereoscopic gaming revolution?". Ars Technica. Retrieved 2014-05-24. 
  5. ^ Mahoney, N.; Oikonomou, A. (2011). "Stereoscopic 3D in video games: A review of current design practices and challenges". Computer Games (CGAMES), 2011 16th International Conference on. IEEE: 148–155. Retrieved 21 May 2014. 
  6. ^ Zerebecki, Chris; Stanfield, Brodie; Tawadrous, Mina; Buckstein, Daniel; Hogue, Andrew; Kapralos, Bill (1 January 2012). "Interactive floating windows: a new technique for stereoscopic video games". Stereoscopic Displays and Applications XXIII. 8288: 82882L–82882L–8. doi:10.1117/12.906782 – via Silverchair. 
  7. ^ "Integrating Stereoscopic Video in 3D Games". Lecture Notes in Computer Science: 124–135. doi:10.1007/978-3-642-24500-8_13. 
  8. ^ Schild, Jonas; LaViola, Joseph J., Jr.; Masuch, Maic (1 January 2014). "Altering Gameplay Behavior Using Stereoscopic 3D Vision-based Video Game Design". ACM. pp. 207–216. doi:10.1145/2556288.2557283 – via ACM Digital Library. 
  9. ^ a b c "A Developer's Guide To Stereoscopic 3D In Games". Gamasutra. 2011-08-17. Retrieved 2014-06-14. 
  10. ^ Edwards, Benj (2011-03-03). "The History of Stereoscopic 3D Gaming". PCWorld. p. 3. Retrieved 2014-05-24. 
  11. ^ "The Arcade Flyer Archive - Video Game Flyers: Subroc-3D, Sega". 
  12. ^ "The top ten retro gaming secrets". 
  13. ^ Beuscher, David. "Sega Master System - Overview". Allgame. Retrieved March 31, 2014. 
  14. ^ Plunkett, Luke. Nintendo's First 3D Technology Shot A Spaceship At Mario's Face. Kotaku. 30 April 2010.
  15. ^ "Continental Circus arcade game review". 
  16. ^ Horowitz, Ken (December 28, 2004). "Sega VR: Great Idea or Wishful Thinking?". Sega-16. Archived from the original on 2010-01-14. Retrieved 21 August 2010. 
  17. ^ "SegaVR". YouTube. Retrieved 30 December 2013. 
  18. ^ "Quick Hits". GamePro. No. 89. IDG. February 1996. p. 17. 
  19. ^ Electronic Gaming Monthly, issue 93 (April 1997), page 22
  20. ^ Serrels, Mark. "The Gamecube and the Game Boy Advance Were 3D Compatible!". 
  21. ^ "Iwata Asks". 
  22. ^ Beta64 (11 December 2012). "Beta64 - Luigi's Mansion" – via YouTube. 
  23. ^ "Sony prepares sales of PUD-J5A head-mounted display". iXBT Labs. Retrieved 2014-05-25. 
  24. ^ "'Energy Airforce: Aim Strike!' (PS2) - Screens & Trailer". Worthplaying. 2005-02-10. Retrieved 2014-05-25. 
  25. ^ "100 Stereoscopic 3D PS3 Games Available". 3D Tested. 2012-05-28. Retrieved 2014-05-25. 
  26. ^ "3D PS3 Games List". 3D Tested. Retrieved 2014-05-25. 
  27. ^ "Nintendo Patent Reveals Potential Virtual Reality Plans". About.com. 

External links[edit]

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