|Totally Spies! Totally Party|
Totally Spies! Totally Party Box Art
Sam, Alex and Clover decide to room together in their "dream house." Life couldn't get cooler, until they've unwittingly made their home right above an Underground Secret Services Center. To prevent a catastrophic security leak, Jerry, the Center Chief has no choice but to take on them as special agents.
Unlike traditional party video games, the ten stages in this game are boss battle stages, each having a villain (the tenth chapter has 2) the spies previously fought in the series (all except Pommy), the goal of which is to deplete that villain's life gauge by winning mini-games and laying traps on mini-game spaces. Each villain has a special skill specific to that stage as explained below.
Special Skill: None. This chapter acts as a tutorial.
Special Skill: Danny recovers 1 life point each time he passes his starting space.
Special Skill: There is a chance that gadgets that are picked up are booby-trapped, causing damage to players.
Special Skill: Once Max's life gauge is reduced to 1 life point, he can only be defeated by a level 4 spy trap.
Special Skill: Myrna lays level 2 boss traps.
Special Skill: Marco lays invisible traps.
Special Skill: Mandy can avoid spy traps, assuming she gets an exact roll. This skill can only be deactivated by the Hologram Projecting Mood Ring, but only on spy traps laid up to the point of that gadget's use.
Special Skill: Terence can turn a spy trap (particularly the ones with the highest damage level) into a boss trap each time he passes his starting space.
Special Skill: Pommy can lay zone traps on mini-game spaces adjacent to ones she lands on.
Special Skill: Shirley takes damage as normal, but once she is defeated and Yin Yang takes over, damage done to him after that is reduced by 1 (level 2 traps do the damage of level 1 traps, level 3 does level 2, and so on).