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APCSP Virtual Artifact
APCSP Virtual Artifact
Published: 2016/11/17
Channel: LUKETRAV1
Virtual Artifact
Virtual Artifact
Published: 2016/07/04
Channel: Space sound
virtual artifact.
virtual artifact.
Published: 2009/11/01
Channel: clairecommission
Virtual Artifact: Fablab Network in a Creative Area: Robot 3D Printed parts
Virtual Artifact: Fablab Network in a Creative Area: Robot 3D Printed parts
Published: 2014/01/21
Channel: Vassilis Papalexopoulos
Virtual Artifact: The Cheshire Cat
Virtual Artifact: The Cheshire Cat
Published: 2014/11/05
Channel: Kristen Herring
Artifact for Virtual Field Trip
Artifact for Virtual Field Trip
Published: 2017/04/18
Channel: Ker Porter
Plate - Virtual Artefacts
Plate - Virtual Artefacts
Published: 2013/02/19
Channel: Strathnaver Museum
Walking Stick Shaper - Virtual Artefacts
Walking Stick Shaper - Virtual Artefacts
Published: 2013/02/19
Channel: Strathnaver Museum
Artifact - Augmented Reality browser app
Artifact - Augmented Reality browser app
Published: 2015/07/19
Channel: Artifact
Artifact Hidden Appearance WoW BM Hunter
Artifact Hidden Appearance WoW BM Hunter
Published: 2016/08/29
Channel: ZaFrostPet
Wavespeaker
Wavespeaker's Trail WoW Restoration Shaman Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
The Codex of Ra WoW Elemental Shaman Artifact Quest
The Codex of Ra WoW Elemental Shaman Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
The Digital Love Industry - Virtual Reality Virgin Documentary - Documentary Movies
The Digital Love Industry - Virtual Reality Virgin Documentary - Documentary Movies
Published: 2016/12/12
Channel: mineinbros
Virtual reconstruction of the bronze artifact.
Virtual reconstruction of the bronze artifact.
Published: 2014/02/11
Channel: Center for advanced technologies in archaeology
Desk - Virtual Artefacts
Desk - Virtual Artefacts
Published: 2013/02/19
Channel: Strathnaver Museum
Feral Druid Artifact Scenario
Feral Druid Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments
Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments
Published: 2016/10/20
Channel: Microsoft Research
BECOMING NIKOLA TESLA IN VIRTUAL REALITY!  | Form VR (HTC Vive Gameplay)
BECOMING NIKOLA TESLA IN VIRTUAL REALITY! | Form VR (HTC Vive Gameplay)
Published: 2017/06/06
Channel: Nathie
video artifact
video artifact
Published: 2015/02/23
Channel: Jorge SotoArreola
Fire Mage Artifact Scenario
Fire Mage Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Virtual Boyfriend - Digital_Boy !
Virtual Boyfriend - Digital_Boy !
Published: 2007/03/27
Channel: VirtualBoyfriend
Mistweaver Monk Artifact Scenario
Mistweaver Monk Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Lived History - The Story of the Wind River Virtual Museum
Lived History - The Story of the Wind River Virtual Museum
Published: 2013/05/14
Channel: Wyoming PBS
Restoration Druid Artifact Scenario
Restoration Druid Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
virtual reality video - intro website
virtual reality video - intro website
Published: 2017/03/23
Channel: nekhoul boualem
How to use Artifact Relic WoW
How to use Artifact Relic WoW
Published: 2016/06/21
Channel: ZaFrostPet
Regional top 8 artifact wind-witches invoked
Regional top 8 artifact wind-witches invoked
Published: 2017/04/28
Channel: Virtual World Store
Video Attraction Opportunity and Money
Video Attraction Opportunity and Money
Published: 2012/07/15
Channel: wazzubbusiness2012
The Unseen Blade WoW Assassination Rogue Artifact Scenario
The Unseen Blade WoW Assassination Rogue Artifact Scenario
Published: 2016/08/27
Channel: ZaFrostPet
Case Analysis 1 artifact-Mariah
Case Analysis 1 artifact-Mariah
Published: 2011/11/06
Channel: educw200story
Ark Survival Evolve:Artifact Of The Strong,Ice Cave Speed Run Naked,Ps4
Ark Survival Evolve:Artifact Of The Strong,Ice Cave Speed Run Naked,Ps4
Published: 2017/02/03
Channel: Clett Caban
House Call WoW Holy Priest Artifact Quest
House Call WoW Holy Priest Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
No Sanctuary WoW Assassination Rogue Artifact Quest
No Sanctuary WoW Assassination Rogue Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
Lucid Strength WoW Artifact Quest
Lucid Strength WoW Artifact Quest
Published: 2016/08/29
Channel: WoW Quests
Arcane Mage Artifact Scenario
Arcane Mage Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Return of the Light WoW Holy Priest Artifact Scenario
Return of the Light WoW Holy Priest Artifact Scenario
Published: 2016/08/27
Channel: ZaFrostPet
Brewmaster Monk Artifact Scenario
Brewmaster Monk Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Blood Death Knight Artifact Scenario
Blood Death Knight Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Destruction Warlock Artifact Scenario
Destruction Warlock Artifact Scenario
Published: 2016/08/28
Channel: WoW Quests
Virtual Reality - Technology - Wiki Videos by Kinedio
Virtual Reality - Technology - Wiki Videos by Kinedio
Published: 2016/05/31
Channel: Wiki Videos by Kinedio
VIKING BLACKSMITH - CINEMATIC
VIKING BLACKSMITH - CINEMATIC
Published: 2017/05/17
Channel: Artifact Game Solutions
The Nexus Vault WoW Discipline Priest Artifact Scenario
The Nexus Vault WoW Discipline Priest Artifact Scenario
Published: 2016/08/27
Channel: ZaFrostPet
Artifact
Artifact's Museum: Gubble Buggy Racer (DEMO VER.)
Published: 2016/12/26
Channel: im drak
ARTIFACT OF THE IMMUNE! SWAMP CAVE COMPLETE! Caplex: ARK Evolved #12
ARTIFACT OF THE IMMUNE! SWAMP CAVE COMPLETE! Caplex: ARK Evolved #12
Published: 2017/04/22
Channel: PureSp1r1t
The Dreadblades WoW Outlaw Rogue Artifact Scenario
The Dreadblades WoW Outlaw Rogue Artifact Scenario
Published: 2016/08/27
Channel: ZaFrostPet
Assassin
Assassin's Creed III Multiplayer - Artifact Assault - Nothwest Passage
Published: 2012/11/08
Channel: Scott Andrew
The Eagle Spirit
The Eagle Spirit's Blessing WoW Survival Hunter Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
Creating digital artifacts with 3D laser scanners
Creating digital artifacts with 3D laser scanners
Published: 2014/03/24
Channel: JamestownRediscovery
Legacy of the Icebreaker WoW Protection Warrior Artifact Scenario
Legacy of the Icebreaker WoW Protection Warrior Artifact Scenario
Published: 2016/08/27
Channel: ZaFrostPet
Rendezvous with the Courier WoW Marksmanship Hunter Artifact Quest
Rendezvous with the Courier WoW Marksmanship Hunter Artifact Quest
Published: 2016/08/27
Channel: ZaFrostPet
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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A virtual artifact (VA) is an immaterial object that exists in the human mind or in a digital environment, for example the Internet, intranet, virtual reality, cyberspace, etc.[1]

Background[edit]

The term "virtual artifact" has been used in a variety of ways in scientific and public discourse. Previously it has referred to objects of different nature (e.g. images, user interfaces, models, prototypes, computer animation, virtual books) that exist in digital environments. The concept behind the term is rapidly developing and expanding as new phenomena emerge in the virtual domain.

History of the phenomenon[edit]

Imaginary worlds, characters, items, etc. have been described in stories and tales since the dawn of humanity. In the philosophic discourse, utopias have existed where extensive systems and their components have been depicted in detail. Imaginary artifacts have been described and created in terms of language and visual presentation. The development of the visual presentation techniques (e.g. linear perspective, cinematography) enabled more sophisticated methods to describe these artifacts, events and entities in painting, photography and film. Moreover, virtual artifacts were (and still are) commonly found in environments that require a strong imaginary aspect in order to be experienced, such as radio shows, novels, tabletop role-playing games, etc.

The development of computing enabled the creation of interactive virtual environments that were based on digital technologies and new methods of presentation. In digital environments, virtual artifacts became independent entities that could exist and interact outside the human mind. Even previously unknown, complex forms and imaginary artifacts (e.g. fractals) could be created and represented in these environments.[2]

In digital environments[edit]

Humans have expanded the existing environment to the virtual domain. Virtual artifacts can be seen as an essential cultural phenomenon in modern society. Virtual artifacts bear meanings and functions and since they are part of the world they affect real world events and people's lives.

Virtual artifacts have certain similarities to real-life artifacts even though they do not have physical properties in the traditional sense. However, real-life objects and environments can be simulated in digital environments (like computer games, 3D modeling or virtual reality). Simulated virtual objects (photorealistic VA) and environments have a model in the real world; however, depending on the context, an abstract virtual artifact isn't necessarily dependent on the laws of physics or causality.[3]

Some virtual artifacts are purely abstract in their nature, therefore they can't model real-life objects or phenomena. For example, computer programs or digital user interfaces, while often containing representative components of real-life objects, can't exist in physical terms. These virtual artifacts do not have to be comprehensible to humans at all; they can be created and understood solely by artificial intelligence.

Virtual artifacts can have physical properties (for example color, length) depending on the environment they exist in. These physical properties can be presented and perceived using a certain medium such as a computer screen. On the other hand, virtual artifacts can also contain properties that aren't perceptible. Due to their immaterial nature they can be flexibly accessed, reproduced and archived—even simultaneously by multiple users.

Purposes and uses[edit]

  • In the field of archeology, real world artifacts are modeled/reproduced in a digital environment, where they can be modified, reconstructed, and archived. Also, whole historical sites and buildings (e.g. Theban Mapping Project) are reconstructed in a virtual environment.
  • Virtual artifacts are a crucial part of digital, imaginary game worlds.
  • Artwork (e.g. paintings, interactive installations, music videos) that is presented/archived in a virtual environment can be considered as a virtual artifact.
  • Virtual artifacts (e.g. parts of simulated experiments, models) are used in many areas of scientific research (e.g. medical science, chemistry, astronomy).
  • Designers (such as fashion designers, industrial designers, architects) use virtual artifacts (e.g. prototypes, testing environments) in their work process.
  • Virtual art, artists using virtual reality, augmented reality and mixed reality as a medium produce virtual artworks.[4]

Virtual consumerism[edit]

Virtual artifacts can have a virtual and/or "real" exchange value, and thus can be considered as products. A person or other juristically defined actor can claim ownership and invest money in virtual artifacts. Virtual artifacts can also be valuable in an economical sense outside the environment (e.g. a virtual world such as ones found in massively multiplayer online games) they are created in. For example, game items and characters are valued in terms of real currencies.[5]

Within many virtual worlds, there exists a virtual economy that often mimics real-life commercial features and models such as trading with in-game virtual artifacts, virtual currencies, supply and demand, etc.

There is a viable real-life business model based on the exchange of virtual artifacts within a virtual environment. One example is the social networking game Habbo Hotel; in Habbo-world, users buy virtual products such as furniture for their virtual hotel room with real money. Many online games require a paid subscription for providing access to the game world, creating revenue to the creator of the world.

Moreover, virtual game environments have also created commercial models around them. In fact, the market for virtual artifacts such as game items or virtual property is booming.[6] In China, for example, people are hired to play online games to develop game characters and collect game resources.[7] Furthermore, virtual environments have enabled the production and commercialization of virtual artifacts created by end-users—creating new markets and effectively blurring the line between "real" and virtual consumerism.[8]

See also[edit]

Notes[edit]

  1. ^ Masaki Omata, Kentaro Go, Atsumi Imamiya. A Gesture-Based Interface for Seamless Communication between Real and Virtual Worlds. 6th ERCIM Workshop "User Interfaces for All" October 2000; Dmitry Sokolov, Dimitri Plemenos and Karim Tamine. Methods and data structures for virtual world exploration. The Visual Computer Volume 22, Number 7 / July, 2006; Janet Rountree and William Wong. Learning to Look: Real and Virtual Artifacts. Educational Technology & Society 5 (1) 2002; Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, Holger Schnädelbach. Citywide: Supporting Interactive Digital Experiences Across Physical Space. Personal and Ubiquitous Computing, Volume 6, Number 4 / September, 2002; Malcolm Mccullough. Abstracting Craft: The Practiced Digital Hand. MIT Press 1998; Peter McLaughlin. What Functions Explain: Functional Explanation and Self-Reproducing Systems. Cambridge University Press, 2001.
  2. ^ Steven R. Holtzman. Digital Mantras - The Languages of Abstract and Virtual Worlds, p. 193-211. The MIT Press 1996.
  3. ^ Vince, John. Introduction to virtual reality. Springer-Verlag London limited 2004.
  4. ^ Mark Ward (9 August 2007). "Mobile snaps reveal invisible art". BBC News | Technology. 
  5. ^ Lehdonvirta, Vili. Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators. Proceedings of Future Play 2005, Michigan State University, 13–15 October 2005.
  6. ^ "Virtual property market booming". BBC News | Technology. 9 November 2005. 
  7. ^ Caroline Bailey (13 October 2006). "China's full-time computer gamers". BBC News | Business. 
  8. ^ Jo Twist (27 October 2005). "Picturing online gaming's value". BBC News | Technology. 

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