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The Amazing Spider-Man 2 - Virtual Cinematography
The Amazing Spider-Man 2 - Virtual Cinematography
Published: 2015/04/23
Channel: ImageworksVFX
VFX of The Hobbit: The Desolation of Smaug - Virtual Cinematography
VFX of The Hobbit: The Desolation of Smaug - Virtual Cinematography
Published: 2014/04/18
Channel: Weta Digital
Virtual Cinematography Tools Plugin for Maya v2.0 Alpha
Virtual Cinematography Tools Plugin for Maya v2.0 Alpha
Published: 2014/08/12
Channel: Matt Workman
The Amazing Spider-Man 2 - Virtual Cinematography
The Amazing Spider-Man 2 - Virtual Cinematography
Published: 2016/08/18
Channel: dschaub1015
GCI Course Spotlight: "Virtual Cinematography"
GCI Course Spotlight: "Virtual Cinematography"
Published: 2014/07/03
Channel: Global Cinematography Institute
The Amazing Spider-Man: Virtual Cinematography
The Amazing Spider-Man: Virtual Cinematography
Published: 2016/08/18
Channel: dschaub1015
Virtual Reality World
Virtual Reality World
Published: 2014/10/16
Channel: 7ART UNIVERSITY
Virtual Cinematography - Previs & Lighting Diagram "Mega Millions Commercial"
Virtual Cinematography - Previs & Lighting Diagram "Mega Millions Commercial"
Published: 2014/03/21
Channel: Matt Workman
FRES | Directing a Scene & Run and Gun Cinematography
FRES | Directing a Scene & Run and Gun Cinematography
Published: 2015/06/29
Channel: Film Riot
Hellblade: Diary 21 - Making a Virtual Human | Real-time performance capture
Hellblade: Diary 21 - Making a Virtual Human | Real-time performance capture
Published: 2016/03/18
Channel: Ninja Theory
NewTek LightWave 10 Virtual Cinematography
NewTek LightWave 10 Virtual Cinematography
Published: 2010/07/29
Channel: NewTek
Virtual Cinematography Tools - Maya Plug-In Alpha v.01
Virtual Cinematography Tools - Maya Plug-In Alpha v.01
Published: 2014/05/06
Channel: Matt Workman
Testing the Optitrack Insight Virtual Camera System
Testing the Optitrack Insight Virtual Camera System
Published: 2014/09/20
Channel: Artanim Foundation
Playable Cinematography: Video Games and Visual Language
Playable Cinematography: Video Games and Visual Language
Published: 2015/02/19
Channel: Turbo Button
GCS3® Virtual Cinematography System
GCS3® Virtual Cinematography System
Published: 2009/10/26
Channel: GMCSTR
PhaseSpace Virtual Cinematography Reel
PhaseSpace Virtual Cinematography Reel
Published: 2016/07/25
Channel: PhaseSpace Demo
Paul Debevec - A Pioneer in Virtual Cinematography
Paul Debevec - A Pioneer in Virtual Cinematography
Published: 2012/09/08
Channel: paloaltofestival
GLOBAL CINEMATOGRAPHY INSTITUTE
GLOBAL CINEMATOGRAPHY INSTITUTE
Published: 2013/08/22
Channel: FILMCASTLIVE
Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine
Real Time Cinematography: Siggraph 2016 Reveal | News | Unreal Engine
Published: 2016/07/27
Channel: Unreal Engine
A Personal Philosophy on VR Cinematography
A Personal Philosophy on VR Cinematography
Published: 2016/10/31
Channel: SignedVisuals
VES Awards 2013 - The Hobbit: An Unexpected Journey - Outstanding Virtual Cinematography
VES Awards 2013 - The Hobbit: An Unexpected Journey - Outstanding Virtual Cinematography
Published: 2013/02/07
Channel: snponline
The Director
The Director's Lens: A Smart Assistant for Shooting Virtual Cinematography
Published: 2011/11/30
Channel: Christophe Lino
PANORAMA virtual cinematography (introduction)
PANORAMA virtual cinematography (introduction)
Published: 2013/07/18
Channel: Panorama V.C.
Visual Effects(VFX) - Match Moving & Virtual Cinematography by Outsource3danimation.com
Visual Effects(VFX) - Match Moving & Virtual Cinematography by Outsource3danimation.com
Published: 2010/11/02
Channel: outsource3danimation
GCI Course Spotlight: "Virtual Lighting"
GCI Course Spotlight: "Virtual Lighting"
Published: 2014/07/31
Channel: Global Cinematography Institute
Global Cinematography Institute.  Teaching Expanded Cinematography 1
Global Cinematography Institute. Teaching Expanded Cinematography 1
Published: 2013/08/30
Channel: FILMCASTLIVE
Visual Effects(VFX) - Match Moving & Virtual Cinematography by Outsource3danimation.com
Visual Effects(VFX) - Match Moving & Virtual Cinematography by Outsource3danimation.com
Published: 2010/10/03
Channel: outsource3danimation
Virtual Cinematography Director for Interactive Storytelling
Virtual Cinematography Director for Interactive Storytelling
Published: 2010/03/14
Channel: Edirlei Soares de Lima
Cinematography Lecture
Cinematography Lecture
Published: 2014/07/31
Channel: Matt Alberhasky
Autodesk Virtual Cinematography Exhibit
Autodesk Virtual Cinematography Exhibit
Published: 2008/10/05
Channel: Damon Hernandez
3D Virtual Camera from Gamecaster, Inc.
3D Virtual Camera from Gamecaster, Inc.
Published: 2010/09/16
Channel: James Jacobs
RollBots™ GCS3® Virtual Cinematography
RollBots™ GCS3® Virtual Cinematography
Published: 2010/10/09
Channel: GMCSTR
Study #3: Camera Height and Eyeline (from "VR Cinematography Studies for Google")
Study #3: Camera Height and Eyeline (from "VR Cinematography Studies for Google")
Published: 2016/12/09
Channel: michael naimark
Sterling Infinity - #Hypnotized - #SexDrone Remix
Sterling Infinity - #Hypnotized - #SexDrone Remix
Published: 2016/10/31
Channel: SterlingInfinityVEVO
The Hangout On Whiteside Mountain - Cinematography Virtual Tour
The Hangout On Whiteside Mountain - Cinematography Virtual Tour
Published: 2016/07/20
Channel: Ringlever Images
time slice 47 GoPro array with chroma key film lighting -  bullet time effect
time slice 47 GoPro array with chroma key film lighting - bullet time effect
Published: 2017/04/10
Channel: Lumos by DMLite
262 Biscuit Rock Highlands-Cinematography Virtual Tour
262 Biscuit Rock Highlands-Cinematography Virtual Tour
Published: 2015/09/22
Channel: Ringlever Images
CGI Realtime DEMO BTS HD: "Virtual Production Pipeline"  by - Pendulum Studios
CGI Realtime DEMO BTS HD: "Virtual Production Pipeline" by - Pendulum Studios
Published: 2014/01/16
Channel: The CGBros
Lighting Dozen - Natural Light Cinematography Tutorials
Lighting Dozen - Natural Light Cinematography Tutorials
Published: 2016/01/12
Channel: Tom Antos
Panic Room Long Take
Panic Room Long Take
Published: 2008/04/03
Channel: R.C.C.R
How Avatar changed filmmaking
How Avatar changed filmmaking
Published: 2012/05/05
Channel: CHCHTelevision
Variety Artisans: Oscar Ballot Guide - Cinematography
Variety Artisans: Oscar Ballot Guide - Cinematography
Published: 2015/01/20
Channel: Variety
The Cinematography of Porsche Compete DP Khaild Mohtaseb
The Cinematography of Porsche Compete DP Khaild Mohtaseb
Published: 2016/06/22
Channel: Cinematography Database Fan
FiLM 101 Cinematography and Cameras (made with Spreaker)
FiLM 101 Cinematography and Cameras (made with Spreaker)
Published: 2014/01/02
Channel: HTLA RADIO 1 New York
Trick of the Light: Cinematography in Silent Films (1896-1927)
Trick of the Light: Cinematography in Silent Films (1896-1927)
Published: 2014/08/15
Channel: dvtvrich
"Cinematography of Ant-Man" with Russell Carpenter, ASC
"Cinematography of Ant-Man" with Russell Carpenter, ASC
Published: 2015/07/16
Channel: Global Cinematography Institute
Cinematography with One Light - Rewind
Cinematography with One Light - Rewind
Published: 2016/03/04
Channel: Film Riot
267 Beechwood Dr, HDR Cinematography Virtual Tour
267 Beechwood Dr, HDR Cinematography Virtual Tour
Published: 2016/09/23
Channel: Ringlever Images
USC School of Cinematic Arts Virtual Tour
USC School of Cinematic Arts Virtual Tour
Published: 2015/11/06
Channel: USC School of Cinematic Arts
BTS: Filming the Rick and Morty Virtual Rick-ality Trailer
BTS: Filming the Rick and Morty Virtual Rick-ality Trailer
Published: 2017/04/20
Channel: Kert Gartner
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. This includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for automated creation of real and simulated camera angles.

Virtual cinematography allows among other things physically impossible fight scenes in The Matrix films, the physically impossible camera runs and the crowd simulations as can be seen in The Lord of the Rings and the airport terminal that doesn't exist looking very real and existing in the Pan Am that aired in 2011–2012.

History[edit]

Virtual Cinematography came into prominence following the release of The Matrix trilogy especially the last two, The Matrix Reloaded and The Matrix Revolutions. The directors, Andy and Larry Wachowski, tasked visual effects supervisor John Gaeta (who coined the phrase) with developing techniques to allow for virtual "filming" of realistic computer-generated imagery. Gaeta, along with George Borshukov, Kim Libreri and his crew at ESC Entertainment succeeded in creating photo-realistic CGI versions of performers, sets, and action. Their work was based on the findings of Paul Debevec et al. of the acquisition and subsequent simulation of the reflectance field over the human face which was acquired using the simplest of light stages in 2000.[1] Famous scenes that would have been impossible or exceedingly time consuming to do within traditional cinematography include the burly brawl in The Matrix Reloaded where Neo fights up-to-100 Agent Smiths and at the start of the end showdown in The Matrix Revolutions where Agent Smith's cheekbone gets punched in by Neo leaving the digital look-alike naturally unhurt. Another series of films of the same era that utilizes virtual cinematography heavily with trademark typical virtual camera runs that could not be achieved with conventional cinematography is The Lord of the Rings filmatization. Other studios and graphics houses with ability or near the ability to do digital look-alikes are in the early 2000s include: Sony Pictures Imageworks (Spider-Man 2 and 3 2004, 2007), Square Pictures (Animatrix - Final Flight of the Osiris prequel to Matrix Reloaded 2003), Image Metrics (Digital Emily 2009) and then later on in 2010s Disney (the antagonist CLU in movie Tron: Legacy 2010) and Activision (Digital Ira 2013)

Virtual Cinematography has evolved greatly since this time and can be found in use prolifically across a spectrum of digital media formats. Subsets technology components of Virtual Cinematography include "computational photography, machine vision, sensor based volumetric video and image based rendering.

Methods[edit]

Once the 3D geometry, textures, reflectance field and motion capture are done and an adequate capture and simulation of the BSDF over all needed surfaces and the virtual content has been assembled into a scene within a 3D engine, it can then be creatively composed, relighted and re-photographed from other angles by a virtual camera as if the action was happening for the first time.

  • Geometry can be acquired from an XYZRGB 3D scanner such as Arius3D or Cyberware or from multiple photographs using machine vision technology called photogrammetry. The people at ESC entertainment used Arius3D scanner in the making of the Matrix sequels to acquire details of size of 100 µm such as fine wrinkles and skin pores.[1]
  • Textures can be captured easily from photographs.
  • Reflectance field is captured into BSDF's over the surface of the XYZRGB object using a light stage.
  • Dense aka. markerless motion capture and multi-camera setup (similar to the bullet time rig) photogrammetric capture technique called optical flow was used in making digital look-alikes for the Matrix movies.[2]

Modification, re-direction and enhancements to the scene are possible as well. The rendered result can appear highly realistic, or rather, "photo-realistic". Virtual cinematography is the creation process. Virtual effects are stylistic modifications being applied within this format. Virtual cinema is the result. Its main applications are in movie, video game, leisure and disinformation industries.

The art of "photographing" any computer-generated imagery content with a virtual camera is still virtual cinematography by means of taking a 2D photo of a three-dimensional model, where as virtual cinematography is a capturing process of four-dimensional (XYZT) events into higher dimension functions such as a bidirectional texture function (7D) or a collection of BSDF over the target.

The advent of virtual worlds has given a new push to this concept since they allow the creation of real-time animation by using camera moves and avatar control techniques that are not possible by using traditional film-making methods.

Retroactively obtaining camera movement data from the captured footage is known as match moving or camera tracking. It is a form of motion estimation.

DIY[edit]

Related[edit]

References[edit]

  1. ^ a b Debevec, Paul; Tim Hawkins; Chris Tchou; Haarm-Pieter Duiker; Westley Sarokin; Mark Sagar (2000). "Acquiring the reflectance field of a human face". ACM. doi:10.1145/344779.344855. Retrieved 2013-07-21. 
  2. ^ Debevec, Paul; J. P. Lewis (2005). "Realistic human face rendering for "The Matrix Reloaded"". ACM. doi:10.1145/1198555.1198593. Retrieved 2013-08-10. 

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