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Omni: Real Battlefield Place [ Future of Gaming in the world ]
Omni: Real Battlefield Place [ Future of Gaming in the world ]
Published: 2013/06/08
Channel: lOfficalDChannel
SHOOT ZOMBIES IN FIRST PERSON VIRTUAL REALITY!!! (Oculus Rift Games)
SHOOT ZOMBIES IN FIRST PERSON VIRTUAL REALITY!!! (Oculus Rift Games)
Published: 2016/08/28
Channel: MessYourself
2 Gaming Rigs, 1 Tower - Virtualized Gaming Build Log
2 Gaming Rigs, 1 Tower - Virtualized Gaming Build Log
Published: 2015/10/19
Channel: Linus Tech Tips
DINOSAUR SHOOTER GAME IN VIRTUAL REALITY! | Island 359 VR (HTC Vive Gameplay)
DINOSAUR SHOOTER GAME IN VIRTUAL REALITY! | Island 359 VR (HTC Vive Gameplay)
Published: 2016/08/23
Channel: Nathie
PLANE CRASH IN VIRTUAL REALITY
PLANE CRASH IN VIRTUAL REALITY
Published: 2017/02/17
Channel: Jelly
BEST VIRTUAL REALITY GAMES EVER! (HTC Vive)
BEST VIRTUAL REALITY GAMES EVER! (HTC Vive)
Published: 2016/06/17
Channel: Jelly
VIRTUAL REALITY MCDONALDS | Job Simulator #1 (HTC Vive Virtual Reality)
VIRTUAL REALITY MCDONALDS | Job Simulator #1 (HTC Vive Virtual Reality)
Published: 2016/04/05
Channel: jacksepticeye
Fall out of a PLANE in VIRTUAL REALITY!!
Fall out of a PLANE in VIRTUAL REALITY!!
Published: 2015/03/05
Channel: Lokey Games
RESIDENT EVIL 7 VIRTUAL REALITY! SCARIEST GAME EVER!
RESIDENT EVIL 7 VIRTUAL REALITY! SCARIEST GAME EVER!
Published: 2017/01/24
Channel: Troydan
ASSASSINATE HITLER IN VIRTUAL REALITY !!!
ASSASSINATE HITLER IN VIRTUAL REALITY !!!
Published: 2016/11/29
Channel: MessYourself
WHO KILLED TEDDY LONG? | Virtual Morality Episode 1
WHO KILLED TEDDY LONG? | Virtual Morality Episode 1
Published: 2015/09/30
Channel: jacksepticeye
SHARK ATTACK! - Playstation VR "Shark Encounter" Gameplay
SHARK ATTACK! - Playstation VR "Shark Encounter" Gameplay
Published: 2016/10/16
Channel: TmarTn2
Virtual Reality from 1992 on a Commodore Amiga (Virtuality VR)
Virtual Reality from 1992 on a Commodore Amiga (Virtuality VR)
Published: 2016/10/11
Channel: Dan Wood - kookytech.net
How Scary is the Paranormal Activity VR Game?
How Scary is the Paranormal Activity VR Game?
Published: 2016/04/15
Channel: IGN
Oculus Rift - BE INSIDE FAMILY GUY! (Virtual Reality Games)
Oculus Rift - BE INSIDE FAMILY GUY! (Virtual Reality Games)
Published: 2015/01/03
Channel: MessYourself
Virtuality
Virtuality
Published: 2008/04/17
Channel: Joey Lapetina
RICK AND MORTY VR: VIRTUAL RICK-ALITY - Part 1 (REACT: Gaming)
RICK AND MORTY VR: VIRTUAL RICK-ALITY - Part 1 (REACT: Gaming)
Published: 2017/04/24
Channel: REACT
GUNS IN VIRTUAL REALITY - Hot Dogs Horseshoes & Hand Grenades HTC Vive VR Gameplay
GUNS IN VIRTUAL REALITY - Hot Dogs Horseshoes & Hand Grenades HTC Vive VR Gameplay
Published: 2016/05/22
Channel: DiplexHeated
Virtual Reality Horror Game Affected with the Cyberith Virtualizer and the Oculus Rift
Virtual Reality Horror Game Affected with the Cyberith Virtualizer and the Oculus Rift
Published: 2014/08/06
Channel: Cyberith
Virtual Reality Battle | Dude Perfect
Virtual Reality Battle | Dude Perfect
Published: 2017/03/06
Channel: Dude Perfect
VIRTUAL REALITY SHARK ATTACK! (Oculus Rift Funny Moments)
VIRTUAL REALITY SHARK ATTACK! (Oculus Rift Funny Moments)
Published: 2015/08/13
Channel: Jelly
THE FUNNEST VIRTUAL REALITY GAME!! | Rec Room
THE FUNNEST VIRTUAL REALITY GAME!! | Rec Room
Published: 2016/08/01
Channel: DanTDM
Dactyl Nightmare - Earliest footage (Virtuality/ W Industries VR game)
Dactyl Nightmare - Earliest footage (Virtuality/ W Industries VR game)
Published: 2013/05/13
Channel: Hidden Below
A VIRTUAL RIDE! Oculus Rift No Limit 2
A VIRTUAL RIDE! Oculus Rift No Limit 2
Published: 2015/02/18
Channel: iHasCupquake
I GET ROBBED IN VR!! | Job Simulator
I GET ROBBED IN VR!! | Job Simulator
Published: 2016/06/09
Channel: DanTDM
WUBBA LUBBA DUB DUB | Rick And Morty VR #1 (HTC Vive Virtual Reality)
WUBBA LUBBA DUB DUB | Rick And Morty VR #1 (HTC Vive Virtual Reality)
Published: 2017/04/20
Channel: jacksepticeye
VIRTUAL REALITY FOOTBALL???
VIRTUAL REALITY FOOTBALL???
Published: 2016/10/17
Channel: miniminter
Accounting VR Gameplay - "Rick & Morty VR"
Accounting VR Gameplay - "Rick & Morty VR"
Published: 2016/10/20
Channel: Robbaz
I GOT KISSED IN VIRTUAL REALITY?!?!
I GOT KISSED IN VIRTUAL REALITY?!?!
Published: 2016/08/08
Channel: DanTDM
Virtual Reality game Dactyl Nightmare - real in-game footage
Virtual Reality game Dactyl Nightmare - real in-game footage
Published: 2012/06/28
Channel: Hidden Below
PlayStation VR: Games, Price & Release Date (PS4 VR Games)
PlayStation VR: Games, Price & Release Date (PS4 VR Games)
Published: 2016/03/17
Channel: DomisLive
VIRTUAL REALITY! Renate
VIRTUAL REALITY! Renate's first time playing The Brookhaven Experiment, 1 wave, and that's enough
Published: 2016/04/21
Channel: Karl&RenateVR
Scared Of Clowns!? DON
Scared Of Clowns!? DON'T WATCH THIS! | Virtual Reality Horror Game | Oculus Rift DK2
Published: 2015/01/25
Channel: VR Quicksand!
VIRTUAL REALITY HORROR | The Visitor - VIVE
VIRTUAL REALITY HORROR | The Visitor - VIVE
Published: 2016/04/16
Channel: Markiplier
BOOM BABY! | Zombie Training Simulator (HTC Vive Virtual Reality)
BOOM BABY! | Zombie Training Simulator (HTC Vive Virtual Reality)
Published: 2016/05/18
Channel: jacksepticeye
The Hunger Games - Virtual Reality Experience (VR Video)
The Hunger Games - Virtual Reality Experience (VR Video)
Published: 2015/11/05
Channel: The Hunger Games
First look at THE VOID
First look at THE VOID
Published: 2015/05/05
Channel: THE VOID
Annoying Orange - JOB SIMULATOR (More Burritos!!!)
Annoying Orange - JOB SIMULATOR (More Burritos!!!)
Published: 2016/06/06
Channel: Annoying Orange
WOPS, I KILLED HER! - Virtual Morality #1 | PewDiePie
WOPS, I KILLED HER! - Virtual Morality #1 | PewDiePie
Published: 2015/10/10
Channel: PewDiePie
SCARIEST VIRTUAL REALITY GAME EVER! (Dreadhalls Oculus Rift)
SCARIEST VIRTUAL REALITY GAME EVER! (Dreadhalls Oculus Rift)
Published: 2015/06/06
Channel: Kwebbelkop
THE INCREDIBLE VIRTUAL REALITY LAB!!
THE INCREDIBLE VIRTUAL REALITY LAB!!
Published: 2016/05/29
Channel: DanTDM
Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote = Full Immersion
Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote = Full Immersion
Published: 2014/01/31
Channel: Cyberith
Man
Man's reaction to virtual reality rollercoaster prank is quite extreme!!!
Published: 2014/04/27
Channel: TrueTube Media TV
VIRTUAL REALITY IN PUBLIC!
VIRTUAL REALITY IN PUBLIC!
Published: 2016/05/29
Channel: PewDiePie
Virtual Reality - SteamVR featuring the HTC Vive
Virtual Reality - SteamVR featuring the HTC Vive
Published: 2016/04/05
Channel: Valve
VIRTUAL REALITY ROCKET LAUNCHER?! | Grass Simulator VR
VIRTUAL REALITY ROCKET LAUNCHER?! | Grass Simulator VR
Published: 2016/08/22
Channel: DanTDM
THE GREATEST VIRTUAL CHEF!! | Job Simulator
THE GREATEST VIRTUAL CHEF!! | Job Simulator
Published: 2016/06/04
Channel: DanTDM
Project Arena: A Room-Scale Virtual Reality Arcade Game
Project Arena: A Room-Scale Virtual Reality Arcade Game
Published: 2016/04/28
Channel: Futurism
10 Funniest Virtual Reality Fails And Reactions! (VR Fails & Reactions)
10 Funniest Virtual Reality Fails And Reactions! (VR Fails & Reactions)
Published: 2016/11/29
Channel: We Want More Facts
Minecraft | VIRTUAL REALITY GOGGLES!!
Minecraft | VIRTUAL REALITY GOGGLES!!
Published: 2016/04/05
Channel: DanTDM
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WIKIPEDIA ARTICLE

From Wikipedia, the free encyclopedia
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Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s.[1] The machines deliver real time (less than 50ms latency) gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming.

A page from a Virtuality gaming system marketing piece showing the visette and controller.

Following Dr. Jonathan D Waldern’s pioneering VR PhD research from 1985-1990,[2] supported by IBM Research Labs in Hursley, UK, Virtuality Group began life in 1985 as a garage startup called W Industries.[3] Waldern’s company developed many of the principal components including VR headsets, graphics subsystems, 3D trackers, exoskeleton data gloves and other enclosure designs. Fully developed by 1990, the VR integrated systems were launched at a computer graphics show at crystal palace and marketed to industry. The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked telepresence applications. Many other systems were sold to corporations including Ford, IBM, Mitsubishi and Olin. Professional virtual reality systems included the 1995 launch of the Ford Galaxy in virtual reality, created by the Experience Agency Imagination; and a virtual trading floor for the London International Financial Futures and Options Exchange (LIFFE).[4] However, the users' thrill of talking and mutually interacting with each other as virtual characters refocused the company's direction.

There are two types of units (referred to by the company as "pods"): One where the player stands up (SU), and the other where they sit down (SD). Both unit types utilize virtual reality headsets (the "Visette") which each contain two LCD screens at resolutions of 276x372 each. Four speakers and a microphone were also built into the unit.[5] The SU units have a Polhemus 'Fast Track' magnetic source built into the waist high ring with a receiver in a free-moving joystick (the "Space Joystick"), while the SD design has the player sitting down with joysticks, a steering wheel, or aircraft yoke for control, depending on the game. The SD system was developed and launched in 1993 at Wembley Stadium in London.

Using the magnetic tracking system the stereoscopic display was able to react to head movements to change the display based on what the player would be "looking at" within the gaming environment. The position of the joystick (also magnetically tracked) controls movement of the player's "virtual hand", and a button on the joystick moves the player forwards in the game arena.

1000 Series[edit]

Introduced in October 1991,[6] and powered by an Amiga 3000,[6] the 1000CS and 1000SD have a distinctive helmet comprising a brightly coloured front panel with 'VIRTUALITY' embossed across it.

A page from early 90's marketing campaign for a Virtuality arcade game system.

1000CS games[edit]

1000SD games[edit]

Virtuality's release surprised the existing VR industry. Despite crude graphics, it offered what Computer Gaming World in 1992 described as "all the necessary hallmarks of a fully immersive system at what, to many, is a cheap price. The main complaint ... has so far been its lack of resolution and software support".[8]

2000 Series[edit]

The 2000SU and SD models were introduced in 1994,[9] powered by an Intel 486-PC and using Motorola 88110 processors for graphics rendering.[10] They have several more games, including Dactyl Nightmare 2 - Race For The Eggs!, Zone Hunter[11] and Pac-Man VR.

There was also a 3000 series which was basically a 2000 Series machine upgraded with faster processor (Intel Pentium) and a rifle-type controller. They were offered in 2 versions, a "normal" SU-3000 with a generic rifle-type controller and a "Total Recoil" version with an official Winchester Replica Rifle-type controller that featured a CO2 powered blowback mechanism.[12] The "Total recoil" Version came with the game package "Quickshot Carnival" which featured Clay shooting and other target practice.[13] The "normal" generic-rifle version came with the game "Zero Hour" which was a First person shooter "on Rails" that was tailor made for the gun controller.

Cover page from an informational brochure for Virtuality's Project Elysium.

Project Elysium[edit]

Virtuality also worked to use their VR technology for more practical purposes. Project Elysium was a virtual reality system developed in 1995 by Virtuality for IBM for use in architectural and construction applications to give builders and clients an idea of how things would look once they were built, among other uses.[14][15] It was a "complete integrated VR workstation with development software" and it included a visette and hand-held control device called the "V-Flexor."[16][17]

Company[edit]

Developed W. Industries (named after its founder Dr. Jonathan D. Waldern),[citation needed] later renamed Virtuality Group Plc, was founded in 1987.[18] The company was backed by Lord Wolfson of Wembly Group Plc, who with Apax Venture Capital company were majority shareholders. There were five group subsidiaries. In 1997, rights to the entertainment machines (but not the Virtuality brand) were sold to CyberMind UK in a breakup of the group owing to a dramatic slump in demand for the expensive (then $65,000) theme park and Arcade machines, causing the manufacturing division (called Virtuality Entertainment) insolvency. Thereafter CyberMind UK was sold to Arcadian Virtual Reality LLC in 2004. In Australia, Fun City Entertainment Complex in Sunshine, Melbourne Victoria is the only venue in Australia running the SU 2000 models and is an agent for the sale and support of the Virtuality entertainment systems. During the company sale, Dr Waldern purchased all IP consumer technology rights, in addition to all Virtuality brand rights other than entertainment machines. In 1996 he launched a consumer VR display in partnership with Takara,[18] and another in 1998 with Philips Electronics (under the brand name "Scuba"). Combined, over 55,000 headsets were sold, mostly in Japan.

The company is currently working on next generation optoelectronics technology and applications including applications for Virtual Reality.

References[edit]

  1. ^ Horsman, Matthew (March 17, 1995). "Virtuality Ties up Atari Deal". The Independent. Retrieved 10 February 2016. 
  2. ^ https://www.youtube.com/watch?v=kw0-IKQJVeg&t=3m9s
  3. ^ Davies, Hunter (November 22, 1993). "The Hunter Davies Interview: Dr Waldern's Dream Machines". The Independent. Retrieved 10 February 2016. 
  4. ^ http://www.trainfx.com/people.html
  5. ^ Human Interface Technology Lab
  6. ^ a b Amiga History Guide: 1000CS
  7. ^ https://www.youtube.com/watch?v=TFRBajk9eIk
  8. ^ Engler, Craig E. (November 1992). "Affordable VR by 1994". Computer Gaming World. p. 80. Retrieved 4 July 2014. 
  9. ^ Webb, Marcus (March 1995). "Arcadia". Next Generation. Imagine Media (3): 31. 
  10. ^ SU2000 Technical Manual
  11. ^ "Zone Hunter". Next Generation. Imagine Media (10): 130. October 1995. 
  12. ^ Webb, Marcus (February 1996). "Arcadia". Next Generation. No. 14. Imagine Media. p. 29. Three target shooting games are available for its new 'Total Recoil' system, which features a realistic Model 101 shotgun from the Winchester rifle company. The pneumatic gun gives a real, physical kickback when you fire it. 
  13. ^ https://www.youtube.com/watch?v=e4_wB3QiXTQ
  14. ^ Camara, Antonio, and Raper, Jonathan. "Spatial Multimedia and Virtual Reality". CRC Press, 1999. p. 133.
  15. ^ http://articles.latimes.com/1995-02-22/business/fi-34851_1_virtual-reality
  16. ^ Craig, Sherman, and Will. "Developing Virtual Reality Applications: Foundations of Effective Design". Morgan Kaufmann (publisher), 2009, p. 326.
  17. ^ https://commons.wikimedia.orgFile:Project_Elysium_pg_3.jpg
  18. ^ a b "Takara and Virtuality Head Homeward". Next Generation. No. 19. Imagine Media. July 1996. p. 24. 

External links[edit]

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