1.1 / May 4, 2017
WebRTC (Web Real-Time Communication) is a free, open-source project that provides web browsers and mobile applications with real-time communication (RTC) via simple application programming interfaces (APIs). It allows audio and video communication to work inside web pages by allowing direct peer-to-peer communication, eliminating the need to install plugins or download native apps. Supported by Google, Microsoft, Mozilla, and Opera, WebRTC is being standardized through the World Wide Web Consortium (W3C) and the Internet Engineering Task Force (IETF).
In May 2010, Google bought Global IP Solutions or GIPS, a VoIP and videoconferencing software company that had developed many components required for RTC, such as codecs and echo cancellation techniques. Google open-sourced the GIPS technology and engaged with relevant standards bodies at the IETF and W3C to ensure industry consensus. In May 2011, Google released an open-source project for browser-based real-time communication known as WebRTC. This has been followed by ongoing work to standardize the relevant protocols in the IETF and browser APIs in the W3C.
In May 2011, Ericsson Labs built the first implementation of WebRTC using a modified WebKit library. In October 2011, the W3C published its first draft for the spec. WebRTC milestones include the first cross-browser video call (February 2013), first cross-browser data transfers (February 2014), and as of July 2014 Google Hangouts was "kind of" using WebRTC.
The W3C draft of WebRTC is a work in progress with advanced implementations in the Chrome and Firefox browsers. The API is based on preliminary work done in the WHATWG. It was referred to as the ConnectionPeer API, and a pre-standards concept implementation was created at Ericsson Labs. The WebRTC Working Group expects this specification to evolve significantly based on:
getUserMediaacquires the audio and video media (e.g., by accessing a device's camera and microphone).
RTCPeerConnectionenables audio and video communication between peers. It performs signal processing, codec handling, peer-to-peer communication, security, and bandwidth management.
RTCDataChannelallows bidirectional communication of arbitrary data between peers. It uses the same API as WebSockets and has very low latency.
The WebRTC API also includes a statistics function:
getStatsallows the web application to retrieve a set of statistics about WebRTC sessions. These statistics data are being described in a separate W3C document.
RFC 7874 requires implementations to provide PCMA/PCMU (RFC 3551), Telephone Event as DTMF (RFC 4733), and Opus (RFC 6716) audio codecs as minimum capabilities. The PeerConnection, data channel and media capture browser APIs are detailed in the W3C.
W3C is developing ORTC (Object Real-Time Communications) for WebRTC. This is commonly referred to as WebRTC 1.1.
Although initially developed for web browsers, WebRTC has applications for non-browser devices, including mobile platforms and IoT devices. Examples include browser-based VoIP telephony, also called cloud phones or web phones, which allow calls to be made and received from within a web browser, replacing the requirement to download and install a softphone.
WebRTC is supported by the following browsers:
Support was not included in Internet Explorer prior to its final feature release in October 2013, but 3rd party plugins are available to add the support of WebRTC to IE and Safari for MacOS. At WWDC 2017, Apple announced Safari would get WebRTC support in Safari 11, and it was made available in release 32 of the Safari Technology Preview.
In January 2015, TorrentFreak reported a serious security flaw in browsers that support WebRTC, saying that it compromised the security of VPN tunnels, by exposing the true IP address of a user. The IP address read requests are not visible in the browser's developer console, and they are not blocked by most ad blocking/privacy/security add-ons, enabling online tracking by advertisers and other entities despite precautions (however the uBlock Origin add-on can fix this problem).
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